Files
RobustToolbox/Robust.Shared/Placement/PlacementEvent.cs
ike709 8917b29255 Convert Tile.TypeId to an int (#4307)
Co-authored-by: ike709 <ike709@github.com>
Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com>
2023-08-26 22:16:14 +10:00

47 lines
1.2 KiB
C#

using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Network;
namespace Robust.Shared.Placement;
public readonly struct PlacementEntityEvent
{
public readonly EntityUid EditedEntity;
public readonly EntityCoordinates Coordinates;
public readonly PlacementEventAction PlacementEventAction;
public readonly NetUserId? PlacerNetUserId;
public PlacementEntityEvent(EntityUid editedEntity, EntityCoordinates coordinates, PlacementEventAction placementEventAction, NetUserId? placerNetUserId)
{
EditedEntity = editedEntity;
Coordinates = coordinates;
PlacementEventAction = placementEventAction;
PlacerNetUserId = placerNetUserId;
}
}
public readonly struct PlacementTileEvent
{
public readonly int TileType;
public readonly EntityCoordinates Coordinates;
public readonly NetUserId? PlacerNetUserId;
public PlacementTileEvent(int tileType, EntityCoordinates coordinates, NetUserId? placerNetUserId)
{
TileType = tileType;
Coordinates = coordinates;
PlacerNetUserId = placerNetUserId;
}
}
public enum PlacementEventAction
{
Erase,
Create,
}