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17 lines
388 B
C#
17 lines
388 B
C#
using System.Collections.Generic;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Physics.Components;
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namespace Robust.Shared.Physics
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{
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internal sealed class IslandSolveMessage : EntityEventArgs
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{
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public List<PhysicsComponent> Bodies { get; }
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public IslandSolveMessage(List<PhysicsComponent> bodies)
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{
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Bodies = bodies;
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}
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}
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}
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