mirror of
https://github.com/space-wizards/RobustToolbox.git
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* Removed the Interfaces folder. * All objects inside the GameObjects subfolders are now in the GameObjects namespace. * Added a Resharper DotSettings file to mark the GameObjects subfolders as not providing namespaces. * Simplified Robust.client.Graphics namespace. * Automated remove redundant using statements.
126 lines
3.9 KiB
C#
126 lines
3.9 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using Robust.Shared.Utility;
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namespace Robust.Shared.ContentPack
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{
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/// <inheritdoc />
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internal class WritableDirProvider : IWritableDirProvider
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{
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/// <inheritdoc />
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public string RootDir { get; }
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/// <summary>
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/// Constructs an instance of <see cref="WritableDirProvider"/>.
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/// </summary>
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/// <param name="rootDir">Root file system directory to allow writing.</param>
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public WritableDirProvider(DirectoryInfo rootDir)
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{
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// FullName does not have a trailing separator, and we MUST have a separator.
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RootDir = rootDir.FullName + Path.DirectorySeparatorChar.ToString();
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}
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#region File Access
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/// <inheritdoc />
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public void CreateDir(ResourcePath path)
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{
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var fullPath = GetFullPath(path);
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Directory.CreateDirectory(fullPath);
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}
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/// <inheritdoc />
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public void Delete(ResourcePath path)
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{
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var fullPath = GetFullPath(path);
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if (Directory.Exists(fullPath))
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{
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Directory.Delete(fullPath, true);
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}
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else if (File.Exists(fullPath))
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{
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File.Delete(fullPath);
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}
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}
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/// <inheritdoc />
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public bool Exists(ResourcePath path)
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{
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var fullPath = GetFullPath(path);
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return Directory.Exists(fullPath) || File.Exists(fullPath);
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}
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/// <inheritdoc />
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public (IEnumerable<ResourcePath> files, IEnumerable<ResourcePath> directories) Find(string pattern, bool recursive = true)
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{
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var rootLen = RootDir.Length - 1;
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var option = recursive ? SearchOption.AllDirectories : SearchOption.TopDirectoryOnly;
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var files = Directory.GetFiles(RootDir, pattern, option);
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var dirs = Directory.GetDirectories(RootDir, pattern, option);
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var resFiles = new List<ResourcePath>(files.Length);
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var resDirs = new List<ResourcePath>(dirs.Length);
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foreach (var file in files)
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{
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resFiles.Add(new ResourcePath(file.Substring(rootLen), "\\"));
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}
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foreach (var dir in dirs)
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{
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resDirs.Add(new ResourcePath(dir.Substring(rootLen), "\\"));
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}
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return (resFiles, resDirs);
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}
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/// <inheritdoc />
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public bool IsDir(ResourcePath path)
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{
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return Directory.Exists(GetFullPath(path));
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}
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/// <inheritdoc />
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public Stream Open(ResourcePath path, FileMode fileMode, FileAccess access, FileShare share)
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{
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var fullPath = GetFullPath(path);
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return File.Open(fullPath, fileMode, access, share);
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}
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/// <inheritdoc />
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public void Rename(ResourcePath oldPath, ResourcePath newPath)
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{
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var fullOldPath = GetFullPath(oldPath);
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var fullNewPath = GetFullPath(newPath);
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File.Move(fullOldPath, fullNewPath);
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}
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#endregion
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private string GetFullPath(ResourcePath path)
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{
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if (!path.IsRooted)
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{
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throw new ArgumentException("Path must be rooted.");
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}
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return GetFullPath(RootDir, path);
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}
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private static string GetFullPath(string root, ResourcePath path)
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{
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var relPath = path.Clean().ToRelativeSystemPath();
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if (relPath.Contains("\\..") || relPath.Contains("/.."))
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{
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// Hard cap on any exploit smuggling a .. in there.
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// Since that could allow leaving sandbox.
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throw new InvalidOperationException("This branch should never be reached.");
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}
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return Path.GetFullPath(Path.Combine(root, relPath));
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}
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}
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}
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