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* Refactors MapManager to not do any networking. Now, ServerMapManager and ClientMapManager handle any networking. * it's christmas in april! * Remove comented line * Remove useless seal * Fix incorrect semicolon * Event is no longer overriden, has a protected Invoke method instead
13 lines
305 B
C#
13 lines
305 B
C#
using Robust.Shared.GameStates;
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using Robust.Shared.Map;
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using Robust.Shared.Timing;
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namespace Robust.Server.Map
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{
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internal interface IServerMapManager : IMapManagerInternal
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{
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GameStateMapData? GetStateData(GameTick fromTick);
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void CullDeletionHistory(GameTick uptoTick);
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}
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}
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