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* Removed the Interfaces folder. * All objects inside the GameObjects subfolders are now in the GameObjects namespace. * Added a Resharper DotSettings file to mark the GameObjects subfolders as not providing namespaces. * Simplified Robust.client.Graphics namespace. * Automated remove redundant using statements.
10 lines
436 B
C#
10 lines
436 B
C#
namespace Robust.Shared.Map
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{
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/// <summary>
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/// Event delegate for the OnTileChanged event.
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/// </summary>
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/// <param name="gridId">The ID of the grid being changed.</param>
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/// <param name="tileRef">A reference to the new tile being inserted.</param>
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/// <param name="oldTile">The old tile that is being replaced.</param>
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public delegate void TileChangedEventHandler(TileRef tileRef, Tile oldTile);
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} |