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RobustToolbox/Robust.Client/Console/ClientConsoleHost.cs
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Pieter-Jan Briers 83c2a1be11 [Dependency] source generator part 2 (#6550)
* [Dependency] source generator

No more reflection, no more codegen at runtime

Also various changes to Roslyn helpers to make this easier to write.

Requires all types with dependencies to be partial and not have readonly dependency fields. An analyzer enforces this at warning level, the previous injection strategies have remained in the code *for now* as a fallback.

No fallback is available for [field: Dependency] properties, due to a Roslyn bug.

Code Fixes exist. We love Roslyn

* Apply dependencies generator changes to all code

* Release notes

* Preprocessor got hands

* Handle nullable dependencies

These are bad but gotta deal with it.

* Apply suggestions from code review

Co-authored-by: Moony <moony@hellomouse.net>

* Fine, let's not use collection expressions

---------

Co-authored-by: Moony <moony@hellomouse.net>
2026-05-08 12:38:33 +02:00

363 lines
12 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using Robust.Client.Log;
using Robust.Client.Player;
using Robust.Shared.Configuration;
using Robust.Shared.Console;
using Robust.Shared.Enums;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Maths;
using Robust.Shared.Network;
using Robust.Shared.Network.Messages;
using Robust.Shared.Player;
using Robust.Shared.Reflection;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
namespace Robust.Client.Console
{
public sealed class AddStringArgs : EventArgs
{
public FormattedMessage Text { get; }
public bool Local { get; }
public bool Error { get; }
public AddStringArgs(FormattedMessage text, bool local, bool error)
{
Text = text;
Local = local;
Error = error;
}
}
public sealed class AddFormattedMessageArgs : EventArgs
{
public readonly FormattedMessage Message;
public AddFormattedMessageArgs(FormattedMessage message)
{
Message = message;
}
}
/// <inheritdoc cref="IClientConsoleHost" />
[Virtual]
internal partial class ClientConsoleHost : ConsoleHost, IClientConsoleHost, IConsoleHostInternal, IPostInjectInit
{
[Dependency] private IClientConGroupController _conGroup = default!;
[Dependency] private IConfigurationManager _cfg = default!;
[Dependency] private IPlayerManager _player = default!;
[Dependency] private IBaseClient _client = default!;
[Dependency] private ILogManager _logMan = default!;
[ViewVariables] private readonly Dictionary<string, IConsoleCommand> _availableServerCommands = new();
private bool _requestedCommands;
private ISawmill _logger = default!;
private ISawmill _conLogger = default!;
public ClientConsoleHost() : base(isServer: false) {}
/// <inheritdoc />
public void Initialize()
{
NetManager.RegisterNetMessage<MsgConCmdReg>(HandleConCmdReg);
NetManager.RegisterNetMessage<MsgConCmdAck>(HandleConCmdAck);
NetManager.RegisterNetMessage<MsgConCmd>(ProcessCommand);
NetManager.RegisterNetMessage<MsgConCompletion>();
NetManager.RegisterNetMessage<MsgConCompletionResp>(ProcessCompletionResp);
_requestedCommands = false;
NetManager.Connected += OnNetworkConnected;
NetManager.Disconnect += OnNetworkDisconnected;
_client.RunLevelChanged += OnLevelChanged;
LoadConsoleCommands();
SendServerCommandRequest();
LogManager.RootSawmill.AddHandler(new DebugConsoleLogHandler(this));
}
private readonly Dictionary<string, IConsoleCommand> _availableCommands = new();
public override IReadOnlyDictionary<string, IConsoleCommand> AvailableCommands => _availableCommands;
private void OnLevelChanged(object? sender, RunLevelChangedEventArgs e)
{
UpdateAvailableCommands();
}
private void OnNetworkDisconnected(object? sender, NetDisconnectedArgs e)
{
_availableServerCommands.Clear();
_requestedCommands = false;
UpdateAvailableCommands();
}
protected override void UpdateAvailableCommands()
{
_availableCommands.Clear();
foreach (var (name, cmd) in RegisteredCommands)
{
if (!cmd.RequireServerOrSingleplayer || (_client.RunLevel is ClientRunLevel.Initialize or ClientRunLevel.SinglePlayerGame))
_availableCommands.Add(name, cmd);
}
foreach (var (name, cmd) in _availableServerCommands)
{
_availableCommands.TryAdd(name, cmd);
}
}
private void ProcessCommand(MsgConCmd message)
{
string? text = message.Text;
LogManager.GetSawmill(SawmillName).Info($"SERVER:{text}");
ExecuteCommand(null, text);
}
/// <inheritdoc />
public event EventHandler<AddStringArgs>? AddString;
/// <inheritdoc />
public event EventHandler<AddFormattedMessageArgs>? AddFormatted;
/// <inheritdoc />
public void AddFormattedLine(FormattedMessage message)
{
AddFormatted?.Invoke(this, new AddFormattedMessageArgs(message));
}
public override void WriteLine(ICommonSession? session, FormattedMessage msg)
{
AddFormattedLine(msg);
}
/// <inheritdoc />
public override void WriteError(ICommonSession? session, string text)
{
var msg = new FormattedMessage();
msg.AddText(text);
OutputText(msg, true, true);
}
public bool IsCmdServer(IConsoleCommand cmd)
{
return cmd is ServerDummyCommand;
}
public override event ConAnyCommandCallback? AnyCommandExecuted;
/// <inheritdoc />
public override void ExecuteCommand(ICommonSession? session, string command)
{
if (string.IsNullOrWhiteSpace(command))
return;
WriteLine(null, "");
var msg = new FormattedMessage();
msg.PushColor(Color.Gold);
msg.AddText("> " + command);
msg.Pop();
// echo the command locally
OutputText(msg, true, false);
//Commands are processed locally and then sent to the server to be processed there again.
var args = new List<string>();
CommandParsing.ParseArguments(command, args);
var commandName = args[0];
if (!AvailableCommands.TryGetValue(commandName, out var cmd))
{
WriteError(null, "Unknown command: " + commandName);
return;
}
if (!CanExecute(commandName))
{
WriteError(null, $"Insufficient perms for command: {commandName}");
return;
}
args.RemoveAt(0);
var shell = new ConsoleShell(this, session ?? _player.LocalSession, session == null);
var cmdArgs = args.ToArray();
try
{
AnyCommandExecuted?.Invoke(shell, commandName, command, cmdArgs);
cmd.Execute(shell, command, cmdArgs);
}
catch (Exception e)
{
_conLogger.Error($"ExecuteError - {command}:\n{e}");
shell.WriteError($"There was an error while executing the command: {e}");
}
}
private bool CanExecute(string cmdName)
{
// When not connected to a server, you can run all local commands.
// When connected to a server, you can only run commands according to the con group controller.
return _player.LocalSession is not { Status: > SessionStatus.Connecting }
|| _conGroup.CanCommand(cmdName);
}
/// <inheritdoc />
public override void RemoteExecuteCommand(ICommonSession? session, string command)
{
if (!NetManager.IsConnected) // we don't care about session on client
return;
var msg = new MsgConCmd();
msg.Text = command;
NetManager.ClientSendMessage(msg);
}
/// <inheritdoc />
public override void WriteLine(ICommonSession? session, string text)
{
var msg = new FormattedMessage();
msg.AddText(text);
OutputText(msg, true, false);
}
/// <inheritdoc />
public void Dispose()
{
// We don't have anything to dispose.
}
private void OutputText(FormattedMessage text, bool local, bool error)
{
AddString?.Invoke(this, new AddStringArgs(text, local, error));
var level = error ? LogLevel.Warning : LogLevel.Info;
_conLogger.Log(level, text.ToString());
}
private void OnNetworkConnected(object? sender, NetChannelArgs netChannelArgs)
{
SendServerCommandRequest();
}
private void HandleConCmdAck(MsgConCmdAck msg)
{
OutputText(msg.Text, false, msg.Error);
}
private void HandleConCmdReg(MsgConCmdReg msg)
{
foreach (var cmd in msg.Commands)
{
string? commandName = cmd.Name;
// Do not do duplicate commands.
if (_availableServerCommands.ContainsKey(commandName))
{
_logger.Error($"Server sent duplicate console command {commandName}");
continue;
}
var command = new ServerDummyCommand(commandName, cmd.Help, cmd.Description);
_availableServerCommands[commandName] = command;
}
UpdateAvailableCommands();
}
/// <summary>
/// Requests remote commands from server.
/// </summary>
private void SendServerCommandRequest()
{
if (_requestedCommands)
return;
if (!NetManager.IsConnected)
return;
var msg = new MsgConCmdReg();
NetManager.ClientSendMessage(msg);
_requestedCommands = true;
}
void IPostInjectInit.PostInject()
{
_logger = _logMan.GetSawmill("console");
_conLogger = _logMan.GetSawmill("CON");
}
/// <summary>
/// These dummies are made purely so list and help can list server-side commands.
/// </summary>
[Reflect(false)]
private sealed class ServerDummyCommand : IConsoleCommand
{
internal ServerDummyCommand(string command, string help, string description)
{
Command = command;
Help = help;
Description = description;
}
public string Command { get; }
public string Description { get; }
public string Help { get; }
// Always forward to server.
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
shell.RemoteExecuteCommand(argStr);
}
public async ValueTask<CompletionResult> GetCompletionAsync(
IConsoleShell shell,
string[] args,
string argStr,
CancellationToken cancel)
{
var host = (ClientConsoleHost)shell.ConsoleHost;
var argsList = args.ToList();
argsList.Insert(0, Command);
return await host.DoServerCompletions(argsList, argStr, cancel);
}
}
private sealed class RemoteExecCommand : LocalizedCommands
{
public override string Command => ">";
public override string Description => LocalizationManager.GetString("cmd-remoteexec-desc");
public override string Help => LocalizationManager.GetString("cmd-remoteexec-help");
public override void Execute(IConsoleShell shell, string argStr, string[] args)
{
shell.RemoteExecuteCommand(argStr[">".Length..]);
}
public override async ValueTask<CompletionResult> GetCompletionAsync(
IConsoleShell shell,
string[] args,
string argStr,
CancellationToken cancel)
{
var host = (ClientConsoleHost)shell.ConsoleHost;
return await host.DoServerCompletions(args.ToList(), argStr[">".Length..], cancel);
}
}
}
}