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RobustToolbox/Robust.Client/Map/IClydeTileDefinitionManager.cs
T

34 lines
1.0 KiB
C#

using System.Collections.Generic;
using Robust.Client.Graphics;
using Robust.Shared.Graphics;
using Robust.Shared.Map;
using Robust.Shared.Maths;
namespace Robust.Client.Map
{
/// <summary>
/// Stores a texture atlas of all the tile definitions for efficient rendering.
/// </summary>
internal interface IClydeTileDefinitionManager : ITileDefinitionManager
{
Box2 ErrorTileRegion { get; }
/// <summary>
/// The texture atlas containing all the tiles.
/// </summary>
Texture TileTextureAtlas { get; }
/// <summary>
/// Gets the region inside the texture atlas to use to draw a tile.
/// </summary>
/// <returns>If null, do not draw the tile at all.</returns>
Box2[]? TileAtlasRegion(Tile tile);
/// <summary>
/// Gets the region inside the texture atlas to use to draw a tile type.
/// </summary>
/// <returns>If null, do not draw the tile at all.</returns>
Box2[]? TileAtlasRegion(int tileType);
}
}