Files
RobustToolbox/Robust.Client/UserInterface/Controls/BaseButton.cs
Pieter-Jan Briers a70e511fcb Change default of ButtonGroup.IsNoneSetAllowed to true.
This brings default ButtonGroup behavior back to before #4841.

The original comments in the code *did* clearly intend for the other behavior to be the default, but the code was blatantly bugged (whoops) so this didn't happen. Content relied on this A LOT and it's quite sane behavior regardless so just change the default back call it a day.
2024-02-17 22:09:23 +01:00

482 lines
15 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using Robust.Client.Audio;
using Robust.Client.ResourceManagement;
using Robust.Shared.ContentPack;
using Robust.Shared.Input;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.ViewVariables;
namespace Robust.Client.UserInterface.Controls
{
/// <summary>
/// Base class for a generic UI button.
/// </summary>
/// <seealso cref="Button"/>
/// <seealso cref="TextureButton"/>
/// <seealso cref="CheckBox"/>
public abstract class BaseButton : Control
{
private int _attemptingPress;
private bool _beingHovered;
private bool _disabled;
private bool _pressed;
private bool _enableAllKeybinds;
private ButtonGroup? _group;
private bool _toggleMode;
/// <summary>
/// Specifies the group this button belongs to.
/// </summary>
/// <remarks>
/// Of multiple buttons in the same group, only one can be pressed (radio buttons).
/// </remarks>
public ButtonGroup? Group
{
get => _group;
set
{
if (value?.InternalButtons.Contains(this) ?? false)
return; // No work to do.
// Remove from old group.
_group?.InternalButtons.Remove(this);
_group = value;
if (value == null)
{
return;
}
value.InternalButtons.Add(this);
ToggleMode = true;
if (value.IsNoneSetAllowed)
{
// Still UNPRESS if there's another pressed button, but don't PRESS it otherwise.
if (value.Pressed != this)
_pressed = false;
}
else
{
// Set us to pressed if we're the first button. Doesn't go through the setter to avoid setting off our own error check.
_pressed = value.InternalButtons.Count == 1;
}
DrawModeChanged();
}
}
/// <summary>
/// Controls mode of operation in relation to press/release events.
/// </summary>
[ViewVariables]
public ActionMode Mode { get; set; } = ActionMode.Release;
/// <summary>
/// Whether the button is disabled.
/// If a button is disabled, it appears greyed out and cannot be interacted with.
/// </summary>
[ViewVariables]
public bool Disabled
{
get => _disabled;
set
{
var old = _disabled;
_disabled = value;
if (old != value)
{
DrawModeChanged();
}
}
}
/// <summary>
/// Whether the button is currently toggled down. Only applies when <see cref="ToggleMode"/> is true.
/// </summary>
[ViewVariables]
public bool Pressed
{
get => _pressed;
set
{
if (_pressed == value)
{
return;
}
if (!value && Group is { IsNoneSetAllowed: false })
{
throw new InvalidOperationException("Cannot directly unset a grouped button. Set another button in the group instead.");
}
_pressed = value;
if (Group != null)
{
UnsetOtherGroupButtons();
}
DrawModeChanged();
}
}
/// <summary>
/// Sets the button's press state and also handles click sounds.
/// </summary>
/// <returns></returns>
public void SetClickPressed(bool value)
{
Pressed = value;
if (Pressed != value)
return;
UserInterfaceManager.ClickSound();
}
/// <summary>
/// Whether key functions other than <see cref="EngineKeyFunctions.UIClick"/> trigger the button.
/// </summary>
[ViewVariables]
public bool EnableAllKeybinds
{
get => _enableAllKeybinds;
set => _enableAllKeybinds = value;
}
/// <summary>
/// If <c>true</c>, this button functions as a toggle, not as a regular push button.
/// </summary>
[ViewVariables]
public bool ToggleMode
{
get => _toggleMode;
set
{
if (Group != null && !value)
{
throw new InvalidOperationException("Cannot disable toggle mode on a button in a group.");
}
_toggleMode = value;
}
}
/// <summary>
/// If <c>true</c>, this button is currently being hovered over by the mouse.
/// </summary>
[ViewVariables]
public bool IsHovered => _beingHovered;
/// <summary>
/// Draw mode used for styling of buttons.
/// </summary>
[ViewVariables]
public DrawModeEnum DrawMode
{
get
{
if (Disabled)
{
return DrawModeEnum.Disabled;
}
else if (Pressed || (_attemptingPress > 0 && IsHovered))
{
return DrawModeEnum.Pressed;
}
else if (IsHovered || _attemptingPress > 0)
{
return DrawModeEnum.Hover;
}
else
{
return DrawModeEnum.Normal;
}
}
}
/// <summary>
/// Fired when the button is pushed down by the mouse.
/// </summary>
public event Action<ButtonEventArgs>? OnButtonDown;
/// <summary>
/// Fired when the button is released by the mouse.
/// </summary>
public event Action<ButtonEventArgs>? OnButtonUp;
/// <summary>
/// Fired when the button is "pressed". When this happens depends on <see cref="Mode"/>.
/// </summary>
public event Action<ButtonEventArgs>? OnPressed;
/// <summary>
/// If <see cref="ToggleMode"/> is set, fired when the button is toggled up or down.
/// </summary>
public event Action<ButtonToggledEventArgs>? OnToggled;
protected BaseButton()
{
MouseFilter = MouseFilterMode.Stop;
}
protected virtual void DrawModeChanged()
{
}
protected internal override void KeyBindDown(GUIBoundKeyEventArgs args)
{
base.KeyBindDown(args);
if (Disabled || args.Function == EngineKeyFunctions.Use || (!_enableAllKeybinds && args.Function != EngineKeyFunctions.UIClick))
{
return;
}
var buttonEventArgs = new ButtonEventArgs(this, args);
OnButtonDown?.Invoke(buttonEventArgs);
var drawMode = DrawMode;
if (Mode == ActionMode.Release)
{
UserInterfaceManager.ControlFocused = this;
_attemptingPress += 1;
}
else
{
if (ToggleMode)
{
// Can't un press a radio button directly.
if (Group == null || !Pressed)
{
SetClickPressed(!Pressed);
OnPressed?.Invoke(buttonEventArgs);
OnToggled?.Invoke(new ButtonToggledEventArgs(Pressed, this, args));
UnsetOtherGroupButtons();
}
}
else
{
UserInterfaceManager.ControlFocused = this;
_attemptingPress += 1;
OnPressed?.Invoke(buttonEventArgs);
}
}
if (drawMode != DrawMode)
{
DrawModeChanged();
}
}
protected internal override void KeyBindUp(GUIBoundKeyEventArgs args)
{
base.KeyBindUp(args);
if (Disabled || args.Function == EngineKeyFunctions.Use || (!_enableAllKeybinds && args.Function != EngineKeyFunctions.UIClick))
{
return;
}
var buttonEventArgs = new ButtonEventArgs(this, args);
OnButtonUp?.Invoke(buttonEventArgs);
var drawMode = DrawMode;
if (Mode == ActionMode.Release && _attemptingPress > 0 && HasPoint((args.PointerLocation.Position - GlobalPixelPosition) / UIScale))
{
// Can't un press a radio button directly.
// Only trigger toggle on UIClick. Do not un-press a toggle button if it's in a group.
if (args.Function != EngineKeyFunctions.UIClick || Group == null || !Pressed)
{
if (args.Function == EngineKeyFunctions.UIClick && ToggleMode && _attemptingPress == 1)
{
SetClickPressed(!Pressed);
}
else
{
UserInterfaceManager.ClickSound();
}
OnPressed?.Invoke(buttonEventArgs);
if (args.Function == EngineKeyFunctions.UIClick && ToggleMode)
{
OnToggled?.Invoke(new ButtonToggledEventArgs(Pressed, this, args));
UnsetOtherGroupButtons();
}
}
}
if (_attemptingPress > 0)
_attemptingPress -= 1;
if (_attemptingPress <= 0 && UserInterfaceManager.ControlFocused == this)
UserInterfaceManager.ControlFocused = null;
if (drawMode != DrawMode)
{
DrawModeChanged();
}
}
protected internal override void ControlFocusExited()
{
base.ControlFocusExited();
var drawMode = DrawMode;
_attemptingPress = 0;
if (drawMode != DrawMode)
{
DrawModeChanged();
}
}
private void UnsetOtherGroupButtons()
{
if (_group == null)
{
return;
}
foreach (var button in _group.InternalButtons)
{
if (button != this && button.Pressed)
{
button._pressed = false;
button.DrawModeChanged();
}
}
}
protected internal override void MouseEntered()
{
base.MouseEntered();
if (!Disabled)
{
UserInterfaceManager.HoverSound();
}
var drawMode = DrawMode;
_beingHovered = true;
if (drawMode != DrawMode)
{
DrawModeChanged();
}
}
protected internal override void MouseExited()
{
base.MouseExited();
var drawMode = DrawMode;
_beingHovered = false;
if (drawMode != DrawMode)
{
DrawModeChanged();
}
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
Group = null;
}
public enum DrawModeEnum : byte
{
Normal = 0,
Pressed = 1,
Hover = 2,
Disabled = 3
}
[Virtual]
public class ButtonEventArgs : EventArgs
{
/// <summary>
/// The button this event originated from.
/// </summary>
public BaseButton Button { get; }
public GUIBoundKeyEventArgs Event { get; }
public ButtonEventArgs(BaseButton button, GUIBoundKeyEventArgs args)
{
Button = button;
Event = args;
}
}
/// <summary>
/// Fired when a <see cref="BaseButton"/> is toggled.
/// </summary>
public sealed class ButtonToggledEventArgs : ButtonEventArgs
{
/// <summary>
/// The new pressed state of the button.
/// </summary>
public bool Pressed { get; }
public ButtonToggledEventArgs(bool pressed, BaseButton button, GUIBoundKeyEventArgs args) : base(button, args)
{
Pressed = pressed;
}
}
/// <summary>
/// For use with <see cref="BaseButton.Mode"/>.
/// </summary>
public enum ActionMode : byte
{
/// <summary>
/// <see cref="BaseButton.OnPressed"/> fires when the mouse button causing them is pressed down.
/// </summary>
Press = 0,
/// <summary>
/// <see cref="BaseButton.OnPressed"/> fires when the mouse button causing them is released.
/// This is the default and most intuitive method.
/// </summary>
Release = 1
}
}
/// <summary>
/// Represents a group of buttons.
/// </summary>
/// <remarks>
/// Of all buttons in a group, only one can be pressed down.
/// Yes, it's for radio buttons.
/// </remarks>
public sealed class ButtonGroup
{
/// <summary>
/// Whether it is legal for this button group to have no selected button.
/// </summary>
/// <remarks>
/// If true, it's legal for no button in the group to be active.
/// This is then the initial state of a new group of buttons (no button is automatically selected),
/// and it becomes legal to manually clear the active button through code.
/// The user cannot manually unselect the active button regardless, only by selecting a difference button.
/// </remarks>
public bool IsNoneSetAllowed { get; }
/// <summary>
/// Create a new <see cref="ButtonGroup"/>
/// </summary>
/// <param name="isNoneSetAllowed">The value of <see cref="IsNoneSetAllowed"/> on the new button group.</param>
public ButtonGroup(bool isNoneSetAllowed = true)
{
IsNoneSetAllowed = isNoneSetAllowed;
}
internal readonly List<BaseButton> InternalButtons = new();
public IReadOnlyList<BaseButton> Buttons => InternalButtons;
public BaseButton? Pressed => InternalButtons.FirstOrDefault(x => x.Pressed);
}
}