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* Added unit tests for the new anchor system design. * Amend ME! * SnapGridComponent now anchors the entity when added or removed. TransformComponent.Anchored properly replicates it's state to clients. * Converted all SnapGridPositionChangedEvent subscriptions to AnchorStateChangedEvent. Removed SnapGridPositionChangedEvent. Obsoleted SnapGridComponent. * Allows setting Transform.Anchored in prototypes. * Changing tile to empty under anchored ents unanchors them. * More unit testing. * Migrated transform gamestate tests to RobustServerSimulation. * Fixed nasty off-by-one error when sending a full server state. * Adds lifetime stages to Component. * More test fixing. * Review changes.