Files
RobustToolbox/Robust.UnitTesting/TestingModLoader.cs
2020-12-12 11:12:37 +01:00

51 lines
1.2 KiB
C#

using System;
using System.IO;
using System.Reflection;
using Robust.Shared.ContentPack;
using Robust.Shared.Utility;
namespace Robust.UnitTesting
{
internal sealed class TestingModLoader : BaseModLoader, IModLoaderInternal
{
public Assembly[] Assemblies { get; set; } = Array.Empty<Assembly>();
public bool TryLoadModulesFrom(ResourcePath mountPath, string filterPrefix)
{
foreach (var assembly in Assemblies)
{
InitMod(assembly);
}
return true;
}
public void LoadGameAssembly(Stream assembly, Stream? symbols = null)
{
throw new NotSupportedException();
}
public void LoadGameAssembly(string diskPath)
{
throw new NotSupportedException();
}
public bool TryLoadAssembly(string assemblyName)
{
throw new NotSupportedException();
}
public void SetUseLoadContext(bool useLoadContext)
{
// Nada.
}
public void SetEnableSandboxing(bool sandboxing)
{
// Nada.
}
public Func<string, Stream?>? VerifierExtraLoadHandler { get; set; }
}
}