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RobustToolbox/Robust.Client/Audio/AudioSystem.cs
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Pieter-Jan Briers 83c2a1be11 [Dependency] source generator part 2 (#6550)
* [Dependency] source generator

No more reflection, no more codegen at runtime

Also various changes to Roslyn helpers to make this easier to write.

Requires all types with dependencies to be partial and not have readonly dependency fields. An analyzer enforces this at warning level, the previous injection strategies have remained in the code *for now* as a fallback.

No fallback is available for [field: Dependency] properties, due to a Roslyn bug.

Code Fixes exist. We love Roslyn

* Apply dependencies generator changes to all code

* Release notes

* Preprocessor got hands

* Handle nullable dependencies

These are bad but gotta deal with it.

* Apply suggestions from code review

Co-authored-by: Moony <moony@hellomouse.net>

* Fine, let's not use collection expressions

---------

Co-authored-by: Moony <moony@hellomouse.net>
2026-05-08 12:38:33 +02:00

825 lines
30 KiB
C#

using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Numerics;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Client.Player;
using Robust.Client.ResourceManagement;
using Robust.Shared;
using Robust.Shared.Audio;
using Robust.Shared.Audio.Components;
using Robust.Shared.Audio.Sources;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Exceptions;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Components;
using Robust.Shared.Physics.Systems;
using Robust.Shared.Player;
using Robust.Shared.Replays;
using Robust.Shared.Threading;
using Robust.Shared.Utility;
namespace Robust.Client.Audio;
public sealed partial class AudioSystem : SharedAudioSystem
{
/*
* There's still a lot more OpenAL can do in terms of filters, auxiliary slots, etc.
* but exposing the whole thing in an easy way is a lot of effort.
*/
[Dependency] private IPlayerManager _playerManager = default!;
[Dependency] private IReplayRecordingManager _replayRecording = default!;
[Dependency] private IEyeManager _eyeManager = default!;
[Dependency] private IResourceCache _resourceCache = default!;
[Dependency] private IParallelManager _parMan = default!;
[Dependency] private IRuntimeLog _runtimeLog = default!;
[Dependency] private IAudioInternal _audio = default!;
[Dependency] private SharedMapSystem _maps = default!;
[Dependency] private SharedTransformSystem _xformSys = default!;
[Dependency] private SharedPhysicsSystem _physics = default!;
/// <summary>
/// An optional method that, if provided, will override the behavior of <see cref="ProcessStream"/>.
/// Contains the same parameters in the same order as the method it overrides.
/// </summary>
/// <remarks>
/// This event only supports a single invocation target.
/// </remarks>
[PublicAPI]
public event Action<EntityUid, AudioComponent, TransformComponent, MapCoordinates>? ProcessStreamOverride;
/// <summary>
/// An optional method that, if provided, will override the behavior of <see cref="GetOcclusion"/>.
/// Contains the same parameters in the same order as the method it overrides.
/// </summary>
/// <remarks>
/// This event only supports a single invocation target.
/// </remarks>
[PublicAPI]
public event Func<MapCoordinates, Vector2, float, EntityUid?, float>? GetOcclusionOverride;
/// <summary>
/// Per-tick cache of relevant streams.
/// </summary>
private readonly List<(EntityUid Entity, AudioComponent Component, TransformComponent Xform)> _streams = new();
private UpdateAudioJob _updateAudioJob;
private float _audioFrameTime;
private float _audioFrameTimeRemaining;
private EntityQuery<PhysicsComponent> _physicsQuery;
private float _maxRayLength;
private float _zOffset;
private float _audioEndBuffer;
public override float ZOffset
{
get => _zOffset;
protected set
{
_zOffset = value;
_audio.SetZOffset(value);
var query = AllEntityQuery<AudioComponent>();
while (query.MoveNext(out var audio))
{
// Pythagoras back to normal then adjust.
var maxDistance = GetAudioDistance(audio.Params.MaxDistance);
var refDistance = GetAudioDistance(audio.Params.ReferenceDistance);
audio.MaxDistance = maxDistance;
audio.ReferenceDistance = refDistance;
}
}
}
/// <inheritdoc />
public override void Initialize()
{
base.Initialize();
_updateAudioJob = new UpdateAudioJob
{
System = this,
Streams = _streams,
};
UpdatesOutsidePrediction = true;
// Need to run after Eye updates so we have an accurate listener position.
UpdatesAfter.Add(typeof(EyeSystem));
_physicsQuery = GetEntityQuery<PhysicsComponent>();
SubscribeLocalEvent<AudioComponent, ComponentStartup>(OnAudioStartup);
SubscribeLocalEvent<AudioComponent, ComponentShutdown>(OnAudioShutdown);
SubscribeLocalEvent<AudioComponent, EntityPausedEvent>(OnAudioPaused);
SubscribeLocalEvent<AudioComponent, AfterAutoHandleStateEvent>(OnAudioState);
// Replay stuff
SubscribeNetworkEvent<PlayAudioGlobalMessage>(OnGlobalAudio);
SubscribeNetworkEvent<PlayAudioEntityMessage>(OnEntityAudio);
SubscribeNetworkEvent<PlayAudioPositionalMessage>(OnEntityCoordinates);
Subs.CVar(CfgManager, CVars.AudioEndBuffer, OnAudioBuffer, true);
Subs.CVar(CfgManager, CVars.AudioAttenuation, OnAudioAttenuation, true);
Subs.CVar(CfgManager, CVars.AudioRaycastLength, OnRaycastLengthChanged, true);
Subs.CVar(CfgManager, CVars.AudioTickRate, OnAudioTickRate, true);
InitializeLimit();
}
private void OnAudioBuffer(float value)
{
_audioEndBuffer = value;
}
private void OnAudioTickRate(int obj)
{
_audioFrameTime = 1f / obj;
_audioFrameTimeRemaining = MathF.Min(_audioFrameTimeRemaining, _audioFrameTime);
}
private void OnAudioState(Entity<AudioComponent> entity, ref AfterAutoHandleStateEvent args)
{
var component = entity.Comp;
if (component.LifeStage < ComponentLifeStage.Initialized)
return;
ApplyAudioParams(component.Params, component);
component.Source.Global = component.Global;
if (TryComp<AudioAuxiliaryComponent>(component.Auxiliary, out var auxComp))
{
component.Source.SetAuxiliary(auxComp.Auxiliary);
}
else
{
component.Source.SetAuxiliary(null);
}
switch (component.State)
{
case AudioState.Playing:
component.StartPlaying();
break;
case AudioState.Paused:
component.Pause();
break;
case AudioState.Stopped:
component.StopPlaying();
component.PlaybackPosition = 0f;
return;
}
// If playback position changed then update it.
var totalLen = GetAudioLengthImpl(entity.Comp.FileName).TotalSeconds;
var position = CalculateAudioPosition(entity, (float) totalLen);
var currentPosition = entity.Comp.Source.PlaybackPosition;
var diff = Math.Abs(position - currentPosition);
// Don't try to set the audio too far ahead.
if (!string.IsNullOrEmpty(entity.Comp.FileName))
{
if (position > totalLen - _audioEndBuffer)
{
entity.Comp.StopPlaying();
return;
}
}
// If the difference is minor then we'll just keep playing it.
if (diff > 0.1f)
{
entity.Comp.PlaybackPosition = position;
}
}
/// <summary>
/// Sets the volume for the entire game.
/// </summary>
public void SetMasterVolume(float value)
{
_audio.SetMasterGain(value);
}
private void OnAudioPaused(EntityUid uid, AudioComponent component, ref EntityPausedEvent args)
{
component.Pause();
}
protected override void OnAudioUnpaused(EntityUid uid, AudioComponent component, ref EntityUnpausedEvent args)
{
base.OnAudioUnpaused(uid, component, ref args);
component.StartPlaying();
}
private void OnAudioStartup(EntityUid uid, AudioComponent component, ComponentStartup args)
{
if (!Timing.ApplyingState && !Timing.IsFirstTimePredicted)
{
return;
}
// Source has already been set
if (component.Loaded)
{
return;
}
if (!TryGetAudio(component.FileName, out var audioResource))
{
Log.Error($"Error creating audio source for {audioResource}, can't find file {component.FileName}");
return;
}
SetupSource((uid, component), audioResource);
component.Loaded = true;
}
private void SetupSource(Entity<AudioComponent> entity, AudioResource audioResource, TimeSpan? length = null)
{
var component = entity.Comp;
length ??= GetAudioLength(component.FileName);
// If audio came into range then start playback at the correct position.
var offset = CalculateAudioPosition(entity, (float) length.Value.TotalSeconds);
if (TryAudioLimit(component.FileName))
{
var newSource = _audio.CreateAudioSource(audioResource);
if (newSource == null)
{
Log.Error($"Error creating audio source for {audioResource}");
DebugTools.Assert(false);
}
else
{
component.Source = newSource;
}
}
// Need to set all initial data for first frame.
ApplyAudioParams(component.Params, component);
component.Source.Global = component.Global;
// Don't play until first frame so occlusion etc. are correct.
component.Gain = 0f;
// If the offset < buffer than just play it from the start.
if (offset < AudioDespawnBuffer)
{
offset = 0;
}
// Not enough audio to play
else if (offset > length.Value.TotalSeconds - _audioEndBuffer)
{
component.StopPlaying();
return;
}
if (offset > 0)
{
component.PlaybackPosition = offset;
}
}
private void OnAudioShutdown(EntityUid uid, AudioComponent component, ComponentShutdown args)
{
// Breaks with prediction?
component.Source.Dispose();
RemoveAudioLimit(component.FileName);
}
private void OnAudioAttenuation(int obj)
{
_audio.SetAttenuation((Attenuation) obj);
}
private void OnRaycastLengthChanged(float value)
{
_maxRayLength = value;
}
public override void FrameUpdate(float frameTime)
{
_audioFrameTimeRemaining -= frameTime;
if (_audioFrameTimeRemaining > 0f)
return;
// Clamp to 0 in case we have a really long frame.
_audioFrameTimeRemaining = MathF.Max(0f, _audioFrameTime + _audioFrameTimeRemaining);
var eye = _eyeManager.CurrentEye;
var localEntity = _playerManager.LocalEntity;
Vector2 listenerVelocity;
if (localEntity != null)
listenerVelocity = _physics.GetMapLinearVelocity(localEntity.Value);
else
listenerVelocity = Vector2.Zero;
_audio.SetVelocity(listenerVelocity);
_audio.SetRotation(eye.Rotation);
_audio.SetPosition(eye.Position.Position);
var ourPos = GetListenerCoordinates();
var query = AllEntityQuery<AudioComponent, TransformComponent>();
_streams.Clear();
while (query.MoveNext(out var uid, out var comp, out var xform))
{
_streams.Add((uid, comp, xform));
}
try
{
_updateAudioJob.OurPosition = ourPos;
_parMan.ProcessNow(_updateAudioJob, _streams.Count);
}
catch (Exception e)
{
Log.Error($"Caught exception while processing entity streams.");
_runtimeLog.LogException(e, $"{nameof(AudioSystem)}.{nameof(FrameUpdate)}");
}
}
public MapCoordinates GetListenerCoordinates()
{
return _eyeManager.CurrentEye.Position;
}
private void ProcessStream(EntityUid entity, AudioComponent component, TransformComponent xform, MapCoordinates listener)
{
// If content wants to process the stream in their own special way, we simply let them handle that.
if (ProcessStreamOverride is not null)
{
// Assert that we are not processing audio multiple times.
DebugTools.Assert(ProcessStreamOverride.HasSingleTarget, $"Event {nameof(ProcessStreamOverride)} has multiple invocation targets. This is not permitted.");
ProcessStreamOverride.Invoke(entity, component, xform, listener);
return; // Exit and do not perform remaining function behavior
}
// TODO:
// I Originally tried to be fancier here but it caused audio issues so just trying
// to replicate the old behaviour for now.
if (!component.Started)
{
component.Started = true;
component.StartPlaying();
}
// If it's global but on another map (that isn't nullspace) then stop playing it.
if (component.Global)
{
if (xform.MapID != MapId.Nullspace && listener.MapId != xform.MapID)
{
component.Gain = 0f;
return;
}
// Resume playing.
component.Volume = component.Params.Volume;
return;
}
// Non-global sounds, stop playing if on another map.
// Not relevant to us.
if (listener.MapId != xform.MapID)
{
component.Gain = 0f;
return;
}
var parentUid = xform.ParentUid;
Vector2 worldPos;
component.Volume = component.Params.Volume;
// Handle grid audio differently by using grid position.
if ((component.Flags & AudioFlags.GridAudio) != 0x0)
{
worldPos = _maps.GetGridPosition(parentUid);
}
else
{
worldPos = _xformSys.GetWorldPosition(entity);
}
// Max distance check
var delta = worldPos - listener.Position;
var distance = delta.Length();
// Out of range so just clip it for us.
if (GetAudioDistance(distance) > component.MaxDistance)
{
// Still keeps the source playing, just with no volume.
component.Gain = 0f;
return;
}
if (distance > 0f && distance < 0.01f)
{
worldPos = listener.Position;
delta = Vector2.Zero;
distance = 0f;
}
// Update audio occlusion
if ((component.Flags & AudioFlags.NoOcclusion) == AudioFlags.NoOcclusion)
{
component.Occlusion = 0f;
}
else
{
var occlusion = GetOcclusion(listener, delta, distance, parentUid);
component.Occlusion = occlusion;
}
// Update audio positions.
component.Position = worldPos;
// Make race cars go NYYEEOOOOOMMMMM
if (_physicsQuery.TryGetComponent(parentUid, out var physicsComp))
{
// This actually gets the tracked entity's xform & iterates up though the parents for the second time. Bit
// inefficient.
var velocity = _physics.GetMapLinearVelocity(parentUid, physicsComp);
component.Velocity = velocity;
}
}
/// <summary>
/// Gets the audio occlusion from the target audio entity to the listener's position.
/// </summary>
public float GetOcclusion(MapCoordinates listener, Vector2 delta, float distance, EntityUid? ignoredEnt = null)
{
// If content has defined a custom occlusion method, use that instead.
if (GetOcclusionOverride is not null)
{
// There can only be one occlusion override defined.
DebugTools.Assert(GetOcclusionOverride.HasSingleTarget, $"Event {nameof(GetOcclusionOverride)} has multiple invocation targets. This is not permitted.");
return GetOcclusionOverride.Invoke(listener, delta, distance, ignoredEnt);
}
float occlusion = 0;
if (distance > 0.1)
{
var rayLength = MathF.Min(distance, _maxRayLength);
var ray = new CollisionRay(listener.Position, delta / distance, OcclusionCollisionMask);
occlusion = _physics.IntersectRayPenetration(listener.MapId, ray, rayLength, ignoredEnt);
}
return occlusion;
}
private bool TryGetAudio(ResolvedSoundSpecifier specifier, [NotNullWhen(true)] out AudioResource? audio)
{
var filename = GetAudioPath(specifier);
if (_resourceCache.TryGetResource(new ResPath(filename), out audio))
return true;
Log.Error($"Server tried to play audio file {filename} which does not exist.");
return false;
}
private bool TryGetAudio(string filename, [NotNullWhen(true)] out AudioResource? audio)
{
if (_resourceCache.TryGetResource(new ResPath(filename), out audio))
return true;
Log.Error($"Server tried to play audio file {filename} which does not exist.");
return false;
}
private bool TryGetAudio(AudioStream stream, [NotNullWhen(true)] out AudioResource? audio)
{
if (_resourceCache.TryGetResource(stream, out audio))
return true;
Log.Error($"Server failed to play audio stream {stream.Title}.");
return false;
}
public override (EntityUid Entity, AudioComponent Component)? PlayPvs(ResolvedSoundSpecifier? specifier, EntityCoordinates coordinates,
AudioParams? audioParams = null)
{
return PlayStatic(specifier, Filter.Local(), coordinates, true, audioParams);
}
public override (EntityUid Entity, AudioComponent Component)? PlayPvs(ResolvedSoundSpecifier? specifier, EntityUid uid, AudioParams? audioParams = null)
{
return PlayEntity(specifier, Filter.Local(), uid, true, audioParams);
}
/// <inheritdoc />
public override (EntityUid Entity, AudioComponent Component)? PlayPredicted(SoundSpecifier? sound, EntityUid source, EntityUid? user, AudioParams? audioParams = null)
{
if (Timing.IsFirstTimePredicted && sound != null)
return PlayEntity(sound, Filter.Local(), source, false, audioParams);
return null; // uhh Lets hope predicted audio never needs to somehow store the playing audio....
}
/// <inheritdoc />
public override (EntityUid Entity, AudioComponent Component)? PlayLocal(
SoundSpecifier? sound,
EntityUid source,
EntityUid? soundInitiator,
AudioParams? audioParams = null
)
{
return PlayPredicted(sound, source, soundInitiator, audioParams);
}
public override (EntityUid Entity, AudioComponent Component)? PlayPredicted(SoundSpecifier? sound, EntityCoordinates coordinates, EntityUid? user, AudioParams? audioParams = null)
{
if (Timing.IsFirstTimePredicted && sound != null)
return PlayStatic(sound, Filter.Local(), coordinates, false, audioParams);
return null;
}
/// <summary>
/// Play an audio file globally, without position.
/// </summary>
/// <param name="filename">The resource path to the OGG Vorbis file to play.</param>
/// <param name="audioParams"></param>
private (EntityUid Entity, AudioComponent Component)? PlayGlobal(ResolvedSoundSpecifier? specifier, AudioParams? audioParams = null, bool recordReplay = true)
{
if (specifier is null)
return null;
if (recordReplay && _replayRecording.IsRecording)
{
_replayRecording.RecordReplayMessage(new PlayAudioGlobalMessage
{
Specifier = specifier,
AudioParams = audioParams ?? AudioParams.Default
});
}
return TryGetAudio(specifier, out var audio) ? PlayGlobal(audio, specifier, audioParams) : default;
}
/// <summary>
/// Play an audio stream globally, without position.
/// </summary>
/// <param name="stream">The audio stream to play.</param>
/// <param name="audioParams"></param>
public (EntityUid Entity, AudioComponent Component)? PlayGlobal(AudioStream stream, ResolvedSoundSpecifier? specifier, AudioParams? audioParams = null)
{
var (entity, component) = CreateAndStartPlayingStream(audioParams, specifier, stream);
component.Global = true;
component.Source.Global = true;
DirtyField(entity, component, nameof(AudioComponent.Global));
return (entity, component);
}
/// <summary>
/// Play an audio file following an entity.
/// </summary>
/// <param name="filename">The resource path to the OGG Vorbis file to play.</param>
/// <param name="entity">The entity "emitting" the audio.</param>
private (EntityUid Entity, AudioComponent Component)? PlayEntity(ResolvedSoundSpecifier? specifier, EntityUid entity, AudioParams? audioParams = null, bool recordReplay = true)
{
if (specifier is null)
return null;
if (recordReplay && _replayRecording.IsRecording)
{
_replayRecording.RecordReplayMessage(new PlayAudioEntityMessage
{
Specifier = specifier,
NetEntity = GetNetEntity(entity),
AudioParams = audioParams ?? AudioParams.Default
});
}
return TryGetAudio(specifier, out var audio) ? PlayEntity(audio, entity, specifier, audioParams) : default;
}
/// <summary>
/// Play an audio stream following an entity.
/// </summary>
/// <param name="stream">The audio stream to play.</param>
/// <param name="entity">The entity "emitting" the audio.</param>
/// <param name="audioParams"></param>
public (EntityUid Entity, AudioComponent Component)? PlayEntity(AudioStream stream, EntityUid entity, ResolvedSoundSpecifier? specifier, AudioParams? audioParams = null)
{
if (TerminatingOrDeleted(entity))
{
LogAudioPlaybackOnInvalidEntity(specifier, entity);
return null;
}
var playing = CreateAndStartPlayingStream(audioParams, specifier, stream);
_xformSys.SetCoordinates(playing.Entity, new EntityCoordinates(entity, Vector2.Zero));
// Since we're playing the sound immediately in the middle of a tick, we need to force ProcessStream -now-
// to set occlusion/position/velocity etc
// otherwise predicted positional sounds will sound very incorrect in several possible ways (e#5802, e#6175) until the next tick
ProcessStream(playing.Entity, playing.Component, Transform(playing.Entity), GetListenerCoordinates());
return playing;
}
/// <summary>
/// Play an audio file at a static position.
/// </summary>
/// <param name="filename">The resource path to the OGG Vorbis file to play.</param>
/// <param name="coordinates">The coordinates at which to play the audio.</param>
/// <param name="audioParams"></param>
private (EntityUid Entity, AudioComponent Component)? PlayStatic(ResolvedSoundSpecifier? specifier, EntityCoordinates coordinates, AudioParams? audioParams = null, bool recordReplay = true)
{
if (specifier is null)
return null;
if (recordReplay && _replayRecording.IsRecording)
{
_replayRecording.RecordReplayMessage(new PlayAudioPositionalMessage
{
Specifier = specifier,
Coordinates = GetNetCoordinates(coordinates),
AudioParams = audioParams ?? AudioParams.Default
});
}
return TryGetAudio(specifier, out var audio) ? PlayStatic(audio, coordinates, specifier, audioParams) : default;
}
/// <summary>
/// Play an audio stream at a static position.
/// </summary>
/// <param name="stream">The audio stream to play.</param>
/// <param name="coordinates">The coordinates at which to play the audio.</param>
/// <param name="audioParams"></param>
public (EntityUid Entity, AudioComponent Component)? PlayStatic(AudioStream stream, EntityCoordinates coordinates, ResolvedSoundSpecifier? specifier, AudioParams? audioParams = null)
{
if (TerminatingOrDeleted(coordinates.EntityId))
{
LogAudioPlaybackOnInvalidEntity(specifier, coordinates.EntityId);
return null;
}
var playing = CreateAndStartPlayingStream(audioParams, specifier, stream);
_xformSys.SetCoordinates(playing.Entity, coordinates);
// see PlayEntity for why this is necessary
ProcessStream(playing.Entity, playing.Component, Transform(playing.Entity), GetListenerCoordinates());
return playing;
}
/// <inheritdoc />
public override (EntityUid Entity, AudioComponent Component)? PlayGlobal(ResolvedSoundSpecifier? specifier, Filter playerFilter, bool recordReplay, AudioParams? audioParams = null)
{
return PlayGlobal(specifier, audioParams);
}
/// <inheritdoc />
public override (EntityUid Entity, AudioComponent Component)? PlayEntity(ResolvedSoundSpecifier? specifier, Filter playerFilter, EntityUid entity, bool recordReplay, AudioParams? audioParams = null)
{
return PlayEntity(specifier, entity, audioParams);
}
/// <inheritdoc />
public override (EntityUid Entity, AudioComponent Component)? PlayStatic(ResolvedSoundSpecifier? specifier, Filter playerFilter, EntityCoordinates coordinates, bool recordReplay, AudioParams? audioParams = null)
{
return PlayStatic(specifier, coordinates, audioParams);
}
/// <inheritdoc />
public override (EntityUid Entity, AudioComponent Component)? PlayGlobal(ResolvedSoundSpecifier? specifier, ICommonSession recipient, AudioParams? audioParams = null)
{
return PlayGlobal(specifier, audioParams);
}
public override void LoadStream<T>(Entity<AudioComponent> entity, T stream)
{
if (stream is AudioStream audioStream)
{
TryGetAudio(audioStream, out var audio);
SetupSource(entity, audio!, audioStream.Length);
entity.Comp.Loaded = true;
}
}
/// <inheritdoc />
public override (EntityUid Entity, AudioComponent Component)? PlayGlobal(ResolvedSoundSpecifier? specifier, EntityUid recipient, AudioParams? audioParams = null)
{
return PlayGlobal(specifier, audioParams);
}
/// <inheritdoc />
public override (EntityUid Entity, AudioComponent Component)? PlayEntity(ResolvedSoundSpecifier? specifier, ICommonSession recipient, EntityUid uid, AudioParams? audioParams = null)
{
return PlayEntity(specifier, uid, audioParams);
}
/// <inheritdoc />
public override (EntityUid Entity, AudioComponent Component)? PlayEntity(ResolvedSoundSpecifier? specifier, EntityUid recipient, EntityUid uid, AudioParams? audioParams = null)
{
return PlayEntity(specifier, uid, audioParams);
}
/// <inheritdoc />
public override (EntityUid Entity, AudioComponent Component)? PlayStatic(ResolvedSoundSpecifier? specifier, ICommonSession recipient, EntityCoordinates coordinates, AudioParams? audioParams = null)
{
return PlayStatic(specifier, coordinates, audioParams);
}
/// <inheritdoc />
public override (EntityUid Entity, AudioComponent Component)? PlayStatic(ResolvedSoundSpecifier? specifier, EntityUid recipient, EntityCoordinates coordinates, AudioParams? audioParams = null)
{
return PlayStatic(specifier, coordinates, audioParams);
}
private (EntityUid Entity, AudioComponent Component) CreateAndStartPlayingStream(AudioParams? audioParams, ResolvedSoundSpecifier? specifier, AudioStream stream)
{
var audioP = audioParams ?? AudioParams.Default;
var entity = SetupAudio(specifier, audioP, initialize: false, length: stream.Length);
LoadStream(entity, stream);
EntityManager.InitializeAndStartEntity(entity);
var comp = entity.Comp;
var source = comp.Source;
var offset = CalculateAudioPosition(entity, (float)stream.Length.TotalSeconds, audioP.PlayOffsetSeconds);
source.PlaybackPosition = offset;
source.StartPlaying();
return (entity, comp);
}
/// <summary>
/// Applies the audioparams to the underlying audio source.
/// </summary>
private void ApplyAudioParams(AudioParams audioParams, IAudioSource source)
{
source.Pitch = audioParams.Pitch;
source.Volume = audioParams.Volume;
source.RolloffFactor = audioParams.RolloffFactor;
source.MaxDistance = GetAudioDistance(audioParams.MaxDistance);
source.ReferenceDistance = GetAudioDistance(audioParams.ReferenceDistance);
source.Looping = audioParams.Loop;
}
private void OnEntityCoordinates(PlayAudioPositionalMessage ev)
{
PlayStatic(ev.Specifier, GetCoordinates(ev.Coordinates), ev.AudioParams, false);
}
private void OnEntityAudio(PlayAudioEntityMessage ev)
{
PlayEntity(ev.Specifier, GetEntity(ev.NetEntity), ev.AudioParams, false);
}
private void OnGlobalAudio(PlayAudioGlobalMessage ev)
{
PlayGlobal(ev.Specifier, ev.AudioParams, false);
}
protected override TimeSpan GetAudioLengthImpl(string filename)
{
return _resourceCache.GetResource<AudioResource>(filename).AudioStream.Length;
}
private void LogAudioPlaybackOnInvalidEntity(ResolvedSoundSpecifier? specifier, EntityUid entityId)
{
var soundInfo = specifier?.ToString() ?? "unknown sound";
Log.Error($"Tried to play coordinates audio on a terminating / deleted entity {ToPrettyString(entityId)}. Sound: {soundInfo}. Trace: {Environment.StackTrace}");
}
#region Jobs
private record struct UpdateAudioJob : IParallelRobustJob
{
public int BatchSize => 2;
public AudioSystem System;
public MapCoordinates OurPosition;
public List<(EntityUid Entity, AudioComponent Component, TransformComponent Xform)> Streams;
public void Execute(int index)
{
var comp = Streams[index];
System.ProcessStream(comp.Entity, comp.Component, comp.Xform, OurPosition);
}
}
#endregion
}