Files
RobustToolbox/Robust.Shared/Enums/NetworkEnums.cs
Manel Navola e33488ba55 Implemented erasing rectangular areas (#1419)
* Added support for erasing rectangular areas

* Apply suggestions from code review

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Switched sending start coordinate + end coordinate to sending start coordinate + rect selection size for preventing different parented positions, general code improvements

* Rewritten certain code part so the checks pass

* Added unshaded shader to rect erasing

* Tweaked alpha of erasing rectangle for better visualizing

Co-authored-by: Manel Navola <ManelNavola@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2021-02-26 20:52:12 -08:00

40 lines
683 B
C#

namespace Robust.Shared.Enums
{
public enum PlacementManagerMessage : byte
{
StartPlacement,
CancelPlacement,
PlacementFailed,
RequestPlacement,
RequestEntRemove,
RequestRectRemove,
}
public enum SessionStatus : byte
{
Zombie = 0,
Connecting,
Connected,
InGame,
Disconnected
}
public enum NetworkDataType: byte
{
d_enum,
d_bool,
d_byte,
d_sbyte,
d_ushort,
d_short,
d_int,
d_uint,
d_ulong,
d_long,
d_float,
d_double,
d_string,
d_byteArray
}
}