Files
RobustToolbox/Robust.UnitTesting/GameControllerDummy.cs
2022-11-16 20:56:02 +01:00

71 lines
1.7 KiB
C#

using System;
using Robust.Client;
using Robust.Client.Input;
using Robust.Shared.Log;
using Robust.Shared.Timing;
namespace Robust.UnitTesting
{
internal sealed class GameControllerDummy : IGameControllerInternal
{
public InitialLaunchState LaunchState { get; } = new(false, null, null, null);
public GameControllerOptions Options { get; } = new();
public bool ContentStart { get; set; }
public event Action<FrameEventArgs>? ContentEntityTickUpdate;
public void Shutdown(string? reason = null)
{
}
public void Redial(string address, string? reason = null)
{
}
public void SetCommandLineArgs(CommandLineArgs args)
{
}
public bool LoadConfigAndUserData { get; set; } = true;
public bool Startup(Func<ILogHandler>? logHandlerFactory = null)
{
return true;
}
public void MainLoop(GameController.DisplayMode mode)
{
}
public string? ContentRootDir { get; set; }
public void Run(GameController.DisplayMode mode, GameControllerOptions options, Func<ILogHandler>? logHandlerFactory = null)
{
}
public void KeyDown(KeyEventArgs keyEvent)
{
}
public void KeyUp(KeyEventArgs keyEvent)
{
}
public void TextEntered(TextEnteredEventArgs textEnteredEvent)
{
}
public void MouseMove(MouseMoveEventArgs mouseMoveEventArgs)
{
}
public void MouseWheel(MouseWheelEventArgs mouseWheelEventArgs)
{
}
public void OverrideMainLoop(IGameLoop gameLoop)
{
}
}
}