Files
RobustToolbox/Robust.Shared/Physics/DebugDrawRayMessage.cs
T
AcruidandGitHub f7e8178736 Added new ComponentEvents system in IEventBus. (#1601)
* Added new ComponentEventBus, combined it with IEventBus.

* Removed all traces of IEntity from ComponentDependencies.
Removed IEntityManager dependency from ComponentManager.

* Added entity create/delete events to IEntityManager.

* ComponentEvents now use EntitySystemMessages instead of their custom ComponentEvent class.

* Component events are now just overloads of entity events.

* Removed obsolete EntitySystemMessage, now everything uses the base EntityEventArgs.

* Add a bool argument for if the message should be broadcast as well as directed.
Fix ordering and init issues of events in EntityManager.

* Changed names from Component/Entity events to Directed/Broadcast.

* Fix bugs and unit tests.
2021-03-09 11:02:24 -08:00

15 lines
286 B
C#

using Robust.Shared.GameObjects;
namespace Robust.Shared.Physics
{
public sealed class DebugDrawRayMessage : EntityEventArgs
{
public DebugRayData Data { get; }
public DebugDrawRayMessage(DebugRayData data)
{
Data = data;
}
}
}