mirror of
https://github.com/space-wizards/RobustToolbox.git
synced 2026-09-16 07:12:27 +02:00
108 lines
2.9 KiB
C#
108 lines
2.9 KiB
C#
using System;
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using System.Collections.Generic;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.ViewVariables;
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namespace Robust.Client.GameObjects
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{
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[ComponentReference(typeof(OccluderComponent))]
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internal sealed class ClientOccluderComponent : OccluderComponent
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{
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[Dependency] private readonly IMapManager _mapManager = default!;
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[ViewVariables] private (GridId, Vector2i) _lastPosition;
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[ViewVariables] internal OccluderDir Occluding { get; private set; }
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[ViewVariables] internal uint UpdateGeneration { get; set; }
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public override bool Enabled
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{
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get => base.Enabled;
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set
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{
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base.Enabled = value;
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SendDirty();
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}
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}
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protected override void Startup()
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{
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base.Startup();
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if (Owner.Transform.Anchored)
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{
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SnapGridOnPositionChanged();
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}
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}
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public void SnapGridOnPositionChanged()
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{
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SendDirty();
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if(!Owner.Transform.Anchored)
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return;
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var grid = _mapManager.GetGrid(Owner.Transform.GridID);
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_lastPosition = (Owner.Transform.GridID, grid.TileIndicesFor(Owner.Transform.Coordinates));
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}
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protected override void Shutdown()
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{
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base.Shutdown();
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SendDirty();
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}
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private void SendDirty()
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{
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if (Owner.Transform.Anchored)
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{
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Owner.EntityManager.EventBus.RaiseEvent(EventSource.Local,
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new OccluderDirtyEvent(Owner, _lastPosition));
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}
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}
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internal void Update()
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{
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Occluding = OccluderDir.None;
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if (Deleted || !Owner.Transform.Anchored)
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{
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return;
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}
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void CheckDir(Direction dir, OccluderDir oclDir)
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{
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var grid = _mapManager.GetGrid(Owner.Transform.GridID);
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var position = Owner.Transform.Coordinates;
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foreach (var neighbor in grid.GetInDir(position, dir))
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{
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if (Owner.EntityManager.ComponentManager.TryGetComponent(neighbor, out ClientOccluderComponent? comp) && comp.Enabled)
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{
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Occluding |= oclDir;
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break;
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}
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}
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}
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CheckDir(Direction.North, OccluderDir.North);
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CheckDir(Direction.East, OccluderDir.East);
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CheckDir(Direction.South, OccluderDir.South);
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CheckDir(Direction.West, OccluderDir.West);
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}
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[Flags]
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internal enum OccluderDir : byte
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{
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None = 0,
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North = 1,
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East = 1 << 1,
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South = 1 << 2,
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West = 1 << 3,
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}
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}
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}
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