mirror of
https://github.com/space-wizards/RobustToolbox.git
synced 2026-02-14 19:29:36 +01:00
188 lines
6.0 KiB
C#
188 lines
6.0 KiB
C#
using System;
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using System.Numerics;
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using System.Runtime.CompilerServices;
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using System.Runtime.Intrinsics;
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using System.Runtime.Intrinsics.X86;
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using Robust.Shared.Utility;
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namespace Robust.Shared.Maths
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{
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/// <summary>
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/// This type contains a <see cref="Box2"/> and a rotation <see cref="Angle"/> in world space.
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/// </summary>
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[Serializable]
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public struct Box2Rotated : IEquatable<Box2Rotated>, ISpanFormattable
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{
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public Box2 Box;
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public Angle Rotation;
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/// <summary>
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/// The point about which the rotation occurs.
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/// </summary>
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public Vector2 Origin;
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/// <summary>
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/// A 1x1 unit box with the origin centered and identity rotation.
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/// </summary>
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public static readonly Box2Rotated UnitCentered = new(Box2.UnitCentered, Angle.Zero, Vector2.Zero);
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public readonly Vector2 BottomRight => Origin + Rotation.RotateVec(Box.BottomRight - Origin);
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public readonly Vector2 TopLeft => Origin + Rotation.RotateVec(Box.TopLeft - Origin);
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public readonly Vector2 TopRight => Origin + Rotation.RotateVec(Box.TopRight - Origin);
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public readonly Vector2 BottomLeft => Origin + Rotation.RotateVec(Box.BottomLeft - Origin);
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public readonly Vector2 Center => Origin + Rotation.RotateVec((Box.BottomLeft + Box.TopRight)/2 - Origin);
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public Matrix3 Transform => Matrix3.CreateTransform(Origin - Rotation.RotateVec(Origin), Rotation);
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public Box2Rotated(Vector2 bottomLeft, Vector2 topRight)
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: this(new Box2(bottomLeft, topRight))
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{
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}
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public Box2Rotated(Box2 box)
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: this(box, 0)
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{
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}
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public Box2Rotated(Box2 box, Angle rotation)
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: this(box, rotation, Vector2.Zero)
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{
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}
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public Box2Rotated(Box2 box, Angle rotation, Vector2 origin)
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{
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Box = box;
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Rotation = rotation;
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Origin = origin;
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}
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/// <summary>
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/// calculates the smallest AABB that will encompass the rotated box. The AABB is in local space.
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/// </summary>
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public readonly Box2 CalcBoundingBox()
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{
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var boxVec = Unsafe.As<Box2, Vector128<float>>(ref Unsafe.AsRef(in Box));
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var originX = Vector128.Create(Origin.X);
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var originY = Vector128.Create(Origin.Y);
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var cos = Vector128.Create((float) Math.Cos(Rotation));
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var sin = Vector128.Create((float) Math.Sin(Rotation));
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var allX = Vector128.Shuffle(boxVec, Vector128.Create(0, 0, 2, 2));
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var allY = Vector128.Shuffle(boxVec, Vector128.Create(1, 3, 3, 1));
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allX -= originX;
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allY -= originY;
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var modX = allX * cos - allY * sin;
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var modY = allX * sin + allY * cos;
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allX = modX + originX;
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allY = modY + originY;
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// lrlr = vector containing [left right left right]
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Vector128<float> lbrt;
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if (Sse.IsSupported)
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{
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var lrlr = SimdHelpers.MinMaxHorizontalSse(allX);
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var btbt = SimdHelpers.MinMaxHorizontalSse(allY);
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lbrt = Sse.UnpackLow(lrlr, btbt);
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}
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else
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{
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var l = SimdHelpers.MinHorizontal128(allX);
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var b = SimdHelpers.MinHorizontal128(allY);
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var r = SimdHelpers.MaxHorizontal128(allX);
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var t = SimdHelpers.MaxHorizontal128(allY);
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lbrt = SimdHelpers.MergeRows128(l, b, r, t);
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}
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return Unsafe.As<Vector128<float>, Box2>(ref lbrt);
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}
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public readonly bool Contains(Vector2 worldPoint)
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{
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// Get the worldpoint in our frame of reference so we can do a faster AABB check.
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var localPoint = GetLocalPoint(worldPoint);
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return Box.Contains(localPoint);
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}
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/// <summary>
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/// Convert a point in world-space coordinates to our local coordinates.
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/// </summary>
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private readonly Vector2 GetLocalPoint(Vector2 point)
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{
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return Origin + (-Rotation).RotateVec(point - Origin);
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}
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#region Equality
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/// <inheritdoc />
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public readonly bool Equals(Box2Rotated other)
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{
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return Box.Equals(other.Box) && Rotation.Equals(other.Rotation);
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}
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/// <inheritdoc />
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public readonly override bool Equals(object? obj)
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{
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if (ReferenceEquals(null, obj)) return false;
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return obj is Box2Rotated other && Equals(other);
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}
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/// <inheritdoc />
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public readonly override int GetHashCode()
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{
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unchecked
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{
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return (Box.GetHashCode() * 397) ^ Rotation.GetHashCode();
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}
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}
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/// <summary>
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/// Check for equality by value between two <see cref="Box2Rotated"/>.
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/// </summary>
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public static bool operator ==(Box2Rotated a, Box2Rotated b)
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{
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return a.Equals(b);
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}
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/// <summary>
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/// Check for inequality by value between two <see cref="Box2Rotated"/>.
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/// </summary>
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public static bool operator !=(Box2Rotated a, Box2Rotated b)
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{
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return !a.Equals(b);
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}
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#endregion
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/// <summary>
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/// Returns a string representation of this type.
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/// </summary>
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public readonly override string ToString()
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{
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return $"{Box}, {Rotation}";
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}
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public readonly string ToString(string? format, IFormatProvider? formatProvider)
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{
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return ToString();
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}
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public readonly bool TryFormat(
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Span<char> destination,
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out int charsWritten,
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ReadOnlySpan<char> format,
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IFormatProvider? provider)
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{
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return FormatHelpers.TryFormatInto(
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destination,
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out charsWritten,
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$"{Box}, {Rotation}");
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}
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}
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}
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