mirror of
https://github.com/space-wizards/RobustToolbox.git
synced 2026-02-15 03:30:53 +01:00
95 lines
3.0 KiB
C#
95 lines
3.0 KiB
C#
using System;
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using System.Buffers;
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using System.IO;
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namespace Robust.Shared.Utility;
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// NOTE: ReadOnlySequence<T> is NOT content safe due to tearing. Maybe. It looks like that. Idk.
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/// <summary>
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/// Stream that effectively writes to a <see cref="ReadOnlySequence{T}"/> of bytes.
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/// Less allocations over <see cref="MemoryStream"/> in some scenarios.
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/// </summary>
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internal sealed class SequenceMemoryStream : Stream
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{
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// private long _length;
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private readonly int _segmentLength;
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private readonly SequenceSegment _startSegment;
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private SequenceSegment _curSegment;
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private int _curSegmentWritten;
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public SequenceMemoryStream(int segmentLength = 512 * 1024)
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{
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_segmentLength = segmentLength;
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_startSegment = _curSegment = new SequenceSegment(segmentLength, 0);
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}
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public ReadOnlySequence<byte> AsSequence => new(_startSegment, 0, _curSegment, _curSegmentWritten);
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public override void Flush()
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{
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}
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public override int Read(byte[] buffer, int offset, int count) => throw new NotSupportedException();
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public override long Seek(long offset, SeekOrigin origin) => throw new NotSupportedException();
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public override void SetLength(long value) => throw new NotSupportedException();
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public override void Write(byte[] buffer, int offset, int count) => Write(buffer.AsSpan(offset, count));
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public override void Write(ReadOnlySpan<byte> buffer)
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{
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while (true)
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{
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var curSegmentSpan = _curSegment.Buffer.AsSpan(_curSegmentWritten);
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if (curSegmentSpan.Length >= buffer.Length)
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{
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buffer.CopyTo(curSegmentSpan);
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_curSegmentWritten += buffer.Length;
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return;
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}
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buffer[..curSegmentSpan.Length].CopyTo(curSegmentSpan);
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buffer = buffer[curSegmentSpan.Length..];
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var newSegment = new SequenceSegment(_segmentLength, _curSegment.RunningIndex + _segmentLength);
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_curSegment.Append(newSegment);
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_curSegment = newSegment;
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_curSegmentWritten = 0;
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}
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}
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public override void WriteByte(byte value)
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{
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Span<byte> buffer = stackalloc byte[1];
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buffer[0] = value;
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Write(buffer);
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}
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public override bool CanRead => false;
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public override bool CanSeek => false;
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public override bool CanWrite => true;
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public override long Length => _curSegment.RunningIndex + _curSegmentWritten;
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public override long Position
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{
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get => Length;
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set => throw new NotSupportedException();
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}
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private sealed class SequenceSegment : ReadOnlySequenceSegment<byte>
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{
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public readonly byte[] Buffer;
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public SequenceSegment(int segmentLength, long runningIndex)
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{
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Buffer = GC.AllocateUninitializedArray<byte>(segmentLength);
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RunningIndex = runningIndex;
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Memory = Buffer;
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}
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public void Append(SequenceSegment segment) => Next = segment;
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}
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}
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