mirror of
https://github.com/space-wizards/RobustToolbox.git
synced 2026-02-15 11:40:52 +01:00
389 lines
13 KiB
C#
389 lines
13 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using JetBrains.Annotations;
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using Robust.Server.Player;
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using Robust.Shared.Enums;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Robust.Server.GameObjects
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{
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/// <summary>
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/// Contains a collection of entity-bound user interfaces that can be opened per client.
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/// Bound user interfaces are indexed with an enum or string key identifier.
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/// </summary>
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/// <seealso cref="BoundUserInterface"/>
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[PublicAPI]
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[ComponentReference(typeof(SharedUserInterfaceComponent))]
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public sealed class ServerUserInterfaceComponent : SharedUserInterfaceComponent, ISerializationHooks
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{
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private readonly Dictionary<object, BoundUserInterface> _interfaces =
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new();
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[DataField("interfaces", readOnly: true)]
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private List<PrototypeData> _interfaceData = new();
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/// <summary>
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/// Enumeration of all the interfaces this component provides.
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/// </summary>
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public IEnumerable<BoundUserInterface> Interfaces => _interfaces.Values;
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void ISerializationHooks.AfterDeserialization()
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{
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_interfaces.Clear();
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foreach (var prototypeData in _interfaceData)
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{
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_interfaces[prototypeData.UiKey] = new BoundUserInterface(prototypeData.UiKey, this);
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}
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}
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public BoundUserInterface GetBoundUserInterface(object uiKey)
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{
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return _interfaces[uiKey];
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}
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public bool TryGetBoundUserInterface(object uiKey,
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[NotNullWhen(true)] out BoundUserInterface? boundUserInterface)
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{
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return _interfaces.TryGetValue(uiKey, out boundUserInterface);
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}
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public BoundUserInterface? GetBoundUserInterfaceOrNull(object uiKey)
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{
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return TryGetBoundUserInterface(uiKey, out var boundUserInterface)
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? boundUserInterface
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: null;
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}
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public bool HasBoundUserInterface(object uiKey)
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{
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return _interfaces.ContainsKey(uiKey);
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}
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internal void SendToSession(IPlayerSession session, BoundUserInterfaceMessage message, object uiKey)
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{
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EntitySystem.Get<UserInterfaceSystem>()
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.SendTo(session, new BoundUIWrapMessage(Owner, message, uiKey));
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}
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internal void ReceiveMessage(IPlayerSession session, BoundUIWrapMessage msg)
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{
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if (!_interfaces.TryGetValue(msg.UiKey, out var @interface))
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{
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Logger.DebugS("go.comp.ui", "Got BoundInterfaceMessageWrapMessage for unknown UI key: {0}",
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msg.UiKey);
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return;
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}
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@interface.ReceiveMessage(msg.Message, session);
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}
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}
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/// <summary>
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/// Represents an entity-bound interface that can be opened by multiple players at once.
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/// </summary>
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[PublicAPI]
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public sealed class BoundUserInterface
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{
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private bool _isActive;
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public object UiKey { get; }
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public ServerUserInterfaceComponent Owner { get; }
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private readonly HashSet<IPlayerSession> _subscribedSessions = new();
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private BoundUserInterfaceState? _lastState;
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private bool _stateDirty;
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private readonly Dictionary<IPlayerSession, BoundUserInterfaceState> _playerStateOverrides =
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new();
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/// <summary>
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/// All of the sessions currently subscribed to this UserInterface.
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/// </summary>
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public IReadOnlyCollection<IPlayerSession> SubscribedSessions => _subscribedSessions;
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public event Action<ServerBoundUserInterfaceMessage>? OnReceiveMessage;
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public event Action<IPlayerSession>? OnClosed;
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public BoundUserInterface(object uiKey, ServerUserInterfaceComponent owner)
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{
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UiKey = uiKey;
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Owner = owner;
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}
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/// <summary>
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/// Sets a state. This can be used for stateful UI updating, which can be easier to implement,
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/// but is more costly on bandwidth.
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/// This state is sent to all clients, and automatically sent to all new clients when they open the UI.
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/// Pretty much how NanoUI did it back in ye olde BYOND.
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/// </summary>
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/// <param name="state">
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/// The state object that will be sent to all current and future client.
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/// This can be null.
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/// </param>
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/// <param name="session">
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/// The player session to send this new state to.
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/// Set to null for sending it to every subscribed player session.
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/// </param>
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public void SetState(BoundUserInterfaceState state, IPlayerSession? session = null)
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{
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if (session == null)
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{
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_lastState = state;
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_playerStateOverrides.Clear();
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}
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else
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{
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_playerStateOverrides[session] = state;
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}
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_stateDirty = true;
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}
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/// <summary>
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/// Switches between closed and open for a specific client.
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/// </summary>
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/// <param name="session">The player session to toggle the UI on.</param>
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/// <exception cref="ArgumentException">
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/// Thrown if the session's status is <c>Connecting</c> or <c>Disconnected</c>
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/// </exception>
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/// <exception cref="ArgumentNullException">Thrown if <see cref="session"/> is null.</exception>
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public void Toggle(IPlayerSession session)
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{
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if (_subscribedSessions.Contains(session))
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{
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Close(session);
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}
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else
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{
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Open(session);
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}
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}
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/// <summary>
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/// Opens this interface for a specific client.
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/// </summary>
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/// <param name="session">The player session to open the UI on.</param>
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/// <exception cref="ArgumentException">
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/// Thrown if the session's status is <c>Connecting</c> or <c>Disconnected</c>
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/// </exception>
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/// <exception cref="ArgumentNullException">Thrown if <see cref="session"/> is null.</exception>
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public bool Open(IPlayerSession session)
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{
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if (session == null)
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{
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throw new ArgumentNullException(nameof(session));
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}
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if (session.Status == SessionStatus.Connecting || session.Status == SessionStatus.Disconnected)
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{
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throw new ArgumentException("Invalid session status.", nameof(session));
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}
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if (_subscribedSessions.Contains(session))
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{
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return false;
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}
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_subscribedSessions.Add(session);
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SendMessage(new OpenBoundInterfaceMessage(), session);
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if (_lastState != null)
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{
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SendMessage(new UpdateBoundStateMessage(_lastState));
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}
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if (!_isActive)
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{
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_isActive = true;
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EntitySystem.Get<UserInterfaceSystem>()
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.ActivateInterface(this);
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}
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session.PlayerStatusChanged += OnSessionOnPlayerStatusChanged;
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return true;
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}
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private void OnSessionOnPlayerStatusChanged(object? sender, SessionStatusEventArgs args)
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{
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if (args.NewStatus == SessionStatus.Disconnected)
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{
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CloseShared(args.Session);
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}
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}
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/// <summary>
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/// Close this interface for a specific client.
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/// </summary>
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/// <param name="session">The session to close the UI on.</param>
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/// <exception cref="ArgumentNullException">Thrown if <paramref name="session"/> is null.</exception>
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public bool Close(IPlayerSession session)
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{
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if (session == null)
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{
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throw new ArgumentNullException(nameof(session));
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}
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if (!_subscribedSessions.Contains(session))
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{
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return false;
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}
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var msg = new CloseBoundInterfaceMessage();
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SendMessage(msg, session);
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CloseShared(session);
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return true;
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}
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private void CloseShared(IPlayerSession session)
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{
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var owner = Owner.Owner;
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IoCManager.Resolve<IEntityManager>().EventBus.RaiseLocalEvent(owner, new BoundUIClosedEvent(UiKey, owner, session));
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OnClosed?.Invoke(session);
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_subscribedSessions.Remove(session);
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_playerStateOverrides.Remove(session);
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session.PlayerStatusChanged -= OnSessionOnPlayerStatusChanged;
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if (_subscribedSessions.Count == 0)
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{
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EntitySystem.Get<UserInterfaceSystem>()
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.DeactivateInterface(this);
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_isActive = false;
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}
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}
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/// <summary>
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/// Closes this interface for any clients that have it open.
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/// </summary>
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public void CloseAll()
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{
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foreach (var session in _subscribedSessions.ToArray())
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Close(session);
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}
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/// <summary>
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/// Returns whether or not a session has this UI open.
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/// </summary>
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/// <param name="session">The session to check.</param>
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/// <returns>True if the player has this UI open, false otherwise.</returns>
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/// <exception cref="ArgumentNullException">Thrown if <paramref name="session"/> is null.</exception>
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public bool SessionHasOpen(IPlayerSession session)
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{
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if (session == null) throw new ArgumentNullException(nameof(session));
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return _subscribedSessions.Contains(session);
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}
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/// <summary>
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/// Sends a message to ALL sessions that currently have the UI open.
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/// </summary>
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/// <param name="message">The message to send.</param>
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/// <exception cref="ArgumentNullException">Thrown if <paramref name="message"/> is null.</exception>
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public void SendMessage(BoundUserInterfaceMessage message)
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{
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if (message == null)
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{
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throw new ArgumentNullException(nameof(message));
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}
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foreach (var session in _subscribedSessions)
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{
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Owner.SendToSession(session, message, UiKey);
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}
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}
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/// <summary>
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/// Sends a message to a specific session.
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/// </summary>
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/// <param name="message">The message to send.</param>
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/// <param name="session">The session to send the message to.</param>
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/// <exception cref="ArgumentNullException">Thrown if either argument is null.</exception>
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/// <exception cref="ArgumentException">Thrown if the session does not have this UI open.</exception>
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public void SendMessage(BoundUserInterfaceMessage message, IPlayerSession session)
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{
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if (message == null)
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{
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throw new ArgumentNullException(nameof(message));
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}
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AssertContains(session);
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Owner.SendToSession(session, message, UiKey);
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}
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internal void ReceiveMessage(BoundUserInterfaceMessage wrappedMessage, IPlayerSession session)
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{
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if (!_subscribedSessions.Contains(session))
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{
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Logger.DebugS("go.comp.ui", "Got message from session not subscribed to us.");
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return;
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}
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switch (wrappedMessage)
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{
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case CloseBoundInterfaceMessage _:
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CloseShared(session);
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break;
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default:
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var serverMsg = new ServerBoundUserInterfaceMessage(wrappedMessage, session);
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OnReceiveMessage?.Invoke(serverMsg);
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break;
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}
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}
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private void AssertContains(IPlayerSession session)
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{
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if (!SessionHasOpen(session))
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{
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throw new ArgumentException("Player session does not have this UI open.");
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}
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}
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public void DispatchPendingState()
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{
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if (!_stateDirty)
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{
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return;
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}
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foreach (var playerSession in _subscribedSessions)
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{
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if (!_playerStateOverrides.ContainsKey(playerSession) && _lastState != null)
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{
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SendMessage(new UpdateBoundStateMessage(_lastState), playerSession);
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}
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}
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foreach (var (player, state) in _playerStateOverrides)
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{
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SendMessage(new UpdateBoundStateMessage(state), player);
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}
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_stateDirty = false;
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}
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}
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[PublicAPI]
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public class ServerBoundUserInterfaceMessage
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{
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public BoundUserInterfaceMessage Message { get; }
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public IPlayerSession Session { get; }
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public ServerBoundUserInterfaceMessage(BoundUserInterfaceMessage message, IPlayerSession session)
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{
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Message = message;
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Session = session;
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}
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}
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}
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