Files
RobustToolbox/Robust.Shared/Localization/Loc.cs
T
2021-06-09 19:44:18 +02:00

84 lines
2.9 KiB
C#

using System;
using System.Diagnostics.CodeAnalysis;
using System.Globalization;
using JetBrains.Annotations;
using Robust.Shared.ContentPack;
using Robust.Shared.IoC;
namespace Robust.Shared.Localization
{
/// <summary>
/// Static convenience wrapper for the <see cref="ILocalizationManager"/>.
/// </summary>
/// <remarks>
/// <para>
/// Mirrors the API of <see cref="ILocalizationManager"/>, but statically.
/// This makes it more convenient to use.
/// </para>
/// <para>
/// This API follows the same thread locality requirements as <see cref="IoCManager"/>
/// </para>
/// </remarks>
[PublicAPI]
public static class Loc
{
private static ILocalizationManager LocalizationManager => IoCManager.Resolve<ILocalizationManager>();
/// <summary>
/// Gets a language appropriate string represented by the supplied messageId.
/// </summary>
/// <param name="messageId">Unique Identifier for a translated message.</param>
/// <returns>
/// The language appropriate message if available, otherwise the messageId is returned.
/// </returns>
public static string GetString(string messageId)
{
return LocalizationManager.GetString(messageId);
}
public static bool TryGetString(string messageId, [NotNullWhen(true)] out string? message)
{
return LocalizationManager.TryGetString(messageId, out message);
}
/// <summary>
/// Version of <see cref="GetString(string)"/> that supports arguments.
/// </summary>
public static string GetString(string messageId, params (string,object)[] args)
{
return LocalizationManager.GetString(messageId, args);
}
public static bool TryGetString(
string messageId,
[NotNullWhen(true)] out string? value,
params (string, object)[] args)
{
return LocalizationManager.TryGetString(messageId, out value, args);
}
/// <summary>
/// Load data for a culture.
/// </summary>
/// <param name="resourceManager"></param>
/// <param name="culture"></param>
[Obsolete("Use ILocalizationManager directly for setup methods.")]
public static void LoadCulture(IResourceManager resourceManager, CultureInfo culture)
{
LocalizationManager.LoadCulture(resourceManager, culture);
}
/// <summary>
/// Remnants of the old Localization system.
/// It exists to prevent source errors and allow existing game text to *mostly* work
/// </summary>
[Obsolete]
[StringFormatMethod("text")]
public static string GetString(string text, params object[] args)
{
return LocalizationManager.GetString(text, args);
}
}
}