Files
RobustToolbox/Robust.Shared.IntegrationTests/Physics/PhysicsHull_Test.cs
PJB3005 788e9386fd Split up test project
Robust.UnitTesting was both ALL tests for RT, and also API surface for content tests.

Tests are now split into separate projects as appropriate, and the API side has also been split off.
2025-12-16 01:36:53 +01:00

96 lines
2.5 KiB
C#

using System;
using System.Numerics;
using NUnit.Framework;
using Robust.Shared.Physics;
namespace Robust.UnitTesting.Shared.Physics;
internal sealed class PhysicsHull_Test
{
private static readonly TestCaseData[] CollinearHulls = new TestCaseData[]
{
new TestCaseData(new Vector2[]
{
Vector2.Zero,
Vector2.One,
Vector2.UnitY,
}, 3),
// Same points
new TestCaseData(new Vector2[]
{
Vector2.Zero,
Vector2.One,
Vector2.One,
Vector2.UnitY,
}, 3),
new TestCaseData(new Vector2[]
{
Vector2.Zero,
Vector2.UnitX / 2f,
Vector2.UnitX,
Vector2.UnitY,
}, 3),
};
[Test, TestCaseSource(nameof(CollinearHulls))]
public void CollinearTest(Vector2[] vertices, int count)
{
var hull = InternalPhysicsHull.ComputeHull(vertices.AsSpan(), vertices.Length);
Assert.That(hull.Count, Is.EqualTo(count));
}
private static readonly TestCaseData[] ValidateHulls = new TestCaseData[]
{
new TestCaseData(Array.Empty<Vector2>(), false),
new TestCaseData(new Vector2[]
{
Vector2.Zero,
Vector2.One,
Vector2.UnitY,
}, true),
new TestCaseData(new Vector2[]
{
Vector2.Zero,
Vector2.UnitX,
Vector2.One,
Vector2.UnitY,
}, true),
// Same point
new TestCaseData(new Vector2[]
{
Vector2.Zero,
Vector2.One,
Vector2.One,
Vector2.UnitY,
}, false),
// Collinear point
new TestCaseData(new Vector2[]
{
Vector2.Zero,
Vector2.One / 2f,
Vector2.One,
}, false),
// Too many verts
new TestCaseData(new Vector2[]
{
Vector2.Zero,
Vector2.UnitX,
Vector2.One * 1f,
Vector2.One * 2f,
Vector2.One * 3f,
Vector2.One * 4f,
Vector2.One * 5f,
Vector2.One * 6f,
Vector2.One * 7f,
Vector2.One * 8f,
}, false),
};
[Test, TestCaseSource(nameof(ValidateHulls))]
public void ValidationTest(Vector2[] vertices, bool result)
{
var hull = new InternalPhysicsHull(vertices.AsSpan(), vertices.Length);
Assert.That(InternalPhysicsHull.ValidateHull(hull), Is.EqualTo(result));
}
}