Files
RobustToolbox/Robust.Client/UserInterface/UserInterfaceManager.cs
Jezithyr 710371d7d1 UI refactor and UITheme implementations (#2712)
* UIControllerManager


Implemented UI Controller Manager

* added fetch function

* added note

* Hiding some internal stuff

* Implemented event on gamestate switch for ui

* Fix serialization field assigner emit

* fixing issues with ILEmitter stuff

* AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH

Blame Smug

* fixing nullref

* Add checking for no backing field / property for ui system dependencies

* fixes Gamestate detection

* Implemented event on UIControllers on system load

* Updated systemload/unload listeners

* Had this backwards lol

* Fix nulling systems before calling OnSystemUnloaded, broke InventoryUIController.Hands.cs

* Created UI Window management system

- A manager that allows for easy creation and access of popup or gamestate windows

* Changing to use basewindow instead of default window

* Implemented UI Theming that isn't ass

* Updated default theme loading and validation

* Added path validation for themes

* Implemented UI Themes

* Implemented UI Theme prototypes

* Implementing theming for texture buttons and Texturerects

* fixing server error

* Remove IUILink

* Implemented default theme overriding and theme colors

* Fixing sandbox lul

* Added error for not finding UITheme

* fixing setting default theme in content

* Move entity and tile spawn window logic to controllers

* Add 2 TODOs

* Merge fixes

* Add IOnStateChanged for UI controllers

* Fix inventory window being slow to open
Caches resources when the UI theme is changed

* Remove caching on theme change
The real fix was fixing the path for resources

* Remove test method

* Fix crash when controllers implement non generic interfaces

* Add controllers frame update

* Split UserInterfaceManager into partials

- Created UI screen

* Converted more UI managers into partials

* Setup UIScreen manager system

* Added some widget utility funcs


updated adding widgets

* Started removing HUDManager

* Moved UiController Manager to Partials


Finished moving all UIController code to UIManager

* Fixed screen loading

* Fixed Screen scaling

* Fixed Screen scaling


cleanup

* wat

* IwantToDie

* Fixed resolving ResourceCache instead of IResourceCache

* Split IOnStateChanged into IOnStateEntered and IOnStateExited

* Implemented helpers for adjusting UIAutoscale for screens

* Fixed autoscale, removed archiving from autoscale

* Implemented popups and adjusted some stuff

* Fixing some popup related shinanegans

* Fixing some draw order issues

* fixing dumb shit

* Fix indentation in UserInterfaceManager.Input.cs

* Moved screen setup to post init (run after content)

* Fix updating theme

* Merge fixes

* Fix resolving sprite system on control creation

* Fix min size of tile spawn window

* Add UIController.Initialize method

* https://tenor.com/view/minor-spelling-mistake-gif-21179057

* Add doc comment to UIController

* Split UIController.cs and UISystemDependency.cs into their own files

* Add more documentation to ui controllers

* Add AttributeUsage to UISystemDependencyAttribute

* Fix method naming

* Add documentation for assigners

* Return casted widgets where relevant

* Fix entity spawner scroll (#1)

* Add CloseOnClick and CloseOnEscape for popups

* Remove named windows and popups

* Cleanup controller code

* Add IOnStateChanged, IOnSystemChanged, IOnSystemLoaded, IOnSystemUnloaded

* Add more docs to state and system change interfaces

* Fixing Window issues

* Fixing some window fuckery

* Added OnOpen event to windows, updated sandbox window

Sandbox windows now persist values and positions

* Recurse through controls to register widgets (#2)

* Allow path to be folder

* Fix local player shutdown

* Fixing escape menu

* Fix backing field in DataDefinition.Emitters

* Ent+Tile spawn no crash

* Skip no-spawn in entity spawn menu

Co-authored-by: Jezithyr <jmaster9999@gmail.com>
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
Co-authored-by: Jezithyr <Jezithyr@gmail.com>
Co-authored-by: wrexbe <81056464+wrexbe@users.noreply.github.com>
Co-authored-by: Flipp Syder <76629141+vulppine@users.noreply.github.com>
Co-authored-by: wrexbe <wrexbe@protonmail.com>
2022-09-04 16:10:54 -07:00

347 lines
12 KiB
C#

using System;
using System.Collections.Generic;
using Robust.Client.Graphics;
using Robust.Client.Input;
using Robust.Client.Player;
using Robust.Client.ResourceManagement;
using Robust.Client.State;
using Robust.Client.Timing;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using Robust.Shared;
using Robust.Shared.Configuration;
using Robust.Shared.GameObjects;
using Robust.Shared.Input;
using Robust.Shared.Input.Binding;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Network;
using Robust.Shared.Profiling;
using Robust.Shared.Prototypes;
using Robust.Shared.Reflection;
using Robust.Shared.Timing;
using Robust.Shared.ViewVariables;
namespace Robust.Client.UserInterface
{
internal sealed partial class UserInterfaceManager : IUserInterfaceManagerInternal
{
[Dependency] private readonly IInputManager _inputManager = default!;
[Dependency] private readonly IFontManager _fontManager = default!;
[Dependency] private readonly IClydeInternal _clyde = default!;
[Dependency] private readonly IClientGameTiming _gameTiming = default!;
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly IEyeManager _eyeManager = default!;
[Dependency] private readonly IStateManager _stateManager = default!;
[Dependency] private readonly IClientNetManager _netManager = default!;
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly IPrototypeManager _protoManager = default!;
[Dependency] private readonly IUserInterfaceManagerInternal _userInterfaceManager = default!;
[Dependency] private readonly IResourceCache _resourceCache = default!;
[Dependency] private readonly IDynamicTypeFactoryInternal _typeFactory = default!;
[Dependency] private readonly IUserInterfaceManager _uiManager = default!;
[Dependency] private readonly IConfigurationManager _configurationManager = default!;
[Dependency] private readonly ProfManager _prof = default!;
[Dependency] private readonly IReflectionManager _reflectionManager = default!;
[Dependency] private readonly IEntitySystemManager _systemManager = default!;
[ViewVariables] public InterfaceTheme ThemeDefaults { get; private set; } = default!;
[ViewVariables]
public Stylesheet? Stylesheet
{
get => _stylesheet;
set
{
_stylesheet = value;
foreach (var root in _roots)
{
if (root.Stylesheet != null)
{
root.StylesheetUpdateRecursive();
}
}
}
}
[ViewVariables] public ViewportContainer MainViewport { get; private set; } = default!;
[ViewVariables] public LayoutContainer StateRoot { get; private set; } = default!;
[ViewVariables] public PopupContainer ModalRoot { get; private set; } = default!;
[ViewVariables] public WindowRoot RootControl { get; private set; } = default!;
[ViewVariables] public LayoutContainer WindowRoot { get; private set; } = default!;
[ViewVariables] public LayoutContainer PopupRoot { get; private set; } = default!;
[ViewVariables] public DropDownDebugConsole DebugConsole { get; private set; } = default!;
[ViewVariables] public IDebugMonitors DebugMonitors => _debugMonitors;
private DebugMonitors _debugMonitors = default!;
private bool _rendering = true;
private readonly Queue<Control> _styleUpdateQueue = new();
private readonly Queue<Control> _measureUpdateQueue = new();
private readonly Queue<Control> _arrangeUpdateQueue = new();
private Stylesheet? _stylesheet;
public void Initialize()
{
_configurationManager.OnValueChanged(CVars.DisplayUIScale, _uiScaleChanged, true);
ThemeDefaults = new InterfaceThemeDummy();
_initScaling();
_setupControllers();
_initializeCommon();
DebugConsole = new DropDownDebugConsole();
RootControl.AddChild(DebugConsole);
DebugConsole.SetPositionInParent(ModalRoot.GetPositionInParent());
_debugMonitors = new DebugMonitors(_gameTiming, _playerManager, _eyeManager, _inputManager, _stateManager,
_clyde, _netManager, _mapManager);
DebugConsole.BelowConsole.AddChild(_debugMonitors);
_inputManager.SetInputCommand(EngineKeyFunctions.ShowDebugConsole,
InputCmdHandler.FromDelegate(session => DebugConsole.Toggle()));
_inputManager.SetInputCommand(EngineKeyFunctions.ShowDebugMonitors,
InputCmdHandler.FromDelegate(enabled: session => { DebugMonitors.Visible = true; },
disabled: session => { DebugMonitors.Visible = false; }));
_inputManager.SetInputCommand(EngineKeyFunctions.HideUI,
InputCmdHandler.FromDelegate(
enabled: session => _rendering = false,
disabled: session => _rendering = true));
_inputManager.UIKeyBindStateChanged += OnUIKeyBindStateChanged;
_initThemes();
}
public void PostInitialize()
{
_initializeScreens();
_initializeControllers();
}
private void _initializeCommon()
{
RootControl = CreateWindowRoot(_clyde.MainWindow);
RootControl.Name = "MainWindowRoot";
_clyde.DestroyWindow += WindowDestroyed;
MainViewport = new MainViewportContainer(_eyeManager)
{
Name = "MainViewport"
};
RootControl.AddChild(MainViewport);
StateRoot = new LayoutContainer
{
Name = "StateRoot",
MouseFilter = Control.MouseFilterMode.Ignore
};
RootControl.AddChild(StateRoot);
WindowRoot = new LayoutContainer
{
Name = "WindowRoot",
MouseFilter = Control.MouseFilterMode.Ignore
};
RootControl.AddChild(WindowRoot);
ModalRoot = new PopupContainer
{
Name = "ModalRoot",
MouseFilter = Control.MouseFilterMode.Ignore,
};
RootControl.AddChild(ModalRoot);
PopupRoot = new LayoutContainer
{
Name = "PopupRoot",
MouseFilter = Control.MouseFilterMode.Ignore
};
RootControl.AddChild(PopupRoot);
_tooltip = new Tooltip();
PopupRoot.AddChild(_tooltip);
_tooltip.Visible = false;
}
public void InitializeTesting()
{
ThemeDefaults = new InterfaceThemeDummy();
_initializeCommon();
}
public event Action<PostDrawUIRootEventArgs>? OnPostDrawUIRoot;
private void WindowDestroyed(WindowDestroyedEventArgs args)
{
DestroyWindowRoot(args.Window);
}
public void FrameUpdate(FrameEventArgs args)
{
using (_prof.Group("Update"))
{
foreach (var root in _roots)
{
using (_prof.Group("Root"))
{
var totalUpdated = root.DoFrameUpdateRecursive(args);
_prof.WriteValue("Total", ProfData.Int32(totalUpdated));
}
}
}
// Process queued style & layout updates.
using (_prof.Group("Style"))
{
var total = 0;
while (_styleUpdateQueue.Count != 0)
{
var control = _styleUpdateQueue.Dequeue();
if (control.Disposed)
continue;
control.DoStyleUpdate();
total += 1;
}
_prof.WriteValue("Total", ProfData.Int32(total));
}
using (_prof.Group("Measure"))
{
var total = 0;
while (_measureUpdateQueue.Count != 0)
{
var control = _measureUpdateQueue.Dequeue();
if (control.Disposed)
continue;
RunMeasure(control);
total += 1;
}
_prof.WriteValue("Total", ProfData.Int32(total));
}
using (_prof.Group("Arrange"))
{
var total = 0;
while (_arrangeUpdateQueue.Count != 0)
{
var control = _arrangeUpdateQueue.Dequeue();
if (control.Disposed)
continue;
RunArrange(control);
total += 1;
}
_prof.WriteValue("Total", ProfData.Int32(total));
}
UpdateControllers(args);
// count down tooltip delay if we're not showing one yet and
// are hovering the mouse over a control without moving it
if (_tooltipDelay != null && !showingTooltip)
{
_tooltipTimer += args.DeltaSeconds;
if (_tooltipTimer >= _tooltipDelay)
{
_showTooltip();
}
}
if (_needUpdateActiveCursor)
{
_needUpdateActiveCursor = false;
UpdateActiveCursor();
}
}
private void _render(IRenderHandle renderHandle, ref int total, Control control, Vector2i position, Color modulate,
UIBox2i? scissorBox)
{
if (!control.Visible)
{
return;
}
// Manual clip test with scissor region as optimization.
var controlBox = UIBox2i.FromDimensions(position, control.PixelSize);
if (scissorBox != null)
{
var clipMargin = control.RectDrawClipMargin;
var clipTestBox = new UIBox2i(controlBox.Left - clipMargin, controlBox.Top - clipMargin,
controlBox.Right + clipMargin, controlBox.Bottom + clipMargin);
if (!scissorBox.Value.Intersects(clipTestBox))
{
return;
}
}
var clip = control.RectClipContent;
var scissorRegion = scissorBox;
if (clip)
{
scissorRegion = controlBox;
if (scissorBox != null)
{
// Make the final scissor region a sub region of scissorBox
var s = scissorBox.Value;
var result = s.Intersection(scissorRegion.Value);
if (result == null)
{
// Uhm... No intersection so... don't draw anything at all?
return;
}
scissorRegion = result.Value;
}
renderHandle.SetScissor(scissorRegion);
}
total += 1;
var handle = renderHandle.DrawingHandleScreen;
handle.SetTransform(position, Angle.Zero, Vector2.One);
modulate *= control.Modulate;
if (_rendering || control.AlwaysRender)
{
// Handle modulation with care.
var oldMod = handle.Modulate;
handle.Modulate = modulate * control.ActualModulateSelf;
control.DrawInternal(renderHandle);
handle.Modulate = oldMod;
handle.UseShader(null);
}
foreach (var child in control.Children)
{
_render(renderHandle, ref total, child, position + child.PixelPosition, modulate, scissorRegion);
}
if (clip)
{
renderHandle.SetScissor(scissorBox);
}
}
public Color GetMainClearColor() => RootControl.ActualBgColor;
~UserInterfaceManager()
{
ClearWindows();
}
}
}