Files
RobustToolbox/Robust.Client/GameObjects/EntitySystems/TransformSystem.Component.cs
2022-11-14 21:42:30 +11:00

44 lines
1.4 KiB
C#

using Robust.Shared.GameObjects;
using Robust.Shared.Maths;
namespace Robust.Client.GameObjects;
public sealed partial class TransformSystem
{
public override void SetLocalPosition(TransformComponent xform, Vector2 value)
{
xform.PrevPosition = xform._localPosition;
xform.NextPosition = value;
xform.LerpParent = xform.ParentUid;
base.SetLocalPosition(xform, value);
ActivateLerp(xform);
}
public override void SetLocalPositionNoLerp(TransformComponent xform, Vector2 value)
{
xform.NextPosition = null;
xform.LerpParent = EntityUid.Invalid;
base.SetLocalPositionNoLerp(xform, value);
}
public override void SetLocalRotation(TransformComponent xform, Angle angle)
{
xform.PrevRotation = xform._localRotation;
xform.NextRotation = angle;
xform.LerpParent = xform.ParentUid;
base.SetLocalRotation(xform, angle);
ActivateLerp(xform);
}
public override void SetLocalPositionRotation(TransformComponent xform, Vector2 pos, Angle rot)
{
xform.PrevPosition = xform._localPosition;
xform.NextPosition = pos;
xform.PrevRotation = xform._localRotation;
xform.NextRotation = rot;
xform.LerpParent = xform.ParentUid;
base.SetLocalPositionRotation(xform, pos, rot);
ActivateLerp(xform);
}
}