Files
RobustToolbox/Robust.Shared/Map/TileDefinitionManager.cs
T
AcruidandGitHub 2183cd7ca1 Massive Namespace Cleanup (#1544)
* Removed the Interfaces folder.
* All objects inside the GameObjects subfolders are now in the GameObjects namespace.
* Added a Resharper DotSettings file to mark the GameObjects subfolders as not providing namespaces.
* Simplified Robust.client.Graphics namespace.
* Automated remove redundant using statements.
2021-02-10 23:27:19 -08:00

58 lines
1.7 KiB
C#

using System;
using System.Collections.Generic;
namespace Robust.Shared.Map
{
internal class TileDefinitionManager : ITileDefinitionManager
{
protected readonly List<ITileDefinition> TileDefs;
private readonly Dictionary<string, ITileDefinition> _tileNames;
private readonly Dictionary<ITileDefinition, ushort> _tileIds;
/// <summary>
/// Default Constructor.
/// </summary>
public TileDefinitionManager()
{
TileDefs = new List<ITileDefinition>();
_tileNames = new Dictionary<string, ITileDefinition>();
_tileIds = new Dictionary<ITileDefinition, ushort>();
}
public virtual void Initialize()
{
}
public virtual void Register(ITileDefinition tileDef)
{
var name = tileDef.Name;
if (_tileNames.ContainsKey(name))
{
throw new ArgumentException("Another tile definition with the same name has already been registered.", nameof(tileDef));
}
var id = checked((ushort) TileDefs.Count);
tileDef.AssignTileId(id);
TileDefs.Add(tileDef);
_tileNames[name] = tileDef;
_tileIds[tileDef] = id;
}
public ITileDefinition this[string name] => _tileNames[name];
public ITileDefinition this[int id] => TileDefs[id];
public int Count => TileDefs.Count;
public IEnumerator<ITileDefinition> GetEnumerator()
{
return TileDefs.GetEnumerator();
}
System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
}
}