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https://github.com/space-wizards/RobustToolbox.git
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48 lines
1.5 KiB
C#
48 lines
1.5 KiB
C#
using JetBrains.Annotations;
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using Robust.Client.Interfaces.Graphics.ClientEye;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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namespace Robust.Client.GameObjects.EntitySystems
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{
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/// <summary>
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/// Updates the layer animation for every visible sprite.
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/// </summary>
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[UsedImplicitly]
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public class SpriteSystem : EntitySystem
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{
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[Dependency] private readonly IEyeManager _eyeManager = default!;
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/// <inheritdoc />
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public override void FrameUpdate(float frameTime)
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{
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var renderTreeSystem = EntitySystemManager.GetEntitySystem<RenderingTreeSystem>();
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// So we could calculate the correct size of the entities based on the contents of their sprite...
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// Or we can just assume that no entity is larger than 10x10 and get a stupid easy check.
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var pvsBounds = _eyeManager.GetWorldViewport().Enlarged(5);
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var currentMap = _eyeManager.CurrentMap;
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if (currentMap == MapId.Nullspace)
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{
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return;
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}
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var mapTree = renderTreeSystem.GetSpriteTreeForMap(currentMap);
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var pvsEntities = mapTree.Query(pvsBounds, true);
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foreach (var sprite in pvsEntities)
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{
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if (sprite.IsInert)
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{
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continue;
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}
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sprite.FrameUpdate(frameTime);
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}
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}
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}
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}
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