mirror of
https://github.com/space-wizards/RobustToolbox.git
synced 2026-02-15 03:30:53 +01:00
* UIControllerManager Implemented UI Controller Manager * added fetch function * added note * Hiding some internal stuff * Implemented event on gamestate switch for ui * Fix serialization field assigner emit * fixing issues with ILEmitter stuff * AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH Blame Smug * fixing nullref * Add checking for no backing field / property for ui system dependencies * fixes Gamestate detection * Implemented event on UIControllers on system load * Updated systemload/unload listeners * Had this backwards lol * Fix nulling systems before calling OnSystemUnloaded, broke InventoryUIController.Hands.cs * Created UI Window management system - A manager that allows for easy creation and access of popup or gamestate windows * Changing to use basewindow instead of default window * Implemented UI Theming that isn't ass * Updated default theme loading and validation * Added path validation for themes * Implemented UI Themes * Implemented UI Theme prototypes * Implementing theming for texture buttons and Texturerects * fixing server error * Remove IUILink * Implemented default theme overriding and theme colors * Fixing sandbox lul * Added error for not finding UITheme * fixing setting default theme in content * Move entity and tile spawn window logic to controllers * Add 2 TODOs * Merge fixes * Add IOnStateChanged for UI controllers * Fix inventory window being slow to open Caches resources when the UI theme is changed * Remove caching on theme change The real fix was fixing the path for resources * Remove test method * Fix crash when controllers implement non generic interfaces * Add controllers frame update * Split UserInterfaceManager into partials - Created UI screen * Converted more UI managers into partials * Setup UIScreen manager system * Added some widget utility funcs updated adding widgets * Started removing HUDManager * Moved UiController Manager to Partials Finished moving all UIController code to UIManager * Fixed screen loading * Fixed Screen scaling * Fixed Screen scaling cleanup * wat * IwantToDie * Fixed resolving ResourceCache instead of IResourceCache * Split IOnStateChanged into IOnStateEntered and IOnStateExited * Implemented helpers for adjusting UIAutoscale for screens * Fixed autoscale, removed archiving from autoscale * Implemented popups and adjusted some stuff * Fixing some popup related shinanegans * Fixing some draw order issues * fixing dumb shit * Fix indentation in UserInterfaceManager.Input.cs * Moved screen setup to post init (run after content) * Fix updating theme * Merge fixes * Fix resolving sprite system on control creation * Fix min size of tile spawn window * Add UIController.Initialize method * https://tenor.com/view/minor-spelling-mistake-gif-21179057 * Add doc comment to UIController * Split UIController.cs and UISystemDependency.cs into their own files * Add more documentation to ui controllers * Add AttributeUsage to UISystemDependencyAttribute * Fix method naming * Add documentation for assigners * Return casted widgets where relevant * Fix entity spawner scroll (#1) * Add CloseOnClick and CloseOnEscape for popups * Remove named windows and popups * Cleanup controller code * Add IOnStateChanged, IOnSystemChanged, IOnSystemLoaded, IOnSystemUnloaded * Add more docs to state and system change interfaces * Fixing Window issues * Fixing some window fuckery * Added OnOpen event to windows, updated sandbox window Sandbox windows now persist values and positions * Recurse through controls to register widgets (#2) * Allow path to be folder * Fix local player shutdown * Fixing escape menu * Fix backing field in DataDefinition.Emitters * Ent+Tile spawn no crash * Skip no-spawn in entity spawn menu Co-authored-by: Jezithyr <jmaster9999@gmail.com> Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> Co-authored-by: Jezithyr <Jezithyr@gmail.com> Co-authored-by: wrexbe <81056464+wrexbe@users.noreply.github.com> Co-authored-by: Flipp Syder <76629141+vulppine@users.noreply.github.com> Co-authored-by: wrexbe <wrexbe@protonmail.com>
158 lines
4.4 KiB
C#
158 lines
4.4 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using Robust.Client.Graphics;
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using Robust.Client.Placement;
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using Robust.Client.ResourceManagement;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Shared.Enums;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Utility;
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using static Robust.Client.UserInterface.Controls.BaseButton;
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namespace Robust.Client.UserInterface.Controllers.Implementations;
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public sealed class TileSpawningUIController : UIController
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{
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[Dependency] private readonly IPlacementManager _placement = default!;
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[Dependency] private readonly IResourceCache _resources = default!;
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[Dependency] private readonly ITileDefinitionManager _tiles = default!;
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private TileSpawnWindow? _window;
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private bool _init;
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private readonly List<ITileDefinition> _shownTiles = new();
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private bool _clearingTileSelections;
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public override void Initialize()
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{
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DebugTools.Assert(_init == false);
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_init = true;
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_placement.PlacementChanged += ClearTileSelection;
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}
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public void ToggleWindow()
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{
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EnsureWindow();
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if (_window!.IsOpen)
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{
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_window.Close();
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}
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else
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{
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_window.Open();
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}
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}
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private void EnsureWindow()
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{
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if (_window is { Disposed: false })
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return;
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_window = UIManager.CreateWindow<TileSpawnWindow>();
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LayoutContainer.SetAnchorPreset(_window,LayoutContainer.LayoutPreset.CenterLeft);
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_window.SearchBar.GrabKeyboardFocus();
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_window.ClearButton.OnPressed += OnTileClearPressed;
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_window.SearchBar.OnTextChanged += OnTileSearchChanged;
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_window.TileList.OnItemSelected += OnTileItemSelected;
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_window.TileList.OnItemDeselected += OnTileItemDeselected;
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BuildTileList();
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}
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public void CloseWindow()
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{
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if (_window == null || _window.Disposed) return;
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_window?.Close();
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}
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private void ClearTileSelection(object? sender, EventArgs e)
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{
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if (_window == null || _window.Disposed) return;
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_clearingTileSelections = true;
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_window.TileList.ClearSelected();
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_clearingTileSelections = false;
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}
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private void OnTileClearPressed(ButtonEventArgs args)
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{
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if (_window == null || _window.Disposed) return;
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_window.TileList.ClearSelected();
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_placement.Clear();
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_window.SearchBar.Clear();
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BuildTileList(string.Empty);
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_window.ClearButton.Disabled = true;
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}
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private void OnTileSearchChanged(LineEdit.LineEditEventArgs args)
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{
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if (_window == null || _window.Disposed) return;
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_window.TileList.ClearSelected();
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_placement.Clear();
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BuildTileList(args.Text);
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_window.ClearButton.Disabled = string.IsNullOrEmpty(args.Text);
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}
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private void OnTileItemSelected(ItemList.ItemListSelectedEventArgs args)
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{
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var definition = _shownTiles[args.ItemIndex];
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var newObjInfo = new PlacementInformation
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{
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PlacementOption = "AlignTileAny",
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TileType = definition.TileId,
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Range = 400,
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IsTile = true
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};
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_placement.BeginPlacing(newObjInfo);
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}
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private void OnTileItemDeselected(ItemList.ItemListDeselectedEventArgs args)
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{
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if (_clearingTileSelections)
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{
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return;
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}
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_placement.Clear();
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}
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private void BuildTileList(string? searchStr = null)
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{
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if (_window == null || _window.Disposed) return;
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_window.TileList.Clear();
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IEnumerable<ITileDefinition> tileDefs = _tiles;
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if (!string.IsNullOrEmpty(searchStr))
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{
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tileDefs = tileDefs.Where(s =>
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s.Name.Contains(searchStr, StringComparison.InvariantCultureIgnoreCase) ||
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s.ID.Contains(searchStr, StringComparison.OrdinalIgnoreCase));
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}
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tileDefs = tileDefs.OrderBy(d => d.Name);
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_shownTiles.Clear();
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_shownTiles.AddRange(tileDefs);
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foreach (var entry in _shownTiles)
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{
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Texture? texture = null;
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var path = entry.Sprite?.ToString();
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if (path != null)
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{
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texture = _resources.GetResource<TextureResource>(path);
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}
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_window.TileList.AddItem(entry.Name, texture);
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}
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}
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}
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