mirror of
https://github.com/space-wizards/RobustToolbox.git
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* UIControllerManager Implemented UI Controller Manager * added fetch function * added note * Hiding some internal stuff * Implemented event on gamestate switch for ui * Fix serialization field assigner emit * fixing issues with ILEmitter stuff * AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH Blame Smug * fixing nullref * Add checking for no backing field / property for ui system dependencies * fixes Gamestate detection * Implemented event on UIControllers on system load * Updated systemload/unload listeners * Had this backwards lol * Fix nulling systems before calling OnSystemUnloaded, broke InventoryUIController.Hands.cs * Created UI Window management system - A manager that allows for easy creation and access of popup or gamestate windows * Changing to use basewindow instead of default window * Implemented UI Theming that isn't ass * Updated default theme loading and validation * Added path validation for themes * Implemented UI Themes * Implemented UI Theme prototypes * Implementing theming for texture buttons and Texturerects * fixing server error * Remove IUILink * Implemented default theme overriding and theme colors * Fixing sandbox lul * Added error for not finding UITheme * fixing setting default theme in content * Move entity and tile spawn window logic to controllers * Add 2 TODOs * Merge fixes * Add IOnStateChanged for UI controllers * Fix inventory window being slow to open Caches resources when the UI theme is changed * Remove caching on theme change The real fix was fixing the path for resources * Remove test method * Fix crash when controllers implement non generic interfaces * Add controllers frame update * Split UserInterfaceManager into partials - Created UI screen * Converted more UI managers into partials * Setup UIScreen manager system * Added some widget utility funcs updated adding widgets * Started removing HUDManager * Moved UiController Manager to Partials Finished moving all UIController code to UIManager * Fixed screen loading * Fixed Screen scaling * Fixed Screen scaling cleanup * wat * IwantToDie * Fixed resolving ResourceCache instead of IResourceCache * Split IOnStateChanged into IOnStateEntered and IOnStateExited * Implemented helpers for adjusting UIAutoscale for screens * Fixed autoscale, removed archiving from autoscale * Implemented popups and adjusted some stuff * Fixing some popup related shinanegans * Fixing some draw order issues * fixing dumb shit * Fix indentation in UserInterfaceManager.Input.cs * Moved screen setup to post init (run after content) * Fix updating theme * Merge fixes * Fix resolving sprite system on control creation * Fix min size of tile spawn window * Add UIController.Initialize method * https://tenor.com/view/minor-spelling-mistake-gif-21179057 * Add doc comment to UIController * Split UIController.cs and UISystemDependency.cs into their own files * Add more documentation to ui controllers * Add AttributeUsage to UISystemDependencyAttribute * Fix method naming * Add documentation for assigners * Return casted widgets where relevant * Fix entity spawner scroll (#1) * Add CloseOnClick and CloseOnEscape for popups * Remove named windows and popups * Cleanup controller code * Add IOnStateChanged, IOnSystemChanged, IOnSystemLoaded, IOnSystemUnloaded * Add more docs to state and system change interfaces * Fixing Window issues * Fixing some window fuckery * Added OnOpen event to windows, updated sandbox window Sandbox windows now persist values and positions * Recurse through controls to register widgets (#2) * Allow path to be folder * Fix local player shutdown * Fixing escape menu * Fix backing field in DataDefinition.Emitters * Ent+Tile spawn no crash * Skip no-spawn in entity spawn menu Co-authored-by: Jezithyr <jmaster9999@gmail.com> Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> Co-authored-by: Jezithyr <Jezithyr@gmail.com> Co-authored-by: wrexbe <81056464+wrexbe@users.noreply.github.com> Co-authored-by: Flipp Syder <76629141+vulppine@users.noreply.github.com> Co-authored-by: wrexbe <wrexbe@protonmail.com>
89 lines
2.6 KiB
C#
89 lines
2.6 KiB
C#
using System.Collections.Generic;
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using Robust.Client.UserInterface.Themes;
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using Robust.Shared;
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using Robust.Shared.Log;
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namespace Robust.Client.UserInterface;
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internal partial class UserInterfaceManager
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{
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private readonly Dictionary<string, UITheme> _themes = new();
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public UITheme CurrentTheme { get; private set; } = default!;
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private bool _defaultOverriden = false;
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public UITheme DefaultTheme { get; private set; } = default!;
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private void _initThemes()
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{
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DefaultTheme = _protoManager.Index<UITheme>(UITheme.DefaultName);
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CurrentTheme = DefaultTheme;
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foreach (var proto in _protoManager.EnumeratePrototypes<UITheme>())
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{
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_themes.Add(proto.ID, proto);
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}
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_configurationManager.OnValueChanged(CVars.InterfaceTheme, SetThemeOrPrevious, true);
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}
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//Try to set the current theme, if the theme is not found do nothing
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public void SetActiveTheme(string themeName)
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{
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if (!_themes.TryGetValue(themeName, out var theme) || (theme == CurrentTheme)) return;
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CurrentTheme = theme;
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}
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public void SetDefaultTheme(string themeId)
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{
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if (_defaultOverriden)
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{
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//this exists to stop people from misusing default theme
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Logger.Error("Tried to set default theme twice!");
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return;
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}
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if (!_protoManager.TryIndex(themeId, out UITheme? theme))
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{
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Logger.Error("Could not find UI theme prototype for ID:"+ themeId);
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return;
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}
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DefaultTheme = theme;
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UpdateTheme(theme);
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_defaultOverriden = true;
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}
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private void UpdateTheme(UITheme newTheme)
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{
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if (newTheme == CurrentTheme) return; //do not update if the theme is unchanged
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CurrentTheme = newTheme;
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_userInterfaceManager.RootControl.ThemeUpdateRecursive();
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}
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//Try to set the current theme, if the theme is not found leave the previous theme
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public void SetThemeOrPrevious(string name)
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{
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UpdateTheme(GetThemeOrCurrent(name));
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}
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//Try to set the current theme, if the theme is not found set the default theme
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public void SetThemeOrDefault(string name)
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{
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UpdateTheme(GetThemeOrDefault(name));
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}
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public UITheme GetThemeOrCurrent(string name)
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{
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return !_themes.TryGetValue(name, out var theme) ? CurrentTheme : theme;
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}
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public UITheme GetThemeOrDefault(string name)
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{
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return !_themes.TryGetValue(name, out var theme) ? DefaultTheme : theme;
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}
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public UITheme GetTheme(string name)
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{
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return _themes[name];
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}
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}
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