Files
RobustToolbox/Robust.Shared/Physics/DebugRayData.cs
T
AcruidandGitHub 2183cd7ca1 Massive Namespace Cleanup (#1544)
* Removed the Interfaces folder.
* All objects inside the GameObjects subfolders are now in the GameObjects namespace.
* Added a Resharper DotSettings file to mark the GameObjects subfolders as not providing namespaces.
* Simplified Robust.client.Graphics namespace.
* Automated remove redundant using statements.
2021-02-10 23:27:19 -08:00

23 lines
488 B
C#

using JetBrains.Annotations;
using Robust.Shared.Maths;
namespace Robust.Shared.Physics
{
public struct DebugRayData
{
public DebugRayData(Ray ray, float maxLength, [CanBeNull] RayCastResults? results)
{
Ray = ray;
MaxLength = maxLength;
Results = results;
}
public Ray Ray
{
get;
}
public RayCastResults? Results { get; }
public float MaxLength { get; }
}
}