Files
RobustToolbox/Robust.Client/Timing/ClientGameTiming.cs
T
Pieter-Jan Briers 83c2a1be11 [Dependency] source generator part 2 (#6550)
* [Dependency] source generator

No more reflection, no more codegen at runtime

Also various changes to Roslyn helpers to make this easier to write.

Requires all types with dependencies to be partial and not have readonly dependency fields. An analyzer enforces this at warning level, the previous injection strategies have remained in the code *for now* as a fallback.

No fallback is available for [field: Dependency] properties, due to a Roslyn bug.

Code Fixes exist. We love Roslyn

* Apply dependencies generator changes to all code

* Release notes

* Preprocessor got hands

* Handle nullable dependencies

These are bad but gotta deal with it.

* Apply suggestions from code review

Co-authored-by: Moony <moony@hellomouse.net>

* Fine, let's not use collection expressions

---------

Co-authored-by: Moony <moony@hellomouse.net>
2026-05-08 12:38:33 +02:00

88 lines
2.3 KiB
C#

using System;
using Robust.Shared.IoC;
using Robust.Shared.Network;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
namespace Robust.Client.Timing
{
public sealed partial class ClientGameTiming : GameTiming, IClientGameTiming
{
[Dependency] private IClientNetManager _netManager = default!;
public override bool InPrediction => !ApplyingState && CurTick > LastRealTick;
/// <inheritdoc />
public GameTick LastRealTick { get; set; }
/// <inheritdoc />
public GameTick LastProcessedTick { get; set; }
public override TimeSpan ServerTime
{
get
{
var offset = GetServerOffset();
if (offset == null)
{
return TimeSpan.Zero;
}
return RealTime + offset.Value;
}
}
public override TimeSpan RealLocalToServer(TimeSpan local)
{
var offset = GetServerOffset();
if (offset == null)
return TimeSpan.Zero;
return local + offset.Value;
}
public override TimeSpan RealServerToLocal(TimeSpan server)
{
var offset = GetServerOffset();
if (offset == null)
return TimeSpan.Zero;
return server - offset.Value;
}
protected override TimeSpan? GetServerOffset()
{
return _netManager.ServerChannel?.RemoteTimeOffset;
}
public void StartPastPrediction()
{
// Don't allow recursive predictions.
// Not sure if it's necessary yet and if not, great!
DebugTools.Assert(IsFirstTimePredicted);
IsFirstTimePredicted = false;
}
public void EndPastPrediction()
{
DebugTools.Assert(!IsFirstTimePredicted);
IsFirstTimePredicted = true;
}
public void StartStateApplication()
{
DebugTools.Assert(IsFirstTimePredicted, "Starting state application in the middle of a past prediction.");
IsFirstTimePredicted = false;
ApplyingState = true;
}
public void EndStateApplication()
{
IsFirstTimePredicted = true;
ApplyingState = false;
}
}
}