Files
RobustToolbox/Robust.Shared/ContentPack/WritableDirProviderExt.cs
Acruid 2183cd7ca1 Massive Namespace Cleanup (#1544)
* Removed the Interfaces folder.
* All objects inside the GameObjects subfolders are now in the GameObjects namespace.
* Added a Resharper DotSettings file to mark the GameObjects subfolders as not providing namespaces.
* Simplified Robust.client.Graphics namespace.
* Automated remove redundant using statements.
2021-02-10 23:27:19 -08:00

109 lines
4.3 KiB
C#

using System;
using System.IO;
using JetBrains.Annotations;
using Robust.Shared.Utility;
namespace Robust.Shared.ContentPack
{
[PublicAPI]
public static class WritableDirProviderExt
{
/// <summary>
/// Opens a file for reading.
/// </summary>
/// <param name="provider"></param>
/// <param name="path">The path of the file to open.</param>
/// <returns>A valid file stream.</returns>
/// <exception cref="FileNotFoundException">
/// Thrown if the file does not exist.
/// </exception>
public static Stream OpenRead(this IWritableDirProvider provider, ResourcePath path)
{
return provider.Open(path, FileMode.Open, FileAccess.Read, FileShare.Read);
}
public static StreamReader OpenText(this IWritableDirProvider provider, ResourcePath path)
{
var stream = OpenRead(provider, path);
return new StreamReader(stream, EncodingHelpers.UTF8);
}
/// <summary>
/// Opens a file for writing.
/// </summary>
/// <param name="provider"></param>
/// <param name="path">The path of the file to open.</param>
/// <returns>A valid file stream.</returns>
public static Stream OpenWrite(this IWritableDirProvider provider, ResourcePath path)
{
return provider.Open(path, FileMode.OpenOrCreate, FileAccess.Write, FileShare.None);
}
/// <returns>A valid file stream.</returns>
public static Stream Create(this IWritableDirProvider provider, ResourcePath path)
{
return provider.Open(path, FileMode.Create, FileAccess.ReadWrite, FileShare.None);
}
/// <summary>
/// Appends a string to the end of a file. If the file does not
/// exist, creates it.
/// </summary>
/// <param name="provider"></param>
/// <param name="path">Path of file to append to.</param>
/// <param name="content">String to append.</param>
public static void AppendAllText(this IWritableDirProvider provider, ResourcePath path, ReadOnlySpan<char> content)
{
using var stream = provider.Open(path, FileMode.Append, FileAccess.Write, FileShare.Read);
using var writer = new StreamWriter(stream, EncodingHelpers.UTF8);
writer.Write(content);
}
/// <summary>
/// Reads the entire contents of a file to a string.
/// </summary>
/// <param name="provider"></param>
/// <param name="path">File to read.</param>
/// <returns>String of the file contents, or null if the file could not be read.</returns>
public static string ReadAllText(this IWritableDirProvider provider, ResourcePath path)
{
using var stream = provider.OpenRead(path);
using var reader = new StreamReader(stream, EncodingHelpers.UTF8);
return reader.ReadToEnd();
}
public static byte[] ReadAllBytes(this IWritableDirProvider provider, ResourcePath path)
{
using var stream = provider.OpenRead(path);
using var memoryStream = new MemoryStream((int) stream.Length);
stream.CopyTo(memoryStream);
return memoryStream.ToArray();
}
/// <summary>
/// Writes the content string to a file. If the file exists, its existing contents will
/// be replaced.
/// </summary>
/// <param name="provider"></param>
/// <param name="path">Path of the file to write to.</param>
/// <param name="content">String contents of the file.</param>
public static void WriteAllText(this IWritableDirProvider provider, ResourcePath path, ReadOnlySpan<char> content)
{
using var stream = provider.Open(path, FileMode.Create, FileAccess.Write, FileShare.Read);
using var writer = new StreamWriter(stream, EncodingHelpers.UTF8);
writer.Write(content);
}
public static void WriteAllBytes(this IWritableDirProvider provider, ResourcePath path, ReadOnlySpan<byte> content)
{
using var stream = provider.Open(path, FileMode.Create, FileAccess.Write, FileShare.Read);
stream.Write(content);
}
}
}