Files
RobustToolbox/Robust.Shared/Map/WindowId.cs
2021-05-02 14:05:50 +02:00

66 lines
1.6 KiB
C#

using System;
using Robust.Shared.Serialization;
namespace Robust.Shared.Map
{
/// <summary>
/// An identifier for a single OS window on the client. See <c>IClydeWindow</c> in the client project.
/// </summary>
[Serializable, NetSerializable]
public readonly struct WindowId : IEquatable<WindowId>
{
/// <summary>
/// An invalid, default value. Does not represent any actual window.
/// </summary>
public static readonly WindowId Invalid = default;
/// <summary>
/// Always the ID of the main game window.
/// </summary>
public static readonly WindowId Main = new(1);
internal readonly int Value;
public WindowId(int value)
{
Value = value;
}
public bool Equals(WindowId other)
{
return Value == other.Value;
}
public override bool Equals(object? obj)
{
if (ReferenceEquals(null, obj)) return false;
return obj is WindowId id && Equals(id);
}
public override int GetHashCode()
{
return Value;
}
public static bool operator ==(WindowId a, WindowId b)
{
return a.Value == b.Value;
}
public static bool operator !=(WindowId a, WindowId b)
{
return !(a == b);
}
public static explicit operator int(WindowId self)
{
return self.Value;
}
public override string ToString()
{
return $"Window {Value}";
}
}
}