Files
RobustToolbox/Robust.Shared/Map/Components/MapComponent.cs
T

46 lines
1.3 KiB
C#

using System;
using Robust.Shared.GameObjects;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Robust.Shared.Map.Components
{
[RegisterComponent]
[NetworkedComponent]
public sealed class MapComponent : Component
{
[ViewVariables(VVAccess.ReadWrite)]
[DataField("lightingEnabled")]
public bool LightingEnabled { get; set; } = true;
[ViewVariables(VVAccess.ReadOnly)]
public MapId MapId { get; internal set; } = MapId.Nullspace;
[ViewVariables(VVAccess.ReadOnly)]
public bool MapPaused { get; set; } = false;
[ViewVariables(VVAccess.ReadOnly)]
public bool MapPreInit { get; set; } = false;
}
/// <summary>
/// Serialized state of a <see cref="MapGridComponentState"/>.
/// </summary>
[Serializable, NetSerializable]
public sealed class MapComponentState : ComponentState
{
public MapId MapId;
public bool LightingEnabled;
public bool MapPaused;
public MapComponentState(MapId mapId, bool lightingEnabled, bool paused)
{
MapId = mapId;
LightingEnabled = lightingEnabled;
MapPaused = paused;
}
}
}