mirror of
https://github.com/space-wizards/RobustToolbox.git
synced 2026-02-15 03:30:53 +01:00
66 lines
1.6 KiB
C#
66 lines
1.6 KiB
C#
using System;
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using Robust.Shared.Serialization;
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namespace Robust.Shared.Map
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{
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/// <summary>
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/// An identifier for a single OS window on the client. See <c>IClydeWindow</c> in the client project.
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/// </summary>
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[Serializable, NetSerializable]
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public readonly struct WindowId : IEquatable<WindowId>
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{
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/// <summary>
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/// An invalid, default value. Does not represent any actual window.
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/// </summary>
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public static readonly WindowId Invalid = default;
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/// <summary>
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/// Always the ID of the main game window.
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/// </summary>
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public static readonly WindowId Main = new(1);
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internal readonly int Value;
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public WindowId(int value)
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{
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Value = value;
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}
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public bool Equals(WindowId other)
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{
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return Value == other.Value;
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}
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public override bool Equals(object? obj)
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{
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if (ReferenceEquals(null, obj)) return false;
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return obj is WindowId id && Equals(id);
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}
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public override int GetHashCode()
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{
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return Value;
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}
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public static bool operator ==(WindowId a, WindowId b)
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{
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return a.Value == b.Value;
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}
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public static bool operator !=(WindowId a, WindowId b)
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{
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return !(a == b);
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}
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public static explicit operator int(WindowId self)
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{
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return self.Value;
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}
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public override string ToString()
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{
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return $"Window {Value}";
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}
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}
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}
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