mirror of
https://github.com/space-wizards/RobustToolbox.git
synced 2026-02-15 03:30:53 +01:00
86 lines
2.6 KiB
C#
86 lines
2.6 KiB
C#
using Robust.Client.Graphics;
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using Robust.Shared.Animations;
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using Robust.Shared.ComponentTrees;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Maths;
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using Robust.Shared.Physics;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Robust.Client.GameObjects
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{
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[RegisterComponent]
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[ComponentReference(typeof(SharedPointLightComponent))]
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public sealed partial class PointLightComponent : SharedPointLightComponent, IComponentTreeEntry<PointLightComponent>
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{
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public EntityUid? TreeUid { get; set; }
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public DynamicTree<ComponentTreeEntry<PointLightComponent>>? Tree { get; set; }
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public bool AddToTree => Enabled && !ContainerOccluded;
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public bool TreeUpdateQueued { get; set; }
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[ViewVariables(VVAccess.ReadWrite)]
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[Animatable]
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public override Color Color
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{
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get => _color;
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set => base.Color = value;
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}
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[Access(typeof(PointLightSystem))]
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public bool ContainerOccluded;
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/// <summary>
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/// Determines if the light mask should automatically rotate with the entity. (like a flashlight)
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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public bool MaskAutoRotate
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{
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get => _maskAutoRotate;
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set => _maskAutoRotate = value;
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}
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/// <summary>
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/// Local rotation of the light mask around the center origin
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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[Animatable]
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public Angle Rotation
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{
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get => _rotation;
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set => _rotation = value;
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}
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/// <summary>
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/// The resource path to the mask texture the light will use.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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public string? MaskPath
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{
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get => _maskPath;
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set
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{
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if (_maskPath?.Equals(value) != false) return;
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_maskPath = value;
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EntitySystem.Get<PointLightSystem>().UpdateMask(this);
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}
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}
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/// <summary>
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/// Set a mask texture that will be applied to the light while rendering.
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/// The mask's red channel will be linearly multiplied.p
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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public Texture? Mask { get; set; }
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[DataField("autoRot")]
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private bool _maskAutoRotate;
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private Angle _rotation;
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[DataField("mask")]
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internal string? _maskPath;
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}
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}
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