Files
RobustToolbox/Robust.Shared/Containers/ContainerManagerComponent.cs
Paul Ritter 80f9f24243 Serialization v3 aka constant suffering (#1606)
* oops

* fixes serialization il

* copytest

* typo & misc fixes

* 139 moment

* boxing

* mesa dum

* stuff

* goodbye bad friend

* last commit before the big (4) rewrite

* adds datanodes

* kills yamlobjserializer in favor of the new system

* adds more serializers, actually implements them & removes most of the last of the old system

* changed yamlfieldattribute namespace

* adds back iselfserialize

* refactors consts&flags

* renames everything to data(field/definition)

* adds afterserialization

* help

* dataclassgen

* fuggen help me mannen

* Fix most errors on content

* Fix engine errors except map loader

* maploader & misc fix

* misc fixes

* thing

* help

* refactors datanodes

* help me mannen

* Separate ITypeSerializer into reader and writer

* Convert all type serializers

* priority

* adds alot

* il fixes

* adds robustgen

* argh

* adds array & enum serialization

* fixes dataclasses

* adds vec2i / misc fixes

* fixes inheritance

* a very notcursed todo

* fixes some custom dataclasses

* push dis

* Remove data classes

* boutta box

* yes

* Add angle and regex serializer tests

* Make TypeSerializerTest abstract

* sets up ioc etc

* remove pushinheritance

* fixes

* Merge fixes, fix yaml hot reloading

* General fixes2

* Make enum serialization ignore case

* Fix the tag not being copied in data nodes

* Fix not properly serializing flag enums

* Fix component serialization on startup

* Implement ValueDataNode ToString

* Serialization IL fixes, fix return and string equality

* Remove async from prototype manager

* Make serializing unsupported node as enum exception more descriptive

* Fix serv3 tryread casting to serializer instead of reader

* Add constructor for invalid node type exception

* Temporary fix for SERV3: Turn populate delegate into regular code

* Fix not copying the data of non primitive types

* Fix not using the data definition found in copying

* Make ISerializationHooks require explicit implementations

* Add test for serialization inheritance

* Improve IsOverridenIn method

* Fix error message when a data definition is null

* Add method to cast a read value in Serv3Manager

* Rename IServ3Manager to ISerializationManager

* Rename usages of serv3manager, add generic copy method

* Fix IL copy method lookup

* Rename old usages of serv3manager

* Add ITypeCopier

* resistance is futile

* we will conquer this codebase

* Add copy method to all serializers

* Make primitive mismatch error message more descriptive

* bing bong im going to freacking heck

* oopsie moment

* hello are you interested in my wares

* does generic serializers under new architecture

* Convert every non generic serializer to the new format, general fixes

* Update usgaes of generic serializers, cleanup

* does some pushinheritance logic

* finishes pushinheritance FRAMEWORK

* shed

* Add box2, color and component registry serializer tests

* Create more deserialized types and store prototypes with their deserialized results

* Fixes and serializer updates

* Add serialization manager extensions

* adds pushinheritance

* Update all prototypes to have a parent and have consistent id/parent properties

* Fix grammar component serialization

* Add generic serializer tests

* thonk

* Add array serializer test

* Replace logger warning calls with exceptions

* fixes

* Move redundant methods to serialization manager extensions, cleanup

* Add array serialization

* fixes context

* more fixes

* argh

* inheritance

* this should do it

* fixes

* adds copiers & fixes some stuff

* copiers use context v1

* finishing copy context

* more context fixes

* Test fixes

* funky maps

* Fix server user interface component serialization

* Fix value tuple serialization

* Add copying for value types and arrays. Fix copy internal for primitives, enums and strings

* fixes

* fixes more stuff

* yes

* Make abstract/interface skips debugs instead of warnings

* Fix typo

* Make some dictionaries readonly

* Add checks for the serialization manager initializing and already being initialized

* Add base type required and usage for MeansDataDefinition and ImplicitDataDefinitionForInheritorsAttribute

* copy by ref

* Fix exception wording

* Update data field required summary with the new forbidden docs

* Use extension in map loader

* wanna erp

* Change serializing to not use il temporarily

* Make writing work with nullable types

* pushing

* check

* cuddling slaps HARD

* Add serialization priority test

* important fix

* a serialization thing

* serializer moment

* Add validation for some type serializers

* adds context

* moar context

* fixes

* Do the thing for appearance

* yoo lmao

* push haha pp

* Temporarily make copy delegate regular c# code

* Create deserialized component registry to handle not inheriting conflicting references

* YAML LINTER BABY

* ayes

* Fix sprite component norot not being default true like in latest master

* Remove redundant todos

* Add summary doc to every ISerializationManager method

* icon fixes

* Add skip hook argument to readers and copiers

* Merge fixes

* Fix ordering of arguments in read and copy reflection call

* Fix user interface components deserialization

* pew pew

* i am going to HECK

* Add MustUseReturnValue to copy-over methods

* Make serialization log calls use the same sawmill

* gamin

* Fix doc errors in ISerializationManager.cs

* goodbye brave soldier

* fixes

* WIP merge fixes and entity serialization

* aaaaaaaaaaaaaaa

* aaaaaaaaaaaaaaa

* adds inheritancebehaviour

* test/datafield fixes

* forgot that one

* adds more verbose validation

* This fixes the YAML hot reloading

* Replace yield break with Enumerable.Empty

* adds copiers

* aaaaaaaaaaaaa

* array fix
priority fix
misc fixes

* fix(?)

* fix.

* funny map serialization (wip)

* funny map serialization (wip)

* Add TODO

* adds proper info the validation

* Make yaml linter 5 times faster (~80% less execution time)

* Improves the error message for missing fields in the linter

* Include component name in unknown component type error node

* adds alwaysrelevant usa

* fixes mapsaving

* moved surpressor to analyzers proj

* warning cleanup & moves surpressor

* removes old msbuild targets

* Revert "Make yaml linter 5 times faster (~80% less execution time)"

This reverts commit 2ee4cc2c26.

* Add serialization to RobustServerSimulation and mock reflection methods
Fixes container tests

* Fix nullability warnings

* Improve yaml linter message feedback

* oops moment

* Add IEquatable, IComparable, ToString and operators to DataPosition
Rename it to NodeMark
Make it a readonly struct

* Remove try catch from enum parsing

* Make dependency management in serialization less bad

* Make dependencies an argument instead of a property on the serialization manager

* Clean up type serializers

* Improve validation messages and resourc epath checking

* Fix sprite error message

* reached perfection

Co-authored-by: Paul <ritter.paul1+git@googlemail.com>
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
Co-authored-by: Vera Aguilera Puerto <zddm@outlook.es>
2021-03-04 15:59:14 -08:00

403 lines
13 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Players;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Robust.Shared.Containers
{
/// <summary>
/// Holds data about a set of entity containers on this entity.
/// </summary>
[RegisterComponent]
[ComponentReference(typeof(IContainerManager))]
public class ContainerManagerComponent : Component, IContainerManager
{
[Dependency] private readonly IRobustSerializer _serializer = default!;
[Dependency] private readonly IDynamicTypeFactoryInternal _dynFactory = default!;
[ViewVariables]
[DataField("containers")]
private Dictionary<string, IContainer> _containers = new();
/// <inheritdoc />
public sealed override string Name => "ContainerContainer";
/// <inheritdoc />
public sealed override uint? NetID => NetIDs.CONTAINER_MANAGER;
/// <inheritdoc />
public override void OnRemove()
{
base.OnRemove();
// IContianer.Shutdown modifies the _containers collection
foreach (var container in _containers.Values.ToArray())
{
container.Shutdown();
}
_containers.Clear();
}
/// <inheritdoc />
public override void Initialize()
{
base.Initialize();
foreach (var container in _containers)
{
var baseContainer = (BaseContainer)container.Value;
baseContainer.Manager = this;
baseContainer.ID = container.Key;
}
}
/// <inheritdoc />
public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
{
if (!(curState is ContainerManagerComponentState cast))
return;
// Delete now-gone containers.
List<string>? toDelete = null;
foreach (var (id, container) in _containers)
{
if (!cast.ContainerSet.Any(data => data.Id == id))
{
container.Shutdown();
toDelete ??= new List<string>();
toDelete.Add(id);
}
}
if (toDelete != null)
{
foreach (var dead in toDelete)
{
_containers.Remove(dead);
}
}
// Add new containers and update existing contents.
foreach (var (containerType, id, showEnts, occludesLight, entityUids) in cast.ContainerSet)
{
if (!_containers.TryGetValue(id, out var container))
{
container = ContainerFactory(containerType, id);
_containers.Add(id, container);
}
// sync show flag
container.ShowContents = showEnts;
container.OccludesLight = occludesLight;
// Remove gone entities.
List<IEntity>? toRemove = null;
foreach (var entity in container.ContainedEntities)
{
if (!entityUids.Contains(entity.Uid))
{
toRemove ??= new List<IEntity>();
toRemove.Add(entity);
}
}
if (toRemove != null)
{
foreach (var goner in toRemove)
{
container.Remove(goner);
}
}
// Add new entities.
foreach (var uid in entityUids)
{
var entity = Owner.EntityManager.GetEntity(uid);
if (!container.ContainedEntities.Contains(entity)) container.Insert(entity);
}
}
}
private IContainer ContainerFactory(string containerType, string id)
{
var type = _serializer.FindSerializedType(typeof(IContainer), containerType);
if (type is null) throw new ArgumentException($"Container of type {containerType} for id {id} cannot be found.");
var newContainer = _dynFactory.CreateInstanceUnchecked<BaseContainer>(type);
newContainer.ID = id;
newContainer.Manager = this;
return newContainer;
}
/// <inheritdoc />
public override ComponentState GetComponentState(ICommonSession player)
{
// naive implementation that just sends the full state of the component
List<ContainerManagerComponentState.ContainerData> containerSet = new();
foreach (var container in _containers.Values)
{
var uidArr = new EntityUid[container.ContainedEntities.Count];
for (var index = 0; index < container.ContainedEntities.Count; index++)
{
var iEntity = container.ContainedEntities[index];
uidArr[index] = iEntity.Uid;
}
var sContainer = new ContainerManagerComponentState.ContainerData(container.ContainerType, container.ID, container.ShowContents, container.OccludesLight, uidArr);
containerSet.Add(sContainer);
}
return new ContainerManagerComponentState(containerSet);
}
/// <inheritdoc />
public T MakeContainer<T>(string id)
where T : IContainer
{
return (T) MakeContainer(id, typeof(T));
}
/// <inheritdoc />
public IContainer GetContainer(string id)
{
return _containers[id];
}
/// <inheritdoc />
public bool HasContainer(string id)
{
return _containers.ContainsKey(id);
}
/// <inheritdoc />
public bool TryGetContainer(string id, [NotNullWhen(true)] out IContainer? container)
{
var ret = _containers.TryGetValue(id, out var cont);
container = cont!;
return ret;
}
/// <inheritdoc />
public bool TryGetContainer(IEntity entity, [NotNullWhen(true)] out IContainer? container)
{
foreach (var contain in _containers.Values)
{
if (!contain.Deleted && contain.Contains(entity))
{
container = contain;
return true;
}
}
container = default;
return false;
}
/// <inheritdoc />
public bool ContainsEntity(IEntity entity)
{
foreach (var container in _containers.Values)
{
if (!container.Deleted && container.Contains(entity)) return true;
}
return false;
}
/// <inheritdoc />
public void ForceRemove(IEntity entity)
{
foreach (var container in _containers.Values)
{
if (container.Contains(entity)) container.ForceRemove(entity);
}
}
/// <inheritdoc />
public void InternalContainerShutdown(IContainer container)
{
_containers.Remove(container.ID);
}
/// <inheritdoc />
public bool Remove(IEntity entity)
{
foreach (var containers in _containers.Values)
{
if (containers.Contains(entity)) return containers.Remove(entity);
}
return true; // If we don't contain the entity, it will always be removed
}
/// <inheritdoc />
protected override void Shutdown()
{
base.Shutdown();
// On shutdown we won't get to process remove events in the containers so this has to be manually done.
foreach (var container in _containers.Values)
{
foreach (var containerEntity in container.ContainedEntities)
{
Owner.EntityManager.EventBus.RaiseEvent(EventSource.Local,
new UpdateContainerOcclusionMessage(containerEntity));
}
}
}
private IContainer MakeContainer(string id, Type type)
{
if (HasContainer(id)) throw new ArgumentException($"Container with specified ID already exists: '{id}'");
var container = _dynFactory.CreateInstanceUnchecked<BaseContainer>(type);
container.ID = id;
container.Manager = this;
_containers[id] = container;
Dirty();
return container;
}
public AllContainersEnumerable GetAllContainers()
{
return new(this);
}
[Serializable, NetSerializable]
internal class ContainerManagerComponentState : ComponentState
{
public List<ContainerData> ContainerSet;
public ContainerManagerComponentState(List<ContainerData> containers) : base(NetIDs.CONTAINER_MANAGER)
{
ContainerSet = containers;
}
[Serializable, NetSerializable]
public readonly struct ContainerData
{
public readonly string ContainerType;
public readonly string Id;
public readonly bool ShowContents;
public readonly bool OccludesLight;
public readonly EntityUid[] ContainedEntities;
public ContainerData(string containerType, string id, bool showContents, bool occludesLight, EntityUid[] containedEntities)
{
ContainerType = containerType;
Id = id;
ShowContents = showContents;
OccludesLight = occludesLight;
ContainedEntities = containedEntities;
}
public void Deconstruct(out string type, out string id, out bool showEnts, out bool occludesLight, out EntityUid[] ents)
{
type = ContainerType;
id = Id;
showEnts = ShowContents;
occludesLight = OccludesLight;
ents = ContainedEntities;
}
}
}
[DataDefinition]
private struct ContainerPrototypeData : IPopulateDefaultValues
{
[DataField("entities")]
public List<EntityUid> Entities;
[DataField("type")]
public string? Type;
public ContainerPrototypeData(List<EntityUid> entities, string type)
{
Entities = entities;
Type = type;
}
public void PopulateDefaultValues()
{
Entities = new List<EntityUid>();
}
}
public readonly struct AllContainersEnumerable : IEnumerable<IContainer>
{
private readonly ContainerManagerComponent _manager;
public AllContainersEnumerable(ContainerManagerComponent manager)
{
_manager = manager;
}
public AllContainersEnumerator GetEnumerator()
{
return new(_manager);
}
IEnumerator<IContainer> IEnumerable<IContainer>.GetEnumerator()
{
return GetEnumerator();
}
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
}
public struct AllContainersEnumerator : IEnumerator<IContainer>
{
private Dictionary<string, IContainer>.ValueCollection.Enumerator _enumerator;
public AllContainersEnumerator(ContainerManagerComponent manager)
{
_enumerator = manager._containers.Values.GetEnumerator();
Current = default;
}
public bool MoveNext()
{
while (_enumerator.MoveNext())
{
if (!_enumerator.Current.Deleted)
{
Current = _enumerator.Current;
return true;
}
}
return false;
}
void IEnumerator.Reset()
{
((IEnumerator<IContainer>) _enumerator).Reset();
}
[AllowNull]
public IContainer Current { get; private set; }
object IEnumerator.Current => Current;
public void Dispose() { }
}
}
}