mirror of
https://github.com/space-wizards/RobustToolbox.git
synced 2026-02-15 11:40:52 +01:00
658 lines
25 KiB
C#
658 lines
25 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Diagnostics.Contracts;
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using System.Linq;
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using System.Reflection;
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using System.Runtime.ExceptionServices;
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using System.Threading;
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using System.Threading.Channels;
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using System.Threading.Tasks;
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using Moq;
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using NUnit.Framework;
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using Robust.Client;
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using Robust.Client.Interfaces;
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using Robust.Server;
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using Robust.Server.Console;
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using Robust.Server.Interfaces;
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using Robust.Server.Interfaces.Console;
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using Robust.Server.Interfaces.ServerStatus;
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using Robust.Shared.ContentPack;
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using Robust.Shared.Interfaces.Configuration;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.Interfaces.Resources;
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using Robust.Shared.Interfaces.Timing;
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using Robust.Shared.IoC;
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using Robust.Shared.Timing;
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using FrameEventArgs = Robust.Shared.Timing.FrameEventArgs;
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using ServerProgram = Robust.Server.Program;
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namespace Robust.UnitTesting
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{
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/// <summary>
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/// Base class allowing you to implement integration tests.
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/// </summary>
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/// <remarks>
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/// Integration tests allow you to act upon a running server as a whole,
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/// contrary to unit testing which tests, well, units.
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/// </remarks>
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public abstract partial class RobustIntegrationTest
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{
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private readonly List<IntegrationInstance> _integrationInstances = new();
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/// <summary>
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/// Start an instance of the server and return an object that can be used to control it.
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/// </summary>
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protected virtual ServerIntegrationInstance StartServer(ServerIntegrationOptions? options = null)
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{
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var instance = new ServerIntegrationInstance(options);
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_integrationInstances.Add(instance);
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return instance;
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}
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/// <summary>
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/// Start a headless instance of the client and return an object that can be used to control it.
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/// </summary>
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protected virtual ClientIntegrationInstance StartClient(ClientIntegrationOptions? options = null)
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{
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var instance = new ClientIntegrationInstance(options);
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_integrationInstances.Add(instance);
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return instance;
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}
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[OneTimeTearDown]
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public async Task TearDown()
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{
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_integrationInstances.ForEach(p => p.Stop());
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await Task.WhenAll(_integrationInstances.Select(p => p.WaitIdleAsync()));
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_integrationInstances.Clear();
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}
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/// <summary>
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/// Provides control over a running instance of the client or server.
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/// </summary>
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/// <remarks>
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/// The instance executes in another thread.
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/// As such, sending commands to it purely queues them to be ran asynchronously.
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/// To ensure that the instance is idle, i.e. not executing code and finished all queued commands,
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/// you can use <see cref="WaitIdleAsync"/>.
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/// This method must be used before trying to access any state like <see cref="ResolveDependency{T}"/>,
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/// to prevent race conditions.
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/// </remarks>
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public abstract class IntegrationInstance : IDisposable
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{
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private protected Thread InstanceThread = default!;
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private protected IDependencyCollection DependencyCollection = default!;
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private protected readonly ChannelReader<object> _toInstanceReader;
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private protected readonly ChannelWriter<object> _toInstanceWriter;
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private protected readonly ChannelReader<object> _fromInstanceReader;
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private protected readonly ChannelWriter<object> _fromInstanceWriter;
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private int _currentTicksId = 1;
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private int _ackTicksId;
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private bool _isSurelyIdle;
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private bool _isAlive = true;
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private Exception? _unhandledException;
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/// <summary>
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/// Whether the instance is still alive.
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/// "Alive" indicates that it is able to receive and process commands.
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/// </summary>
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/// <exception cref="InvalidOperationException">
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/// Thrown if you did not ensure that the instance is idle via <see cref="WaitIdleAsync"/> first.
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/// </exception>
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public bool IsAlive
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{
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get
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{
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if (!_isSurelyIdle)
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{
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throw new InvalidOperationException(
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"Cannot read this without ensuring that the instance is idle.");
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}
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return _isAlive;
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}
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}
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/// <summary>
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/// If the server
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/// </summary>
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/// <exception cref="InvalidOperationException">
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/// Thrown if you did not ensure that the instance is idle via <see cref="WaitIdleAsync"/> first.
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/// </exception>
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public Exception? UnhandledException
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{
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get
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{
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if (!_isSurelyIdle)
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{
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throw new InvalidOperationException(
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"Cannot read this without ensuring that the instance is idle.");
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}
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return _unhandledException;
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}
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}
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private protected IntegrationInstance()
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{
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var toInstance = Channel.CreateUnbounded<object>(new UnboundedChannelOptions
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{
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SingleReader = true,
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SingleWriter = true
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});
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_toInstanceReader = toInstance.Reader;
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_toInstanceWriter = toInstance.Writer;
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var fromInstance = Channel.CreateUnbounded<object>(new UnboundedChannelOptions
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{
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SingleReader = true,
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SingleWriter = true
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});
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_fromInstanceReader = fromInstance.Reader;
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_fromInstanceWriter = fromInstance.Writer;
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}
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/// <summary>
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/// Resolve a dependency inside the instance.
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/// This works identical to <see cref="IoCManager.Resolve{T}"/>.
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/// </summary>
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/// <exception cref="InvalidOperationException">
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/// Thrown if you did not ensure that the instance is idle via <see cref="WaitIdleAsync"/> first.
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/// </exception>
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[Pure]
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public T ResolveDependency<T>()
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{
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if (!_isSurelyIdle)
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{
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throw new InvalidOperationException(
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"Cannot resolve services without ensuring that the instance is idle.");
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}
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return DependencyCollection.Resolve<T>();
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}
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/// <summary>
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/// Wait for the instance to go idle, either through finishing all commands or shutting down/crashing.
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/// </summary>
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/// <param name="throwOnUnhandled">
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/// If true, throw an exception if the server dies on an unhandled exception.
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/// </param>
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/// <param name="cancellationToken"></param>
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/// <exception cref="Exception">
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/// Thrown if <paramref name="throwOnUnhandled"/> is true and the instance shuts down on an unhandled exception.
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/// </exception>
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public async Task WaitIdleAsync(bool throwOnUnhandled = true, CancellationToken cancellationToken = default)
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{
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while (_isAlive && _currentTicksId != _ackTicksId)
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{
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var msg = await _fromInstanceReader.ReadAsync(cancellationToken);
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switch (msg)
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{
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case ShutDownMessage shutDownMessage:
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{
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_isAlive = false;
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_isSurelyIdle = true;
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_unhandledException = shutDownMessage.UnhandledException;
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if (throwOnUnhandled && _unhandledException != null)
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{
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ExceptionDispatchInfo.Capture(_unhandledException).Throw();
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return;
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}
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break;
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}
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case AckTicksMessage ack:
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{
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_ackTicksId = ack.MessageId;
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break;
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}
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case AssertFailMessage assertFailMessage:
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{
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// Rethrow exception without losing stack trace.
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ExceptionDispatchInfo.Capture(assertFailMessage.Exception).Throw();
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break; // Unreachable.
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}
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}
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}
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_isSurelyIdle = true;
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}
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/// <summary>
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/// Queue for the server to run n ticks.
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/// </summary>
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/// <param name="ticks">The amount of ticks to run.</param>
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public void RunTicks(int ticks)
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{
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_isSurelyIdle = false;
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_currentTicksId += 1;
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_toInstanceWriter.TryWrite(new RunTicksMessage(ticks, 1 / 60f, _currentTicksId));
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}
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/// <summary>
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/// <see cref="RunTicks"/> followed by <see cref="WaitIdleAsync"/>
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/// </summary>
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public async Task WaitRunTicks(int ticks)
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{
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RunTicks(ticks);
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await WaitIdleAsync();
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}
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/// <summary>
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/// Queue for the server to be stopped.
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/// </summary>
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public void Stop()
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{
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_isSurelyIdle = false;
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// Won't get ack'd directly but the shutdown is convincing enough.
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_currentTicksId += 1;
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_toInstanceWriter.TryWrite(new StopMessage());
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}
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/// <summary>
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/// Queue for a delegate to be ran inside the main loop of the instance.
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/// </summary>
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/// <remarks>
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/// Do not run NUnit assertions inside <see cref="Post"/>. Use <see cref="Assert"/> instead.
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/// </remarks>
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public void Post(Action post)
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{
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_isSurelyIdle = false;
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_currentTicksId += 1;
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_toInstanceWriter.TryWrite(new PostMessage(post, _currentTicksId));
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}
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public async Task WaitPost(Action post)
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{
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Post(post);
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await WaitIdleAsync();
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}
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/// <summary>
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/// Queue for a delegate to be ran inside the main loop of the instance,
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/// rethrowing any exceptions in <see cref="WaitIdleAsync"/>.
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/// </summary>
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/// <remarks>
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/// Exceptions raised inside this callback will be rethrown by <see cref="WaitIdleAsync"/>.
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/// This makes it ideal for NUnit assertions,
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/// since rethrowing the NUnit assertion directly provides less noise.
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/// </remarks>
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public void Assert(Action assertion)
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{
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_isSurelyIdle = false;
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_currentTicksId += 1;
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_toInstanceWriter.TryWrite(new AssertMessage(assertion, _currentTicksId));
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}
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public async Task WaitAssertion(Action assertion)
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{
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Assert(assertion);
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await WaitIdleAsync();
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}
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public void Dispose()
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{
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Stop();
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}
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}
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public sealed class ServerIntegrationInstance : IntegrationInstance
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{
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private readonly ServerIntegrationOptions? _options;
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internal ServerIntegrationInstance(ServerIntegrationOptions? options)
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{
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_options = options;
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InstanceThread = new Thread(_serverMain) {Name = "Server Instance Thread"};
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DependencyCollection = new DependencyCollection();
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InstanceThread.Start();
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}
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private void _serverMain()
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{
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try
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{
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IoCManager.InitThread(DependencyCollection);
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ServerIoC.RegisterIoC();
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IoCManager.Register<INetManager, IntegrationNetManager>(true);
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IoCManager.Register<IServerNetManager, IntegrationNetManager>(true);
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IoCManager.Register<IntegrationNetManager, IntegrationNetManager>(true);
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IoCManager.Register<ISystemConsoleManager, SystemConsoleManagerDummy>(true);
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IoCManager.Register<IModLoader, TestingModLoader>(true);
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IoCManager.Register<IModLoaderInternal, TestingModLoader>(true);
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IoCManager.Register<TestingModLoader, TestingModLoader>(true);
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IoCManager.RegisterInstance<IStatusHost>(new Mock<IStatusHost>().Object, true);
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_options?.InitIoC?.Invoke();
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IoCManager.BuildGraph();
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//ServerProgram.SetupLogging();
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ServerProgram.InitReflectionManager();
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var server = DependencyCollection.Resolve<IBaseServerInternal>();
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server.LoadConfigAndUserData = false;
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if (_options?.ContentAssemblies != null)
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{
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IoCManager.Resolve<TestingModLoader>().Assemblies = _options.ContentAssemblies;
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}
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var cfg = IoCManager.Resolve<IConfigurationManagerInternal>();
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if (_options != null)
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{
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_options.BeforeStart?.Invoke();
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cfg.OverrideConVars(_options.CVarOverrides.Select(p => (p.Key, p.Value)));
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if (_options.ExtraPrototypes != null)
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{
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IoCManager.Resolve<IResourceManagerInternal>()
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.MountString("/Prototypes/__integration_extra.yml", _options.ExtraPrototypes);
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}
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}
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cfg.OverrideConVars(new []{("log.runtimelog", "false")});
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if (server.Start(() => new TestLogHandler("SERVER")))
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{
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throw new Exception("Server failed to start.");
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}
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var gameLoop = new IntegrationGameLoop(
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DependencyCollection.Resolve<IGameTiming>(),
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_fromInstanceWriter, _toInstanceReader);
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server.OverrideMainLoop(gameLoop);
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server.MainLoop();
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}
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catch (Exception e)
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{
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_fromInstanceWriter.TryWrite(new ShutDownMessage(e));
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return;
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}
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_fromInstanceWriter.TryWrite(new ShutDownMessage(null));
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}
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}
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public sealed class ClientIntegrationInstance : IntegrationInstance
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{
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private readonly ClientIntegrationOptions? _options;
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internal ClientIntegrationInstance(ClientIntegrationOptions? options)
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{
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_options = options;
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InstanceThread = new Thread(_clientMain) {Name = "Client Instance Thread"};
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DependencyCollection = new DependencyCollection();
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InstanceThread.Start();
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}
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/// <summary>
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/// Wire up the server to connect to when <see cref="IClientNetManager.ClientConnect"/> gets called.
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/// </summary>
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public void SetConnectTarget(ServerIntegrationInstance server)
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{
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var clientNetManager = ResolveDependency<IntegrationNetManager>();
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var serverNetManager = server.ResolveDependency<IntegrationNetManager>();
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if (!serverNetManager.IsRunning)
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{
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throw new InvalidOperationException("Server net manager is not running!");
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}
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clientNetManager.NextConnectChannel = serverNetManager.MessageChannelWriter;
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}
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private void _clientMain()
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{
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try
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{
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IoCManager.InitThread(DependencyCollection);
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ClientIoC.RegisterIoC(GameController.DisplayMode.Headless);
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IoCManager.Register<INetManager, IntegrationNetManager>(true);
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IoCManager.Register<IClientNetManager, IntegrationNetManager>(true);
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IoCManager.Register<IntegrationNetManager, IntegrationNetManager>(true);
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IoCManager.Register<IModLoader, TestingModLoader>(true);
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IoCManager.Register<IModLoaderInternal, TestingModLoader>(true);
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IoCManager.Register<TestingModLoader, TestingModLoader>(true);
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_options?.InitIoC?.Invoke();
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IoCManager.BuildGraph();
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GameController.RegisterReflection();
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var client = DependencyCollection.Resolve<IGameControllerInternal>();
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if (_options?.ContentAssemblies != null)
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{
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IoCManager.Resolve<TestingModLoader>().Assemblies = _options.ContentAssemblies;
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}
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client.LoadConfigAndUserData = false;
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if (_options != null)
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{
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_options.BeforeStart?.Invoke();
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IoCManager.Resolve<IConfigurationManagerInternal>()
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.OverrideConVars(_options.CVarOverrides.Select(p => (p.Key, p.Value)));
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if (_options.ExtraPrototypes != null)
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{
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IoCManager.Resolve<IResourceManagerInternal>()
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.MountString("/Prototypes/__integration_extra.yml", _options.ExtraPrototypes);
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}
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}
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client.Startup(() => new TestLogHandler("CLIENT"));
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var gameLoop = new IntegrationGameLoop(DependencyCollection.Resolve<IGameTiming>(),
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_fromInstanceWriter, _toInstanceReader);
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client.OverrideMainLoop(gameLoop);
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client.MainLoop(GameController.DisplayMode.Headless);
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}
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catch (Exception e)
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{
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_fromInstanceWriter.TryWrite(new ShutDownMessage(e));
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return;
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}
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_fromInstanceWriter.TryWrite(new ShutDownMessage(null));
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}
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}
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// Synchronization between the integration instance and the main loop is done purely through message passing.
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// The main thread sends commands like "run n ticks" and the main loop reports back the commands it has finished.
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// It also reports when it dies, of course.
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internal sealed class IntegrationGameLoop : IGameLoop
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{
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private readonly IGameTiming _gameTiming;
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private readonly ChannelWriter<object> _channelWriter;
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private readonly ChannelReader<object> _channelReader;
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#pragma warning disable 67
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public event EventHandler<FrameEventArgs>? Input;
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public event EventHandler<FrameEventArgs>? Tick;
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public event EventHandler<FrameEventArgs>? Update;
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public event EventHandler<FrameEventArgs>? Render;
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#pragma warning restore 67
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public bool SingleStep { get; set; }
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public bool Running { get; set; }
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public int MaxQueuedTicks { get; set; }
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public SleepMode SleepMode { get; set; }
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public IntegrationGameLoop(IGameTiming gameTiming, ChannelWriter<object> channelWriter,
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ChannelReader<object> channelReader)
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{
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_gameTiming = gameTiming;
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_channelWriter = channelWriter;
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_channelReader = channelReader;
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}
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public void Run()
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{
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// Ack tick message 1 is implied as "init done"
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_channelWriter.TryWrite(new AckTicksMessage(1));
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Running = true;
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Tick += (a, b) => Console.WriteLine("tick: {0}", _gameTiming.CurTick);
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_gameTiming.InSimulation = true;
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while (Running)
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{
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var message = _channelReader.ReadAsync().AsTask().Result;
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switch (message)
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{
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case RunTicksMessage msg:
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_gameTiming.InSimulation = true;
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var simFrameEvent = new FrameEventArgs(msg.Delta);
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for (var i = 0; i < msg.Ticks && Running; i++)
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{
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Input?.Invoke(this, simFrameEvent);
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Tick?.Invoke(this, simFrameEvent);
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_gameTiming.CurTick = new GameTick(_gameTiming.CurTick.Value + 1);
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Update?.Invoke(this, simFrameEvent);
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}
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_channelWriter.TryWrite(new AckTicksMessage(msg.MessageId));
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break;
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case StopMessage _:
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Running = false;
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break;
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case PostMessage postMessage:
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postMessage.Post();
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_channelWriter.TryWrite(new AckTicksMessage(postMessage.MessageId));
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break;
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case AssertMessage assertMessage:
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try
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{
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assertMessage.Assertion();
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}
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catch (Exception e)
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{
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_channelWriter.TryWrite(new AssertFailMessage(e));
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}
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_channelWriter.TryWrite(new AckTicksMessage(assertMessage.MessageId));
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break;
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}
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}
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}
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}
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public class ServerIntegrationOptions : IntegrationOptions
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{
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}
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public class ClientIntegrationOptions : IntegrationOptions
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{
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}
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public abstract class IntegrationOptions
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{
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public Action? InitIoC { get; set; }
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public Action? BeforeStart { get; set; }
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public Assembly[]? ContentAssemblies { get; set; }
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public string? ExtraPrototypes { get; set; }
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public Dictionary<string, string> CVarOverrides { get; } = new();
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}
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/// <summary>
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/// Sent head -> instance to tell the instance to run a few simulation ticks.
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/// </summary>
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private sealed class RunTicksMessage
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{
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public RunTicksMessage(int ticks, float delta, int messageId)
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{
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Ticks = ticks;
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Delta = delta;
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MessageId = messageId;
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}
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public int Ticks { get; }
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public float Delta { get; }
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public int MessageId { get; }
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}
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/// <summary>
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/// Sent head -> instance to tell the instance to shut down cleanly.
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/// </summary>
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private sealed class StopMessage
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{
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}
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/// <summary>
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/// Sent instance -> head to confirm finishing of ticks message.
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/// </summary>
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private sealed class AckTicksMessage
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{
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public AckTicksMessage(int messageId)
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{
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MessageId = messageId;
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}
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public int MessageId { get; }
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}
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private sealed class AssertFailMessage
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{
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public Exception Exception { get; }
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public AssertFailMessage(Exception exception)
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{
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Exception = exception;
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}
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}
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/// <summary>
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/// Sent instance -> head when instance shuts down for whatever reason.
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/// </summary>
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private sealed class ShutDownMessage
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{
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public ShutDownMessage(Exception? unhandledException)
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{
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UnhandledException = unhandledException;
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}
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public Exception? UnhandledException { get; }
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}
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private sealed class PostMessage
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{
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public Action Post { get; }
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public int MessageId { get; }
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public PostMessage(Action post, int messageId)
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{
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Post = post;
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MessageId = messageId;
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}
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}
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private sealed class AssertMessage
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{
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public Action Assertion { get; }
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public int MessageId { get; }
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public AssertMessage(Action assertion, int messageId)
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{
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Assertion = assertion;
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MessageId = messageId;
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}
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}
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}
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}
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