mirror of
https://github.com/space-wizards/RobustToolbox.git
synced 2026-02-15 03:30:53 +01:00
* UIControllerManager Implemented UI Controller Manager * added fetch function * added note * Hiding some internal stuff * Implemented event on gamestate switch for ui * Fix serialization field assigner emit * fixing issues with ILEmitter stuff * AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH Blame Smug * fixing nullref * Add checking for no backing field / property for ui system dependencies * fixes Gamestate detection * Implemented event on UIControllers on system load * Updated systemload/unload listeners * Had this backwards lol * Fix nulling systems before calling OnSystemUnloaded, broke InventoryUIController.Hands.cs * Created UI Window management system - A manager that allows for easy creation and access of popup or gamestate windows * Changing to use basewindow instead of default window * Implemented UI Theming that isn't ass * Updated default theme loading and validation * Added path validation for themes * Implemented UI Themes * Implemented UI Theme prototypes * Implementing theming for texture buttons and Texturerects * fixing server error * Remove IUILink * Implemented default theme overriding and theme colors * Fixing sandbox lul * Added error for not finding UITheme * fixing setting default theme in content * Move entity and tile spawn window logic to controllers * Add 2 TODOs * Merge fixes * Add IOnStateChanged for UI controllers * Fix inventory window being slow to open Caches resources when the UI theme is changed * Remove caching on theme change The real fix was fixing the path for resources * Remove test method * Fix crash when controllers implement non generic interfaces * Add controllers frame update * Split UserInterfaceManager into partials - Created UI screen * Converted more UI managers into partials * Setup UIScreen manager system * Added some widget utility funcs updated adding widgets * Started removing HUDManager * Moved UiController Manager to Partials Finished moving all UIController code to UIManager * Fixed screen loading * Fixed Screen scaling * Fixed Screen scaling cleanup * wat * IwantToDie * Fixed resolving ResourceCache instead of IResourceCache * Split IOnStateChanged into IOnStateEntered and IOnStateExited * Implemented helpers for adjusting UIAutoscale for screens * Fixed autoscale, removed archiving from autoscale * Implemented popups and adjusted some stuff * Fixing some popup related shinanegans * Fixing some draw order issues * fixing dumb shit * Fix indentation in UserInterfaceManager.Input.cs * Moved screen setup to post init (run after content) * Fix updating theme * Merge fixes * Fix resolving sprite system on control creation * Fix min size of tile spawn window * Add UIController.Initialize method * https://tenor.com/view/minor-spelling-mistake-gif-21179057 * Add doc comment to UIController * Split UIController.cs and UISystemDependency.cs into their own files * Add more documentation to ui controllers * Add AttributeUsage to UISystemDependencyAttribute * Fix method naming * Add documentation for assigners * Return casted widgets where relevant * Fix entity spawner scroll (#1) * Add CloseOnClick and CloseOnEscape for popups * Remove named windows and popups * Cleanup controller code * Add IOnStateChanged, IOnSystemChanged, IOnSystemLoaded, IOnSystemUnloaded * Add more docs to state and system change interfaces * Fixing Window issues * Fixing some window fuckery * Added OnOpen event to windows, updated sandbox window Sandbox windows now persist values and positions * Recurse through controls to register widgets (#2) * Allow path to be folder * Fix local player shutdown * Fixing escape menu * Fix backing field in DataDefinition.Emitters * Ent+Tile spawn no crash * Skip no-spawn in entity spawn menu Co-authored-by: Jezithyr <jmaster9999@gmail.com> Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> Co-authored-by: Jezithyr <Jezithyr@gmail.com> Co-authored-by: wrexbe <81056464+wrexbe@users.noreply.github.com> Co-authored-by: Flipp Syder <76629141+vulppine@users.noreply.github.com> Co-authored-by: wrexbe <wrexbe@protonmail.com>
281 lines
7.9 KiB
C#
281 lines
7.9 KiB
C#
using System;
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using System.Diagnostics.Contracts;
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using Robust.Shared.Maths;
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namespace Robust.Client.UserInterface.Controls
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{
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[Virtual]
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public class ScrollContainer : Container
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{
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private bool _queueScrolled = false;
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private bool _vScrollEnabled = true;
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private bool _hScrollEnabled = true;
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private bool _vScrollVisible;
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private bool _hScrollVisible;
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private readonly VScrollBar _vScrollBar;
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private readonly HScrollBar _hScrollBar;
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private bool _suppressScrollValueChanged;
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public int ScrollSpeedX { get; set; } = 50;
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public int ScrollSpeedY { get; set; } = 50;
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public bool ReturnMeasure { get; set; } = false;
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public event Action? OnScrolled;
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public ScrollContainer()
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{
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MouseFilter = MouseFilterMode.Pass;
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RectClipContent = true;
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Action<Range> ev = _scrollValueChanged;
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_hScrollBar = new HScrollBar
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{
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Visible = false,
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VerticalAlignment = VAlignment.Bottom,
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HorizontalAlignment = HAlignment.Stretch
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};
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_vScrollBar = new VScrollBar
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{
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Visible = false,
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VerticalAlignment = VAlignment.Stretch,
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HorizontalAlignment = HAlignment.Right
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};
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AddChild(_hScrollBar);
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AddChild(_vScrollBar);
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_hScrollBar.OnValueChanged += ev;
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_vScrollBar.OnValueChanged += ev;
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}
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public bool VScrollEnabled
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{
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get => _vScrollEnabled;
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set
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{
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_vScrollEnabled = value;
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InvalidateMeasure();
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}
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}
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public bool HScrollEnabled
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{
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get => _hScrollEnabled;
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set
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{
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_hScrollEnabled = value;
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InvalidateMeasure();
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}
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}
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protected override Vector2 MeasureOverride(Vector2 availableSize)
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{
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if (_vScrollEnabled)
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{
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_vScrollBar.Measure(availableSize);
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availableSize.X -= _vScrollBar.DesiredSize.X;
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}
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if (_hScrollEnabled)
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{
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_hScrollBar.Measure(availableSize);
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availableSize.Y -= _hScrollBar.DesiredSize.Y;
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}
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var constraint = new Vector2(
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_hScrollEnabled ? float.PositiveInfinity : availableSize.X,
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_vScrollEnabled ? float.PositiveInfinity : availableSize.Y);
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var size = Vector2.Zero;
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foreach (var child in Children)
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{
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child.Measure(constraint);
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size = Vector2.ComponentMax(size, child.DesiredSize);
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}
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// Unlike WPF/Avalonia we default to reporting ZERO here instead of available size. This is to fix a bunch
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// of jank with e.g. BoxContainer.
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if (!ReturnMeasure)
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return Vector2.Zero;
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if (_vScrollEnabled)
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size.X += _vScrollBar.DesiredSize.X;
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if (_hScrollEnabled)
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size.Y += _hScrollBar.DesiredSize.Y;
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return size;
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}
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protected override Vector2 ArrangeOverride(Vector2 finalSize)
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{
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if (_vScrollBar?.Parent == null || _hScrollBar?.Parent == null)
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{
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// Just don't run this before we're properly initialized.
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return Vector2.Zero;
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}
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var maxChildMinSize = Vector2.Zero;
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foreach (var child in Children)
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{
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if (child == _vScrollBar || child == _hScrollBar)
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{
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continue;
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}
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maxChildMinSize = Vector2.ComponentMax(child.DesiredSize, maxChildMinSize);
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}
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var (cWidth, cHeight) = maxChildMinSize;
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var hBarSize = _hScrollBar.DesiredSize.Y;
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var vBarSize = _vScrollBar.DesiredSize.X;
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var (sWidth, sHeight) = finalSize;
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try
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{
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// Suppress events to avoid weird recursion.
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_suppressScrollValueChanged = true;
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if (sWidth < cWidth && _hScrollEnabled)
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{
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sHeight -= hBarSize;
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}
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if (sHeight < cHeight && _vScrollEnabled)
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{
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sWidth -= vBarSize;
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}
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if (sWidth < cWidth && _hScrollEnabled)
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{
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_hScrollBar.Visible = _hScrollVisible = true;
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_hScrollBar.Page = sWidth;
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_hScrollBar.MaxValue = cWidth;
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}
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else
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{
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_hScrollBar.Visible = _hScrollVisible = false;
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}
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if (sHeight < cHeight && _vScrollEnabled)
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{
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_vScrollBar.Visible = _vScrollVisible = true;
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_vScrollBar.Page = sHeight;
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_vScrollBar.MaxValue = cHeight;
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}
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else
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{
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_vScrollBar.Visible = _vScrollVisible = false;
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}
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}
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finally
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{
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// I really don't think this can throw an exception but oh well let's finally it.
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_suppressScrollValueChanged = false;
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}
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if (_vScrollVisible)
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{
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_vScrollBar.Arrange(UIBox2.FromDimensions(Vector2.Zero, finalSize));
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}
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if (_hScrollVisible)
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{
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_hScrollBar.Arrange(UIBox2.FromDimensions(Vector2.Zero, finalSize));
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}
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var realFinalSize = (
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_hScrollEnabled ? Math.Max(cWidth, sWidth) : sWidth,
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_vScrollEnabled ? Math.Max(cHeight, sHeight) : sHeight);
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foreach (var child in Children)
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{
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if (child == _vScrollBar || child == _hScrollBar)
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{
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continue;
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}
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var position = -_getScrollValue();
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var rect = UIBox2.FromDimensions(position, realFinalSize);
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child.Arrange(rect);
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}
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return finalSize;
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}
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protected override void ArrangeCore(UIBox2 finalRect)
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{
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base.ArrangeCore(finalRect);
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if (!_queueScrolled) return;
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OnScrolled?.Invoke();
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_queueScrolled = false;
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}
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protected internal override void MouseWheel(GUIMouseWheelEventArgs args)
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{
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base.MouseWheel(args);
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if (_vScrollEnabled)
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{
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_vScrollBar.ValueTarget -= args.Delta.Y * ScrollSpeedY;
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}
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if (_hScrollEnabled)
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{
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_hScrollBar.ValueTarget += args.Delta.X * ScrollSpeedX;
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}
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args.Handle();
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}
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protected override void ChildAdded(Control newChild)
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{
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base.ChildAdded(newChild);
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if (_vScrollBar?.Parent == null || _hScrollBar?.Parent == null)
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{
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// Just don't run this before we're properly initialized.
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return;
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}
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_vScrollBar?.SetPositionLast();
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_hScrollBar?.SetPositionLast();
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}
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[Pure]
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private Vector2 _getScrollValue()
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{
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var h = _hScrollBar.Value;
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var v = _vScrollBar.Value;
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if (!_hScrollVisible)
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{
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h = 0;
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}
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if (!_vScrollVisible)
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{
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v = 0;
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}
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return new Vector2(h, v);
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}
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private void _scrollValueChanged(Range obj)
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{
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if (_suppressScrollValueChanged)
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{
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return;
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}
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InvalidateArrange();
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_queueScrolled = true;
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}
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}
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}
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