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* Removed the Interfaces folder. * All objects inside the GameObjects subfolders are now in the GameObjects namespace. * Added a Resharper DotSettings file to mark the GameObjects subfolders as not providing namespaces. * Simplified Robust.client.Graphics namespace. * Automated remove redundant using statements.
23 lines
488 B
C#
23 lines
488 B
C#
using JetBrains.Annotations;
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using Robust.Shared.Maths;
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namespace Robust.Shared.Physics
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{
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public struct DebugRayData
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{
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public DebugRayData(Ray ray, float maxLength, [CanBeNull] RayCastResults? results)
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{
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Ray = ray;
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MaxLength = maxLength;
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Results = results;
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}
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public Ray Ray
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{
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get;
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}
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public RayCastResults? Results { get; }
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public float MaxLength { get; }
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}
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} |