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142 lines
5.3 KiB
C#
142 lines
5.3 KiB
C#
using System.Linq;
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using System.Threading.Tasks;
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using NUnit.Framework;
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using Robust.Client.GameStates;
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using Robust.Shared;
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using Robust.Shared.Configuration;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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using Robust.Shared.Map.Components;
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using Robust.Shared.Maths;
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using Robust.Shared.Network;
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using Robust.Shared.Player;
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namespace Robust.UnitTesting.Shared.Map;
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public sealed class GridDeleteSingleTileRemoveTestTest : RobustIntegrationTest
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{
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/// <summary>
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/// Spawns a simple 1-tile grid with an entity on it, and then sets the tile to "space".
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/// This should delete the grid without deleting the entity.
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/// This also checks the networking to players, as previously this caused clients to crash.
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/// </summary>
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[Test]
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public async Task TestRemoveSingleTile()
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{
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var server = StartServer();
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var client = StartClient();
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await Task.WhenAll(client.WaitIdleAsync(), server.WaitIdleAsync());
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var mapMan = server.ResolveDependency<IMapManager>();
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var sEntMan = server.ResolveDependency<IEntityManager>();
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var confMan = server.ResolveDependency<IConfigurationManager>();
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var sPlayerMan = server.ResolveDependency<ISharedPlayerManager>();
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var cEntMan = client.ResolveDependency<IEntityManager>();
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var netMan = client.ResolveDependency<IClientNetManager>();
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var cPlayerMan = client.ResolveDependency<ISharedPlayerManager>();
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Assert.DoesNotThrow(() => client.SetConnectTarget(server));
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client.Post(() => netMan.ClientConnect(null!, 0, null!));
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server.Post(() => confMan.SetCVar(CVars.NetPVS, true));
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for (int i = 0; i < 10; i++)
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{
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await server.WaitRunTicks(1);
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await client.WaitRunTicks(1);
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}
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// Ensure client & server ticks are synced.
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// Client runs 1 tick ahead
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{
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var sTick = (int)server.Timing.CurTick.Value;
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var cTick = (int)client.Timing.CurTick.Value;
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var delta = cTick - sTick;
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if (delta > 1)
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await server.WaitRunTicks(delta - 1);
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else if (delta < 1)
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await client.WaitRunTicks(1 - delta);
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sTick = (int)server.Timing.CurTick.Value;
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cTick = (int)client.Timing.CurTick.Value;
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delta = cTick - sTick;
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Assert.That(delta, Is.EqualTo(1));
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}
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// Set up map, grid, entity, and player
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Entity<MapGridComponent> grid = default;
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EntityUid sEntity = default;
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EntityUid sMap = default;
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EntityUid sPlayer = default;
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var sys = sEntMan.System<SharedMapSystem>();
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await server.WaitPost(() =>
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{
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sMap = sys.CreateMap(out var mapId);
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var comp = mapMan.CreateGridEntity(mapId);
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grid = (comp.Owner, comp);
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sys.SetTile(grid, grid, new Vector2i(0, 0), new Tile(typeId: 1, flags: 1, variant: 1));
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var coords = new EntityCoordinates(grid, 0.5f, 0.5f);
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sPlayer = sEntMan.SpawnEntity(null, coords);
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sEntity = sEntMan.SpawnEntity(null, coords);
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// Attach player.
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var session = sPlayerMan.Sessions.First();
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server.PlayerMan.SetAttachedEntity(session, sPlayer);
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sPlayerMan.JoinGame(session);
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});
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for (int i = 0; i < 10; i++)
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{
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await server.WaitRunTicks(1);
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await client.WaitRunTicks(1);
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}
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var nEntity = sEntMan.GetNetEntity(sEntity);
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var nPlayer = sEntMan.GetNetEntity(sPlayer);
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var nGrid = sEntMan.GetNetEntity(grid);
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var nMap = sEntMan.GetNetEntity(sMap);
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// Check player got properly attached, and has received the other entity.
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Assert.That(cEntMan.TryGetEntity(nEntity, out var cEntity));
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Assert.That(cEntMan.TryGetEntity(nPlayer, out var cPlayerUid));
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Assert.That(cEntMan.TryGetEntity(nGrid, out var cGrid));
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Assert.That(cEntMan.TryGetEntity(nMap, out var cMap));
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Assert.That(cPlayerMan.LocalEntity, Is.EqualTo(cPlayerUid));
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var sQuery = sEntMan.GetEntityQuery<TransformComponent>();
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Assert.That(sQuery.GetComponent(sEntity).ParentUid, Is.EqualTo(grid.Owner));
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Assert.That(sQuery.GetComponent(grid.Owner).ParentUid, Is.EqualTo(sMap));
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var cQuery = cEntMan.GetEntityQuery<TransformComponent>();
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Assert.That(cQuery.GetComponent(cEntity!.Value).ParentUid, Is.EqualTo(cGrid));
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Assert.That(cQuery.GetComponent(cGrid!.Value).ParentUid, Is.EqualTo(cMap));
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// Remove the tile.
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await server.WaitPost(() =>
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{
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sys.SetTile(grid, grid, new Vector2i(0, 0), Tile.Empty);
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});
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for (int i = 0; i < 10; i++)
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{
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await server.WaitRunTicks(1);
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await client.WaitRunTicks(1);
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}
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// Grid should no longer exist.
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Assert.That(!sEntMan.EntityExists(grid));
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Assert.That(!cEntMan.EntityExists(cGrid));
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// Entity should now be parented to the map
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Assert.That(sQuery.GetComponent(sEntity).ParentUid, Is.EqualTo(sMap));
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Assert.That(cQuery.GetComponent(cEntity.Value).ParentUid, Is.EqualTo(cMap));
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await client.WaitPost(() => netMan.ClientDisconnect(""));
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await server.WaitRunTicks(5);
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await client.WaitRunTicks(5);
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}
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}
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