Files
RobustToolbox/Robust.Server/GameObjects/IServerEntityManagerInternal.cs
T
AcruidandGitHub 2183cd7ca1 Massive Namespace Cleanup (#1544)
* Removed the Interfaces folder.
* All objects inside the GameObjects subfolders are now in the GameObjects namespace.
* Added a Resharper DotSettings file to mark the GameObjects subfolders as not providing namespaces.
* Simplified Robust.client.Graphics namespace.
* Automated remove redundant using statements.
2021-02-10 23:27:19 -08:00

19 lines
604 B
C#

using Robust.Shared.GameObjects;
namespace Robust.Server.GameObjects
{
internal interface IServerEntityManagerInternal : IServerEntityManager
{
// These methods are used by the map loader to do multi-stage entity construction during map load.
// I would recommend you refer to the MapLoader for usage.
IEntity AllocEntity(string? prototypeName, EntityUid? uid = null);
void FinishEntityLoad(IEntity entity, IEntityLoadContext? context = null);
void FinishEntityInitialization(IEntity entity);
void FinishEntityStartup(IEntity entity);
}
}