Files
RobustToolbox/Robust.Server/GameObjects/Components/Actor/ActorComponent.cs
T

46 lines
1.2 KiB
C#

using System;
using Robust.Server.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.ViewVariables;
namespace Robust.Server.GameObjects
{
public class ActorComponent : Component
{
public override string Name => "Actor";
[ViewVariables]
public IPlayerSession PlayerSession { get; internal set; } = default!;
}
/// <summary>
/// Raised on an entity whenever a player attaches to this entity.
/// </summary>
[Serializable]
[Obsolete("Component Messages are deprecated, use Entity Events instead.")]
public class PlayerAttachedMsg : ComponentMessage
{
public IPlayerSession NewPlayer { get; }
public PlayerAttachedMsg(IPlayerSession newPlayer)
{
NewPlayer = newPlayer;
}
}
/// <summary>
/// Raised on an entity whenever a player detaches from this entity.
/// </summary>
[Serializable]
[Obsolete("Component Messages are deprecated, use Entity Events instead.")]
public class PlayerDetachedMsg : ComponentMessage
{
public IPlayerSession OldPlayer { get; }
public PlayerDetachedMsg(IPlayerSession oldPlayer)
{
OldPlayer = oldPlayer;
}
}
}