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* Removed the Interfaces folder. * All objects inside the GameObjects subfolders are now in the GameObjects namespace. * Added a Resharper DotSettings file to mark the GameObjects subfolders as not providing namespaces. * Simplified Robust.client.Graphics namespace. * Automated remove redundant using statements.
19 lines
604 B
C#
19 lines
604 B
C#
using Robust.Shared.GameObjects;
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namespace Robust.Server.GameObjects
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{
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internal interface IServerEntityManagerInternal : IServerEntityManager
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{
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// These methods are used by the map loader to do multi-stage entity construction during map load.
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// I would recommend you refer to the MapLoader for usage.
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IEntity AllocEntity(string? prototypeName, EntityUid? uid = null);
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void FinishEntityLoad(IEntity entity, IEntityLoadContext? context = null);
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void FinishEntityInitialization(IEntity entity);
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void FinishEntityStartup(IEntity entity);
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}
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}
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