Files
RobustToolbox/Robust.Server/GameObjects/IServerEntityManagerInternal.cs
T

22 lines
772 B
C#

using Robust.Shared.GameObjects;
using Robust.Shared.Prototypes;
namespace Robust.Server.GameObjects
{
internal interface IServerEntityManagerInternal : IServerEntityManager
{
// These methods are used by the map loader to do multi-stage entity construction during map load.
// I would recommend you refer to the MapLoader for usage.
EntityUid AllocEntity(EntityPrototype? prototype);
void FinishEntityLoad(EntityUid entity, IEntityLoadContext? context = null);
void FinishEntityLoad(EntityUid entity, EntityPrototype? prototype, IEntityLoadContext? context = null);
void FinishEntityInitialization(EntityUid entity, MetaDataComponent? meta = null);
void FinishEntityStartup(EntityUid entity);
}
}