Files
RobustToolbox/Robust.Client/UserInterface/UserInterfaceManager.Themes.cs
Jezithyr 710371d7d1 UI refactor and UITheme implementations (#2712)
* UIControllerManager


Implemented UI Controller Manager

* added fetch function

* added note

* Hiding some internal stuff

* Implemented event on gamestate switch for ui

* Fix serialization field assigner emit

* fixing issues with ILEmitter stuff

* AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH

Blame Smug

* fixing nullref

* Add checking for no backing field / property for ui system dependencies

* fixes Gamestate detection

* Implemented event on UIControllers on system load

* Updated systemload/unload listeners

* Had this backwards lol

* Fix nulling systems before calling OnSystemUnloaded, broke InventoryUIController.Hands.cs

* Created UI Window management system

- A manager that allows for easy creation and access of popup or gamestate windows

* Changing to use basewindow instead of default window

* Implemented UI Theming that isn't ass

* Updated default theme loading and validation

* Added path validation for themes

* Implemented UI Themes

* Implemented UI Theme prototypes

* Implementing theming for texture buttons and Texturerects

* fixing server error

* Remove IUILink

* Implemented default theme overriding and theme colors

* Fixing sandbox lul

* Added error for not finding UITheme

* fixing setting default theme in content

* Move entity and tile spawn window logic to controllers

* Add 2 TODOs

* Merge fixes

* Add IOnStateChanged for UI controllers

* Fix inventory window being slow to open
Caches resources when the UI theme is changed

* Remove caching on theme change
The real fix was fixing the path for resources

* Remove test method

* Fix crash when controllers implement non generic interfaces

* Add controllers frame update

* Split UserInterfaceManager into partials

- Created UI screen

* Converted more UI managers into partials

* Setup UIScreen manager system

* Added some widget utility funcs


updated adding widgets

* Started removing HUDManager

* Moved UiController Manager to Partials


Finished moving all UIController code to UIManager

* Fixed screen loading

* Fixed Screen scaling

* Fixed Screen scaling


cleanup

* wat

* IwantToDie

* Fixed resolving ResourceCache instead of IResourceCache

* Split IOnStateChanged into IOnStateEntered and IOnStateExited

* Implemented helpers for adjusting UIAutoscale for screens

* Fixed autoscale, removed archiving from autoscale

* Implemented popups and adjusted some stuff

* Fixing some popup related shinanegans

* Fixing some draw order issues

* fixing dumb shit

* Fix indentation in UserInterfaceManager.Input.cs

* Moved screen setup to post init (run after content)

* Fix updating theme

* Merge fixes

* Fix resolving sprite system on control creation

* Fix min size of tile spawn window

* Add UIController.Initialize method

* https://tenor.com/view/minor-spelling-mistake-gif-21179057

* Add doc comment to UIController

* Split UIController.cs and UISystemDependency.cs into their own files

* Add more documentation to ui controllers

* Add AttributeUsage to UISystemDependencyAttribute

* Fix method naming

* Add documentation for assigners

* Return casted widgets where relevant

* Fix entity spawner scroll (#1)

* Add CloseOnClick and CloseOnEscape for popups

* Remove named windows and popups

* Cleanup controller code

* Add IOnStateChanged, IOnSystemChanged, IOnSystemLoaded, IOnSystemUnloaded

* Add more docs to state and system change interfaces

* Fixing Window issues

* Fixing some window fuckery

* Added OnOpen event to windows, updated sandbox window

Sandbox windows now persist values and positions

* Recurse through controls to register widgets (#2)

* Allow path to be folder

* Fix local player shutdown

* Fixing escape menu

* Fix backing field in DataDefinition.Emitters

* Ent+Tile spawn no crash

* Skip no-spawn in entity spawn menu

Co-authored-by: Jezithyr <jmaster9999@gmail.com>
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
Co-authored-by: Jezithyr <Jezithyr@gmail.com>
Co-authored-by: wrexbe <81056464+wrexbe@users.noreply.github.com>
Co-authored-by: Flipp Syder <76629141+vulppine@users.noreply.github.com>
Co-authored-by: wrexbe <wrexbe@protonmail.com>
2022-09-04 16:10:54 -07:00

89 lines
2.6 KiB
C#

using System.Collections.Generic;
using Robust.Client.UserInterface.Themes;
using Robust.Shared;
using Robust.Shared.Log;
namespace Robust.Client.UserInterface;
internal partial class UserInterfaceManager
{
private readonly Dictionary<string, UITheme> _themes = new();
public UITheme CurrentTheme { get; private set; } = default!;
private bool _defaultOverriden = false;
public UITheme DefaultTheme { get; private set; } = default!;
private void _initThemes()
{
DefaultTheme = _protoManager.Index<UITheme>(UITheme.DefaultName);
CurrentTheme = DefaultTheme;
foreach (var proto in _protoManager.EnumeratePrototypes<UITheme>())
{
_themes.Add(proto.ID, proto);
}
_configurationManager.OnValueChanged(CVars.InterfaceTheme, SetThemeOrPrevious, true);
}
//Try to set the current theme, if the theme is not found do nothing
public void SetActiveTheme(string themeName)
{
if (!_themes.TryGetValue(themeName, out var theme) || (theme == CurrentTheme)) return;
CurrentTheme = theme;
}
public void SetDefaultTheme(string themeId)
{
if (_defaultOverriden)
{
//this exists to stop people from misusing default theme
Logger.Error("Tried to set default theme twice!");
return;
}
if (!_protoManager.TryIndex(themeId, out UITheme? theme))
{
Logger.Error("Could not find UI theme prototype for ID:"+ themeId);
return;
}
DefaultTheme = theme;
UpdateTheme(theme);
_defaultOverriden = true;
}
private void UpdateTheme(UITheme newTheme)
{
if (newTheme == CurrentTheme) return; //do not update if the theme is unchanged
CurrentTheme = newTheme;
_userInterfaceManager.RootControl.ThemeUpdateRecursive();
}
//Try to set the current theme, if the theme is not found leave the previous theme
public void SetThemeOrPrevious(string name)
{
UpdateTheme(GetThemeOrCurrent(name));
}
//Try to set the current theme, if the theme is not found set the default theme
public void SetThemeOrDefault(string name)
{
UpdateTheme(GetThemeOrDefault(name));
}
public UITheme GetThemeOrCurrent(string name)
{
return !_themes.TryGetValue(name, out var theme) ? CurrentTheme : theme;
}
public UITheme GetThemeOrDefault(string name)
{
return !_themes.TryGetValue(name, out var theme) ? DefaultTheme : theme;
}
public UITheme GetTheme(string name)
{
return _themes[name];
}
}