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19 lines
356 B
C#
19 lines
356 B
C#
using Robust.Shared.Serialization;
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using System;
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using Robust.Shared.Analyzers;
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namespace Robust.Shared.GameObjects
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{
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[RequiresSerializable]
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[Serializable, NetSerializable]
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public class ComponentState
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{
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public uint NetID { get; }
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public ComponentState(uint netID)
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{
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NetID = netID;
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}
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}
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}
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