Files
RobustToolbox/Robust.Shared/GameObjects/EntitySystemMessages/EntityTerminatingEvent.cs
T

17 lines
365 B
C#

namespace Robust.Shared.GameObjects
{
/// <summary>
/// The children of this entity are about to be deleted.
/// </summary>
[ByRefEvent]
public readonly struct EntityTerminatingEvent
{
public readonly EntityUid Entity;
public EntityTerminatingEvent(EntityUid entity)
{
Entity = entity;
}
}
}