Files
RobustToolbox/Robust.Shared/GameObjects/ComponentState.cs
T

19 lines
356 B
C#

using Robust.Shared.Serialization;
using System;
using Robust.Shared.Analyzers;
namespace Robust.Shared.GameObjects
{
[RequiresSerializable]
[Serializable, NetSerializable]
public class ComponentState
{
public uint NetID { get; }
public ComponentState(uint netID)
{
NetID = netID;
}
}
}