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RobustToolbox/Robust.Shared/GameObjects/Components/Map/MapGridComponent.cs
T

100 lines
2.9 KiB
C#

using System;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.Prototypes;
using Robust.Shared.Players;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Robust.Shared.GameObjects
{
/// <summary>
/// Represents a map grid inside the ECS system.
/// </summary>
public interface IMapGridComponent : IComponent
{
GridId GridIndex { get; }
IMapGrid Grid { get; }
void ClearGridId();
}
/// <inheritdoc cref="IMapGridComponent"/>
[ComponentReference(typeof(IMapGridComponent))]
internal class MapGridComponent : Component, IMapGridComponent
{
[Dependency] private readonly IMapManager _mapManager = default!;
[ViewVariables(VVAccess.ReadOnly)]
[DataField("index")]
private GridId _gridIndex = GridId.Invalid;
/// <inheritdoc />
public override string Name => "MapGrid";
/// <inheritdoc />
public override uint? NetID => NetIDs.MAP_GRID;
/// <inheritdoc />
public GridId GridIndex
{
get => _gridIndex;
internal set => _gridIndex = value;
}
/// <inheritdoc />
[ViewVariables]
public IMapGrid Grid => _mapManager.GetGrid(_gridIndex);
public void ClearGridId()
{
_gridIndex = GridId.Invalid;
}
/// <param name="player"></param>
/// <inheritdoc />
public override ComponentState GetComponentState(ICommonSession player)
{
return new MapGridComponentState(_gridIndex, Grid.HasGravity);
}
/// <inheritdoc />
public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
{
base.HandleComponentState(curState, nextState);
if (!(curState is MapGridComponentState state))
return;
_gridIndex = state.GridIndex;
Grid.HasGravity = state.HasGravity;
}
}
/// <summary>
/// Serialized state of a <see cref="MapGridComponentState"/>.
/// </summary>
[Serializable, NetSerializable]
internal class MapGridComponentState : ComponentState
{
/// <summary>
/// Index of the grid this component is linked to.
/// </summary>
public GridId GridIndex { get; }
public bool HasGravity { get; }
/// <summary>
/// Constructs a new instance of <see cref="MapGridComponentState"/>.
/// </summary>
/// <param name="gridIndex">Index of the grid this component is linked to.</param>
public MapGridComponentState(GridId gridIndex, bool hasGravity)
: base(NetIDs.MAP_GRID)
{
GridIndex = gridIndex;
HasGravity = hasGravity;
}
}
}