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Robust.UnitTesting was both ALL tests for RT, and also API surface for content tests. Tests are now split into separate projects as appropriate, and the API side has also been split off.
15 lines
280 B
C#
15 lines
280 B
C#
using System;
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using NUnit.Framework;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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using Robust.Shared.Reflection;
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using Robust.UnitTesting.Server;
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namespace Robust.UnitTesting.Shared.GameObjects
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{
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internal sealed partial class EntityEventBusTests
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{
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}
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}
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