Files
RobustToolbox/Robust.Shared/Utility/FormattedMessage.MarkupParser.cs
T
80f9f24243 Serialization v3 aka constant suffering (#1606)
* oops

* fixes serialization il

* copytest

* typo & misc fixes

* 139 moment

* boxing

* mesa dum

* stuff

* goodbye bad friend

* last commit before the big (4) rewrite

* adds datanodes

* kills yamlobjserializer in favor of the new system

* adds more serializers, actually implements them & removes most of the last of the old system

* changed yamlfieldattribute namespace

* adds back iselfserialize

* refactors consts&flags

* renames everything to data(field/definition)

* adds afterserialization

* help

* dataclassgen

* fuggen help me mannen

* Fix most errors on content

* Fix engine errors except map loader

* maploader & misc fix

* misc fixes

* thing

* help

* refactors datanodes

* help me mannen

* Separate ITypeSerializer into reader and writer

* Convert all type serializers

* priority

* adds alot

* il fixes

* adds robustgen

* argh

* adds array & enum serialization

* fixes dataclasses

* adds vec2i / misc fixes

* fixes inheritance

* a very notcursed todo

* fixes some custom dataclasses

* push dis

* Remove data classes

* boutta box

* yes

* Add angle and regex serializer tests

* Make TypeSerializerTest abstract

* sets up ioc etc

* remove pushinheritance

* fixes

* Merge fixes, fix yaml hot reloading

* General fixes2

* Make enum serialization ignore case

* Fix the tag not being copied in data nodes

* Fix not properly serializing flag enums

* Fix component serialization on startup

* Implement ValueDataNode ToString

* Serialization IL fixes, fix return and string equality

* Remove async from prototype manager

* Make serializing unsupported node as enum exception more descriptive

* Fix serv3 tryread casting to serializer instead of reader

* Add constructor for invalid node type exception

* Temporary fix for SERV3: Turn populate delegate into regular code

* Fix not copying the data of non primitive types

* Fix not using the data definition found in copying

* Make ISerializationHooks require explicit implementations

* Add test for serialization inheritance

* Improve IsOverridenIn method

* Fix error message when a data definition is null

* Add method to cast a read value in Serv3Manager

* Rename IServ3Manager to ISerializationManager

* Rename usages of serv3manager, add generic copy method

* Fix IL copy method lookup

* Rename old usages of serv3manager

* Add ITypeCopier

* resistance is futile

* we will conquer this codebase

* Add copy method to all serializers

* Make primitive mismatch error message more descriptive

* bing bong im going to freacking heck

* oopsie moment

* hello are you interested in my wares

* does generic serializers under new architecture

* Convert every non generic serializer to the new format, general fixes

* Update usgaes of generic serializers, cleanup

* does some pushinheritance logic

* finishes pushinheritance FRAMEWORK

* shed

* Add box2, color and component registry serializer tests

* Create more deserialized types and store prototypes with their deserialized results

* Fixes and serializer updates

* Add serialization manager extensions

* adds pushinheritance

* Update all prototypes to have a parent and have consistent id/parent properties

* Fix grammar component serialization

* Add generic serializer tests

* thonk

* Add array serializer test

* Replace logger warning calls with exceptions

* fixes

* Move redundant methods to serialization manager extensions, cleanup

* Add array serialization

* fixes context

* more fixes

* argh

* inheritance

* this should do it

* fixes

* adds copiers & fixes some stuff

* copiers use context v1

* finishing copy context

* more context fixes

* Test fixes

* funky maps

* Fix server user interface component serialization

* Fix value tuple serialization

* Add copying for value types and arrays. Fix copy internal for primitives, enums and strings

* fixes

* fixes more stuff

* yes

* Make abstract/interface skips debugs instead of warnings

* Fix typo

* Make some dictionaries readonly

* Add checks for the serialization manager initializing and already being initialized

* Add base type required and usage for MeansDataDefinition and ImplicitDataDefinitionForInheritorsAttribute

* copy by ref

* Fix exception wording

* Update data field required summary with the new forbidden docs

* Use extension in map loader

* wanna erp

* Change serializing to not use il temporarily

* Make writing work with nullable types

* pushing

* check

* cuddling slaps HARD

* Add serialization priority test

* important fix

* a serialization thing

* serializer moment

* Add validation for some type serializers

* adds context

* moar context

* fixes

* Do the thing for appearance

* yoo lmao

* push haha pp

* Temporarily make copy delegate regular c# code

* Create deserialized component registry to handle not inheriting conflicting references

* YAML LINTER BABY

* ayes

* Fix sprite component norot not being default true like in latest master

* Remove redundant todos

* Add summary doc to every ISerializationManager method

* icon fixes

* Add skip hook argument to readers and copiers

* Merge fixes

* Fix ordering of arguments in read and copy reflection call

* Fix user interface components deserialization

* pew pew

* i am going to HECK

* Add MustUseReturnValue to copy-over methods

* Make serialization log calls use the same sawmill

* gamin

* Fix doc errors in ISerializationManager.cs

* goodbye brave soldier

* fixes

* WIP merge fixes and entity serialization

* aaaaaaaaaaaaaaa

* aaaaaaaaaaaaaaa

* adds inheritancebehaviour

* test/datafield fixes

* forgot that one

* adds more verbose validation

* This fixes the YAML hot reloading

* Replace yield break with Enumerable.Empty

* adds copiers

* aaaaaaaaaaaaa

* array fix
priority fix
misc fixes

* fix(?)

* fix.

* funny map serialization (wip)

* funny map serialization (wip)

* Add TODO

* adds proper info the validation

* Make yaml linter 5 times faster (~80% less execution time)

* Improves the error message for missing fields in the linter

* Include component name in unknown component type error node

* adds alwaysrelevant usa

* fixes mapsaving

* moved surpressor to analyzers proj

* warning cleanup & moves surpressor

* removes old msbuild targets

* Revert "Make yaml linter 5 times faster (~80% less execution time)"

This reverts commit 2ee4cc2c26.

* Add serialization to RobustServerSimulation and mock reflection methods
Fixes container tests

* Fix nullability warnings

* Improve yaml linter message feedback

* oops moment

* Add IEquatable, IComparable, ToString and operators to DataPosition
Rename it to NodeMark
Make it a readonly struct

* Remove try catch from enum parsing

* Make dependency management in serialization less bad

* Make dependencies an argument instead of a property on the serialization manager

* Clean up type serializers

* Improve validation messages and resourc epath checking

* Fix sprite error message

* reached perfection

Co-authored-by: Paul <ritter.paul1+git@googlemail.com>
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
Co-authored-by: Vera Aguilera Puerto <zddm@outlook.es>
2021-03-04 15:59:14 -08:00

107 lines
3.3 KiB
C#

using System.Collections.Generic;
using Pidgin;
using Robust.Shared.Maths;
using static Pidgin.Parser;
using static Pidgin.Parser<char>;
namespace Robust.Shared.Utility
{
public partial class FormattedMessage
{
// wtf I love parser combinators now.
private const char TagBegin = '[';
private const char TagEnd = ']';
private static readonly Parser<char, char> ParseEscapeSequence =
Char('\\').Then(OneOf(
Char('\\'),
Char(TagBegin),
Char(TagEnd)));
private static readonly Parser<char, TagText> ParseTagText =
ParseEscapeSequence.Or(Token(c => c != TagBegin && c != '\\'))
.AtLeastOnceString()
.Select(s => new TagText(s));
private static readonly Parser<char, TagColor> ParseTagColor =
String("color")
.Then(Char('='))
.Then(Token(ValidColorNameContents).AtLeastOnceString()
.Select(s =>
{
if (Color.TryFromName(s, out var color))
{
return new TagColor(color);
}
return new TagColor(Color.FromHex(s));
}));
private static readonly Parser<char, TagPop> ParseTagPop =
Char('/')
.Then(String("color"))
.ThenReturn(TagPop.Instance);
private static readonly Parser<char, Tag> ParseTagContents =
ParseTagColor.Cast<Tag>().Or(ParseTagPop.Cast<Tag>());
private static readonly Parser<char, Tag> ParseEnclosedTag =
ParseTagContents.Between(Char(TagBegin), Char(TagEnd));
private static readonly Parser<char, Tag> ParseTagOrFallBack =
Try(ParseEnclosedTag)
// If we couldn't parse a tag then parse the [ of the start of the tag
// so the rest is recognized as text.
.Or(Char(TagBegin).ThenReturn<Tag>(new TagText("[")));
private static readonly Parser<char, IEnumerable<Tag>> Parse =
ParseTagText.Cast<Tag>().Or(ParseEnclosedTag).Many();
private static readonly Parser<char, IEnumerable<Tag>> ParsePermissive =
ParseTagText.Cast<Tag>().Or(ParseTagOrFallBack).Many();
public static bool ValidMarkup(string markup)
{
return Parse.Parse(markup).Success;
}
public void AddMarkup(string markup)
{
_tags.AddRange(Parse.ParseOrThrow(markup));
}
/// <summary>
/// Will parse invalid markup tags as text instead of ignoring them.
/// </summary>
public void AddMarkupPermissive(string markup)
{
_tags.AddRange(ParsePermissive.ParseOrThrow(markup));
}
private static bool ValidColorNameContents(char c)
{
// Match contents of valid color name.
if (c == '#')
{
return true;
}
if (c >= 'a' && c <= 'z')
{
return true;
}
if (c >= 'A' && c <= 'Z')
{
return true;
}
if (c >= '0' && c <= '9')
{
return true;
}
return false;
}
}
}