mirror of
https://github.com/space-wizards/RobustToolbox.git
synced 2026-02-14 19:29:36 +01:00
* oops
* fixes serialization il
* copytest
* typo & misc fixes
* 139 moment
* boxing
* mesa dum
* stuff
* goodbye bad friend
* last commit before the big (4) rewrite
* adds datanodes
* kills yamlobjserializer in favor of the new system
* adds more serializers, actually implements them & removes most of the last of the old system
* changed yamlfieldattribute namespace
* adds back iselfserialize
* refactors consts&flags
* renames everything to data(field/definition)
* adds afterserialization
* help
* dataclassgen
* fuggen help me mannen
* Fix most errors on content
* Fix engine errors except map loader
* maploader & misc fix
* misc fixes
* thing
* help
* refactors datanodes
* help me mannen
* Separate ITypeSerializer into reader and writer
* Convert all type serializers
* priority
* adds alot
* il fixes
* adds robustgen
* argh
* adds array & enum serialization
* fixes dataclasses
* adds vec2i / misc fixes
* fixes inheritance
* a very notcursed todo
* fixes some custom dataclasses
* push dis
* Remove data classes
* boutta box
* yes
* Add angle and regex serializer tests
* Make TypeSerializerTest abstract
* sets up ioc etc
* remove pushinheritance
* fixes
* Merge fixes, fix yaml hot reloading
* General fixes2
* Make enum serialization ignore case
* Fix the tag not being copied in data nodes
* Fix not properly serializing flag enums
* Fix component serialization on startup
* Implement ValueDataNode ToString
* Serialization IL fixes, fix return and string equality
* Remove async from prototype manager
* Make serializing unsupported node as enum exception more descriptive
* Fix serv3 tryread casting to serializer instead of reader
* Add constructor for invalid node type exception
* Temporary fix for SERV3: Turn populate delegate into regular code
* Fix not copying the data of non primitive types
* Fix not using the data definition found in copying
* Make ISerializationHooks require explicit implementations
* Add test for serialization inheritance
* Improve IsOverridenIn method
* Fix error message when a data definition is null
* Add method to cast a read value in Serv3Manager
* Rename IServ3Manager to ISerializationManager
* Rename usages of serv3manager, add generic copy method
* Fix IL copy method lookup
* Rename old usages of serv3manager
* Add ITypeCopier
* resistance is futile
* we will conquer this codebase
* Add copy method to all serializers
* Make primitive mismatch error message more descriptive
* bing bong im going to freacking heck
* oopsie moment
* hello are you interested in my wares
* does generic serializers under new architecture
* Convert every non generic serializer to the new format, general fixes
* Update usgaes of generic serializers, cleanup
* does some pushinheritance logic
* finishes pushinheritance FRAMEWORK
* shed
* Add box2, color and component registry serializer tests
* Create more deserialized types and store prototypes with their deserialized results
* Fixes and serializer updates
* Add serialization manager extensions
* adds pushinheritance
* Update all prototypes to have a parent and have consistent id/parent properties
* Fix grammar component serialization
* Add generic serializer tests
* thonk
* Add array serializer test
* Replace logger warning calls with exceptions
* fixes
* Move redundant methods to serialization manager extensions, cleanup
* Add array serialization
* fixes context
* more fixes
* argh
* inheritance
* this should do it
* fixes
* adds copiers & fixes some stuff
* copiers use context v1
* finishing copy context
* more context fixes
* Test fixes
* funky maps
* Fix server user interface component serialization
* Fix value tuple serialization
* Add copying for value types and arrays. Fix copy internal for primitives, enums and strings
* fixes
* fixes more stuff
* yes
* Make abstract/interface skips debugs instead of warnings
* Fix typo
* Make some dictionaries readonly
* Add checks for the serialization manager initializing and already being initialized
* Add base type required and usage for MeansDataDefinition and ImplicitDataDefinitionForInheritorsAttribute
* copy by ref
* Fix exception wording
* Update data field required summary with the new forbidden docs
* Use extension in map loader
* wanna erp
* Change serializing to not use il temporarily
* Make writing work with nullable types
* pushing
* check
* cuddling slaps HARD
* Add serialization priority test
* important fix
* a serialization thing
* serializer moment
* Add validation for some type serializers
* adds context
* moar context
* fixes
* Do the thing for appearance
* yoo lmao
* push haha pp
* Temporarily make copy delegate regular c# code
* Create deserialized component registry to handle not inheriting conflicting references
* YAML LINTER BABY
* ayes
* Fix sprite component norot not being default true like in latest master
* Remove redundant todos
* Add summary doc to every ISerializationManager method
* icon fixes
* Add skip hook argument to readers and copiers
* Merge fixes
* Fix ordering of arguments in read and copy reflection call
* Fix user interface components deserialization
* pew pew
* i am going to HECK
* Add MustUseReturnValue to copy-over methods
* Make serialization log calls use the same sawmill
* gamin
* Fix doc errors in ISerializationManager.cs
* goodbye brave soldier
* fixes
* WIP merge fixes and entity serialization
* aaaaaaaaaaaaaaa
* aaaaaaaaaaaaaaa
* adds inheritancebehaviour
* test/datafield fixes
* forgot that one
* adds more verbose validation
* This fixes the YAML hot reloading
* Replace yield break with Enumerable.Empty
* adds copiers
* aaaaaaaaaaaaa
* array fix
priority fix
misc fixes
* fix(?)
* fix.
* funny map serialization (wip)
* funny map serialization (wip)
* Add TODO
* adds proper info the validation
* Make yaml linter 5 times faster (~80% less execution time)
* Improves the error message for missing fields in the linter
* Include component name in unknown component type error node
* adds alwaysrelevant usa
* fixes mapsaving
* moved surpressor to analyzers proj
* warning cleanup & moves surpressor
* removes old msbuild targets
* Revert "Make yaml linter 5 times faster (~80% less execution time)"
This reverts commit 2ee4cc2c26.
* Add serialization to RobustServerSimulation and mock reflection methods
Fixes container tests
* Fix nullability warnings
* Improve yaml linter message feedback
* oops moment
* Add IEquatable, IComparable, ToString and operators to DataPosition
Rename it to NodeMark
Make it a readonly struct
* Remove try catch from enum parsing
* Make dependency management in serialization less bad
* Make dependencies an argument instead of a property on the serialization manager
* Clean up type serializers
* Improve validation messages and resourc epath checking
* Fix sprite error message
* reached perfection
Co-authored-by: Paul <ritter.paul1+git@googlemail.com>
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
Co-authored-by: Vera Aguilera Puerto <zddm@outlook.es>
115 lines
5.2 KiB
C#
115 lines
5.2 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using System.Reflection;
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namespace Robust.Shared.Reflection
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{
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/// <summary>
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/// Manages common reflection operations, such as iterating over all subtypes of something.
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/// This is distinctly different from IoC: IoC manages services and DI.
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/// </summary>
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/// <remarks>
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/// <para>
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/// By default, all classes are "discoverable" by <see cref="IReflectionManager"/>.
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/// This can be overriden by assigning a <see cref="ReflectAttribute"/> and disabling discoverability.
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/// Classes which cannot be instantiated are also ignored (interfaces, abstracts)
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/// </para>
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/// <para>
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/// Types only become accessible when loaded using <see cref="LoadAssembly"/>.
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/// This is to prevent non-game assemblies from cluttering everything.
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/// </para>
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/// </remarks>
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/// <seealso cref="IoCManager"/>
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/// <seealso cref="ReflectAttribute"/>
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public interface IReflectionManager
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{
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/// <summary>
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/// Gets all known types that are assignable to <typeparamref name="T"/>.
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/// </summary>
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/// <typeparam name="T"></typeparam>
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/// <param name="inclusive">
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/// When <code>true</code>, include <typeparamref name="T"/> in the returned results
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/// if it is a known type.
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/// </param>
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/// <returns>An enumerable over all the types. Order is in no way guaranteed.</returns>
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IEnumerable<Type> GetAllChildren<T>(bool inclusive = false);
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/// <summary>
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/// Gets all known types that are assignable to the given type.
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/// </summary>
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/// <param name="baseType">The base type to search for.</param>
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/// <param name="inclusive">When <code>true</code>, include <typeparamref name="T"/> in the
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/// returned results if it is a known type.</param>
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/// <returns>An enumerable over all the types. Order is in no way guaranteed.</returns>
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IEnumerable<Type> GetAllChildren(Type baseType, bool inclusive = false);
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/// <summary>
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/// All loaded assemblies.
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/// </summary>
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IReadOnlyList<Assembly> Assemblies { get; }
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/// <summary>
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/// Attempts to get a type by string name in the loaded assemblies.
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/// </summary>
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/// <param name="name">
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/// The type name to look up. Anything accepted by <see cref="Type.GetType"/> works.
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/// However, if the type does not start with <code>Robust.*</code> and cannot be found,
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/// it will add <code>Robust.Client</code>, <code>Robust.Shared</code>, etc... in front of it.
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/// </param>
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/// <returns></returns>
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Type? GetType(string name);
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Type LooseGetType(string name);
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bool TryLooseGetType(string name, [NotNullWhen(true)] out Type? type);
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/// <summary>
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/// Finds all Types in all Assemblies that have a specific Attribute.
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/// </summary>
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/// <typeparam name="T">Attribute to search for.</typeparam>
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/// <returns>Enumeration of all types with the specified attribute.</returns>
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IEnumerable<Type> FindTypesWithAttribute<T>() where T : Attribute;
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/// <summary>
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/// Finds all Types in all Assemblies that have a specific Attribute.
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/// </summary>
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/// <param name="attributeType">Attribute to search for.</param>
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/// <returns>Enumeration of all types with the specified attribute.</returns>
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IEnumerable<Type> FindTypesWithAttribute(Type attributeType);
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/// <summary>
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/// Loads assemblies into the manager and get all the types.
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/// </summary>
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void LoadAssemblies(IEnumerable<Assembly> assemblies);
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/// <summary>
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/// Loads assemblies into the manager and get all the types.
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/// </summary>
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void LoadAssemblies(params Assembly[] args);
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/// <summary>
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/// Fired whenever an assembly is added through <see cref="LoadAssemblies"/>,
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/// this means more types might be available from <see cref="GetType(string)"/> and <see cref="GetAllChildren{T}(bool)"/>
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/// </summary>
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event EventHandler<ReflectionUpdateEventArgs>? OnAssemblyAdded;
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/// <summary>
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/// Tries to parse an enum in the form "enum.PowerStorageAppearance.Charge", for use in prototyping.
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/// </summary>
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/// <param name="reference">
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/// The string enum reference, including the "enum." prefix.
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/// If this prefix does not exist, it is assumed to not be a reference and ignored.</param>
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/// <param name="enum"></param>
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/// <returns>
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/// True if the string was an enum reference that parsed correctly, false if it was not a reference.
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/// Note that if it was a reference and it could not be resolved, the function throws a <see cref="ArgumentException"/> instead.
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/// </returns>
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/// <exception cref="ArgumentException">
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/// Thrown if this string is an enum reference, but the enum could not be resolved.
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/// </exception>
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bool TryParseEnumReference(string reference, [NotNullWhen(true)] out Enum? @enum);
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Type? YamlTypeTagLookup(Type baseType, string typeName);
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}
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} |