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* Added support for erasing rectangular areas * Apply suggestions from code review Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Switched sending start coordinate + end coordinate to sending start coordinate + rect selection size for preventing different parented positions, general code improvements * Rewritten certain code part so the checks pass * Added unshaded shader to rect erasing * Tweaked alpha of erasing rectangle for better visualizing Co-authored-by: Manel Navola <ManelNavola@users.noreply.github.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
40 lines
683 B
C#
40 lines
683 B
C#
namespace Robust.Shared.Enums
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{
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public enum PlacementManagerMessage : byte
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{
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StartPlacement,
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CancelPlacement,
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PlacementFailed,
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RequestPlacement,
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RequestEntRemove,
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RequestRectRemove,
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}
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public enum SessionStatus : byte
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{
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Zombie = 0,
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Connecting,
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Connected,
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InGame,
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Disconnected
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}
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public enum NetworkDataType: byte
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{
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d_enum,
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d_bool,
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d_byte,
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d_sbyte,
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d_ushort,
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d_short,
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d_int,
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d_uint,
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d_ulong,
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d_long,
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d_float,
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d_double,
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d_string,
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d_byteArray
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}
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}
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