mirror of
https://github.com/space-wizards/RobustToolbox.git
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* UIControllerManager Implemented UI Controller Manager * added fetch function * added note * Hiding some internal stuff * Implemented event on gamestate switch for ui * Fix serialization field assigner emit * fixing issues with ILEmitter stuff * AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH Blame Smug * fixing nullref * Add checking for no backing field / property for ui system dependencies * fixes Gamestate detection * Implemented event on UIControllers on system load * Updated systemload/unload listeners * Had this backwards lol * Fix nulling systems before calling OnSystemUnloaded, broke InventoryUIController.Hands.cs * Created UI Window management system - A manager that allows for easy creation and access of popup or gamestate windows * Changing to use basewindow instead of default window * Implemented UI Theming that isn't ass * Updated default theme loading and validation * Added path validation for themes * Implemented UI Themes * Implemented UI Theme prototypes * Implementing theming for texture buttons and Texturerects * fixing server error * Remove IUILink * Implemented default theme overriding and theme colors * Fixing sandbox lul * Added error for not finding UITheme * fixing setting default theme in content * Move entity and tile spawn window logic to controllers * Add 2 TODOs * Merge fixes * Add IOnStateChanged for UI controllers * Fix inventory window being slow to open Caches resources when the UI theme is changed * Remove caching on theme change The real fix was fixing the path for resources * Remove test method * Fix crash when controllers implement non generic interfaces * Add controllers frame update * Split UserInterfaceManager into partials - Created UI screen * Converted more UI managers into partials * Setup UIScreen manager system * Added some widget utility funcs updated adding widgets * Started removing HUDManager * Moved UiController Manager to Partials Finished moving all UIController code to UIManager * Fixed screen loading * Fixed Screen scaling * Fixed Screen scaling cleanup * wat * IwantToDie * Fixed resolving ResourceCache instead of IResourceCache * Split IOnStateChanged into IOnStateEntered and IOnStateExited * Implemented helpers for adjusting UIAutoscale for screens * Fixed autoscale, removed archiving from autoscale * Implemented popups and adjusted some stuff * Fixing some popup related shinanegans * Fixing some draw order issues * fixing dumb shit * Fix indentation in UserInterfaceManager.Input.cs * Moved screen setup to post init (run after content) * Fix updating theme * Merge fixes * Fix resolving sprite system on control creation * Fix min size of tile spawn window * Add UIController.Initialize method * https://tenor.com/view/minor-spelling-mistake-gif-21179057 * Add doc comment to UIController * Split UIController.cs and UISystemDependency.cs into their own files * Add more documentation to ui controllers * Add AttributeUsage to UISystemDependencyAttribute * Fix method naming * Add documentation for assigners * Return casted widgets where relevant * Fix entity spawner scroll (#1) * Add CloseOnClick and CloseOnEscape for popups * Remove named windows and popups * Cleanup controller code * Add IOnStateChanged, IOnSystemChanged, IOnSystemLoaded, IOnSystemUnloaded * Add more docs to state and system change interfaces * Fixing Window issues * Fixing some window fuckery * Added OnOpen event to windows, updated sandbox window Sandbox windows now persist values and positions * Recurse through controls to register widgets (#2) * Allow path to be folder * Fix local player shutdown * Fixing escape menu * Fix backing field in DataDefinition.Emitters * Ent+Tile spawn no crash * Skip no-spawn in entity spawn menu Co-authored-by: Jezithyr <jmaster9999@gmail.com> Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> Co-authored-by: Jezithyr <Jezithyr@gmail.com> Co-authored-by: wrexbe <81056464+wrexbe@users.noreply.github.com> Co-authored-by: Flipp Syder <76629141+vulppine@users.noreply.github.com> Co-authored-by: wrexbe <wrexbe@protonmail.com>
80 lines
2.3 KiB
C#
80 lines
2.3 KiB
C#
using System.Collections.Generic;
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using Robust.Client.AutoGenerated;
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using Robust.Client.Graphics;
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using Robust.Client.UserInterface.XAML;
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using Robust.Shared.Maths;
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using Robust.Shared.Prototypes;
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namespace Robust.Client.UserInterface.CustomControls
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{
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[GenerateTypedNameReferences]
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public sealed partial class EntitySpawnWindow : DefaultWindow
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{
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public static readonly string[] InitOpts =
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{
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"Default",
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"PlaceFree",
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"PlaceNearby",
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"SnapgridCenter",
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"SnapgridBorder",
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"AlignSimilar",
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"AlignTileAny",
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"AlignTileEmpty",
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"AlignTileNonDense",
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"AlignTileDense",
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"AlignWall",
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"AlignWallProper",
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};
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public EntitySpawnButton? SelectedButton;
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public EntityPrototype? SelectedPrototype;
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public EntitySpawnWindow()
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{
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RobustXamlLoader.Load(this);
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MeasureButton.Measure(Vector2.Infinity);
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for (var i = 0; i < InitOpts.Length; i++)
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{
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OverrideMenu.AddItem(InitOpts[i], i);
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}
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}
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// Create a spawn button and insert it into the start or end of the list.
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public EntitySpawnButton InsertEntityButton(EntityPrototype prototype, bool insertFirst, int index, List<Texture> textures)
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{
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var button = new EntitySpawnButton
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{
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Prototype = prototype,
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Index = index // We track this index purely for debugging.
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};
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var entityLabelText = string.IsNullOrEmpty(prototype.Name) ? prototype.ID : prototype.Name;
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if (!string.IsNullOrWhiteSpace(prototype.EditorSuffix))
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{
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entityLabelText += $" [{prototype.EditorSuffix}]";
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}
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button.EntityLabel.Text = entityLabelText;
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if (prototype == SelectedPrototype)
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{
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SelectedButton = button;
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SelectedButton.ActualButton.Pressed = true;
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}
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var rect = button.EntityTextureRects;
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rect.Textures = textures;
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PrototypeList.AddChild(button);
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if (insertFirst)
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{
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button.SetPositionInParent(0);
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}
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return button;
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}
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}
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}
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