Files
RobustToolbox/Robust.UnitTesting/Shared/Physics/Shape_Test.cs
T
d8612aff64 Re-implement inertia (#1652)
* Implement inertia

* actual SPEEN

* Sync mass

* bitcoin miner

* I am le dumb

* also dis

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-03-30 21:42:05 +11:00

36 lines
1.1 KiB
C#

using System.Collections.Generic;
using NUnit.Framework;
using Robust.Shared.Maths;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Collision.Shapes;
namespace Robust.UnitTesting.Shared.Physics
{
[TestFixture]
[TestOf(typeof(IPhysShape))]
public class Shape_Test : RobustUnitTest
{
[Test]
public void TestPolyNormals()
{
var poly = new PolygonShape
{
Vertices = new List<Vector2>
{
new(1, -1),
new(1, 1),
new(-1, 1),
new(-1, -1),
}
};
Assert.That(poly.Normals.Count, Is.EqualTo(4));
Assert.That(poly.Normals[0], Is.EqualTo(new Vector2(1, 0)), $"Vert is {poly.Vertices[0]}");
Assert.That(poly.Normals[1], Is.EqualTo(new Vector2(0, 1)), $"Vert is {poly.Vertices[1]}");
Assert.That(poly.Normals[2], Is.EqualTo(new Vector2(-1, 0)), $"Vert is {poly.Vertices[2]}");
Assert.That(poly.Normals[3], Is.EqualTo(new Vector2(0, -1)), $"Vert is {poly.Vertices[3]}");
}
}
}