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* Add CompRegistry methods to EntManager / CompFac CompRegistries are nice to use and this just makes it a bit easier to extend functionality. * fix bad pull
19 lines
685 B
C#
19 lines
685 B
C#
using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Reflection;
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using Robust.Shared.Serialization.Manager;
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namespace Robust.Server.GameObjects;
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internal sealed class ServerComponentFactory : ComponentFactory
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{
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public ServerComponentFactory(IDynamicTypeFactoryInternal typeFactory, IReflectionManager reflectionManager, ISerializationManager serManager, ILogManager logManager) : base(typeFactory, reflectionManager, serManager, logManager)
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{
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RegisterIgnore("Input");
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RegisterIgnore("AnimationPlayer");
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RegisterIgnore("GenericVisualizer");
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RegisterIgnore("Sprite"); // Fucking finally
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}
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}
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