mirror of
https://github.com/space-wizards/RobustToolbox.git
synced 2026-02-15 11:40:52 +01:00
106 lines
3.1 KiB
C#
106 lines
3.1 KiB
C#
using System.Collections.Generic;
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using Robust.Client.Graphics;
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using Robust.Shared.Console;
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using Robust.Shared.Containers;
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using Robust.Shared.Enums;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Utility;
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using Color = Robust.Shared.Maths.Color;
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namespace Robust.Client.GameObjects;
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public sealed class DebugEntityLookupCommand : IConsoleCommand
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{
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public string Command => "togglelookup";
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public string Description => "Shows / hides entitylookup bounds via an overlay";
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public string Help => $"{Command}";
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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EntitySystem.Get<DebugEntityLookupSystem>().Enabled ^= true;
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}
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}
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public sealed class DebugEntityLookupSystem : EntitySystem
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{
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public bool Enabled
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{
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get => _enabled;
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set
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{
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if (_enabled == value) return;
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_enabled = value;
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if (_enabled)
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{
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IoCManager.Resolve<IOverlayManager>().AddOverlay(
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new EntityLookupOverlay(
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EntityManager,
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Get<EntityLookupSystem>()));
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}
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else
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{
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IoCManager.Resolve<IOverlayManager>().RemoveOverlay<EntityLookupOverlay>();
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}
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}
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}
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private bool _enabled;
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}
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public sealed class EntityLookupOverlay : Overlay
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{
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private IEntityManager _entityManager = default!;
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private EntityLookupSystem _lookup = default!;
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public override OverlaySpace Space => OverlaySpace.WorldSpace;
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public EntityLookupOverlay(IEntityManager entManager, EntityLookupSystem lookup)
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{
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_entityManager = entManager;
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_lookup = lookup;
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}
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protected internal override void Draw(in OverlayDrawArgs args)
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{
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var worldHandle = args.WorldHandle;
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var xformQuery = _entityManager.GetEntityQuery<TransformComponent>();
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foreach (var lookup in _lookup.FindLookupsIntersecting(args.MapId, args.WorldBounds))
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{
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var lookupXform = xformQuery.GetComponent(lookup.Owner);
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var (_, rotation, matrix, invMatrix) = lookupXform.GetWorldPositionRotationMatrixWithInv();
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worldHandle.SetTransform(matrix);
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var lookupAABB = invMatrix.TransformBox(args.WorldBounds);
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var ents = new List<EntityUid>();
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// Gonna allocate a lot but debug overlay sooo
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lookup.Tree._b2Tree.FastQuery(ref lookupAABB, (ref EntityUid data) =>
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{
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ents.Add(data);
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});
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foreach (var ent in ents)
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{
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if (_entityManager.Deleted(ent)) continue;
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var xform = xformQuery.GetComponent(ent);
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//DebugTools.Assert(!ent.IsInContainer(_entityManager));
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var (entPos, entRot) = xform.GetWorldPositionRotation();
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var lookupPos = invMatrix.Transform(entPos);
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var lookupRot = entRot - rotation;
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var aabb = _lookup.GetAABB(ent, lookupPos, lookupRot, xform, xformQuery);
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worldHandle.DrawRect(aabb, Color.Blue.WithAlpha(0.2f));
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}
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}
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}
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}
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