Files
RobustToolbox/Robust.Client/Graphics/IClydeAudioSource.cs
T
Pieter-Jan Briers ad8bbe6401 Clyde audio improvements:
1. Allow loading audio directly from a sample buffer
2. SetVolumeDirect that takes a 0 -> 1 scale similar to OpenAL's AL_GAIN.
3. Fix OpenAL threading bugs with logging by caching the sawmill.
2021-05-23 22:58:32 +02:00

27 lines
657 B
C#

using System;
using JetBrains.Annotations;
using Robust.Shared.Maths;
namespace Robust.Client.Graphics
{
public interface IClydeAudioSource : IDisposable
{
void StartPlaying();
void StopPlaying();
bool IsPlaying { get; }
bool IsLooping { get; set; }
[MustUseReturnValue]
bool SetPosition(Vector2 position);
void SetPitch(float pitch);
void SetGlobal();
void SetVolume(float decibels);
void SetVolumeDirect(float decibels);
void SetOcclusion(float blocks);
void SetPlaybackPosition(float seconds);
void SetVelocity(Vector2 velocity);
}
}