Files
RobustToolbox/Robust.Client/UserInterface/Controllers/Implementations/TileSpawningUIController.cs
Jezithyr 710371d7d1 UI refactor and UITheme implementations (#2712)
* UIControllerManager


Implemented UI Controller Manager

* added fetch function

* added note

* Hiding some internal stuff

* Implemented event on gamestate switch for ui

* Fix serialization field assigner emit

* fixing issues with ILEmitter stuff

* AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH

Blame Smug

* fixing nullref

* Add checking for no backing field / property for ui system dependencies

* fixes Gamestate detection

* Implemented event on UIControllers on system load

* Updated systemload/unload listeners

* Had this backwards lol

* Fix nulling systems before calling OnSystemUnloaded, broke InventoryUIController.Hands.cs

* Created UI Window management system

- A manager that allows for easy creation and access of popup or gamestate windows

* Changing to use basewindow instead of default window

* Implemented UI Theming that isn't ass

* Updated default theme loading and validation

* Added path validation for themes

* Implemented UI Themes

* Implemented UI Theme prototypes

* Implementing theming for texture buttons and Texturerects

* fixing server error

* Remove IUILink

* Implemented default theme overriding and theme colors

* Fixing sandbox lul

* Added error for not finding UITheme

* fixing setting default theme in content

* Move entity and tile spawn window logic to controllers

* Add 2 TODOs

* Merge fixes

* Add IOnStateChanged for UI controllers

* Fix inventory window being slow to open
Caches resources when the UI theme is changed

* Remove caching on theme change
The real fix was fixing the path for resources

* Remove test method

* Fix crash when controllers implement non generic interfaces

* Add controllers frame update

* Split UserInterfaceManager into partials

- Created UI screen

* Converted more UI managers into partials

* Setup UIScreen manager system

* Added some widget utility funcs


updated adding widgets

* Started removing HUDManager

* Moved UiController Manager to Partials


Finished moving all UIController code to UIManager

* Fixed screen loading

* Fixed Screen scaling

* Fixed Screen scaling


cleanup

* wat

* IwantToDie

* Fixed resolving ResourceCache instead of IResourceCache

* Split IOnStateChanged into IOnStateEntered and IOnStateExited

* Implemented helpers for adjusting UIAutoscale for screens

* Fixed autoscale, removed archiving from autoscale

* Implemented popups and adjusted some stuff

* Fixing some popup related shinanegans

* Fixing some draw order issues

* fixing dumb shit

* Fix indentation in UserInterfaceManager.Input.cs

* Moved screen setup to post init (run after content)

* Fix updating theme

* Merge fixes

* Fix resolving sprite system on control creation

* Fix min size of tile spawn window

* Add UIController.Initialize method

* https://tenor.com/view/minor-spelling-mistake-gif-21179057

* Add doc comment to UIController

* Split UIController.cs and UISystemDependency.cs into their own files

* Add more documentation to ui controllers

* Add AttributeUsage to UISystemDependencyAttribute

* Fix method naming

* Add documentation for assigners

* Return casted widgets where relevant

* Fix entity spawner scroll (#1)

* Add CloseOnClick and CloseOnEscape for popups

* Remove named windows and popups

* Cleanup controller code

* Add IOnStateChanged, IOnSystemChanged, IOnSystemLoaded, IOnSystemUnloaded

* Add more docs to state and system change interfaces

* Fixing Window issues

* Fixing some window fuckery

* Added OnOpen event to windows, updated sandbox window

Sandbox windows now persist values and positions

* Recurse through controls to register widgets (#2)

* Allow path to be folder

* Fix local player shutdown

* Fixing escape menu

* Fix backing field in DataDefinition.Emitters

* Ent+Tile spawn no crash

* Skip no-spawn in entity spawn menu

Co-authored-by: Jezithyr <jmaster9999@gmail.com>
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
Co-authored-by: Jezithyr <Jezithyr@gmail.com>
Co-authored-by: wrexbe <81056464+wrexbe@users.noreply.github.com>
Co-authored-by: Flipp Syder <76629141+vulppine@users.noreply.github.com>
Co-authored-by: wrexbe <wrexbe@protonmail.com>
2022-09-04 16:10:54 -07:00

158 lines
4.4 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using Robust.Client.Graphics;
using Robust.Client.Placement;
using Robust.Client.ResourceManagement;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using Robust.Shared.Enums;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Utility;
using static Robust.Client.UserInterface.Controls.BaseButton;
namespace Robust.Client.UserInterface.Controllers.Implementations;
public sealed class TileSpawningUIController : UIController
{
[Dependency] private readonly IPlacementManager _placement = default!;
[Dependency] private readonly IResourceCache _resources = default!;
[Dependency] private readonly ITileDefinitionManager _tiles = default!;
private TileSpawnWindow? _window;
private bool _init;
private readonly List<ITileDefinition> _shownTiles = new();
private bool _clearingTileSelections;
public override void Initialize()
{
DebugTools.Assert(_init == false);
_init = true;
_placement.PlacementChanged += ClearTileSelection;
}
public void ToggleWindow()
{
EnsureWindow();
if (_window!.IsOpen)
{
_window.Close();
}
else
{
_window.Open();
}
}
private void EnsureWindow()
{
if (_window is { Disposed: false })
return;
_window = UIManager.CreateWindow<TileSpawnWindow>();
LayoutContainer.SetAnchorPreset(_window,LayoutContainer.LayoutPreset.CenterLeft);
_window.SearchBar.GrabKeyboardFocus();
_window.ClearButton.OnPressed += OnTileClearPressed;
_window.SearchBar.OnTextChanged += OnTileSearchChanged;
_window.TileList.OnItemSelected += OnTileItemSelected;
_window.TileList.OnItemDeselected += OnTileItemDeselected;
BuildTileList();
}
public void CloseWindow()
{
if (_window == null || _window.Disposed) return;
_window?.Close();
}
private void ClearTileSelection(object? sender, EventArgs e)
{
if (_window == null || _window.Disposed) return;
_clearingTileSelections = true;
_window.TileList.ClearSelected();
_clearingTileSelections = false;
}
private void OnTileClearPressed(ButtonEventArgs args)
{
if (_window == null || _window.Disposed) return;
_window.TileList.ClearSelected();
_placement.Clear();
_window.SearchBar.Clear();
BuildTileList(string.Empty);
_window.ClearButton.Disabled = true;
}
private void OnTileSearchChanged(LineEdit.LineEditEventArgs args)
{
if (_window == null || _window.Disposed) return;
_window.TileList.ClearSelected();
_placement.Clear();
BuildTileList(args.Text);
_window.ClearButton.Disabled = string.IsNullOrEmpty(args.Text);
}
private void OnTileItemSelected(ItemList.ItemListSelectedEventArgs args)
{
var definition = _shownTiles[args.ItemIndex];
var newObjInfo = new PlacementInformation
{
PlacementOption = "AlignTileAny",
TileType = definition.TileId,
Range = 400,
IsTile = true
};
_placement.BeginPlacing(newObjInfo);
}
private void OnTileItemDeselected(ItemList.ItemListDeselectedEventArgs args)
{
if (_clearingTileSelections)
{
return;
}
_placement.Clear();
}
private void BuildTileList(string? searchStr = null)
{
if (_window == null || _window.Disposed) return;
_window.TileList.Clear();
IEnumerable<ITileDefinition> tileDefs = _tiles;
if (!string.IsNullOrEmpty(searchStr))
{
tileDefs = tileDefs.Where(s =>
s.Name.Contains(searchStr, StringComparison.InvariantCultureIgnoreCase) ||
s.ID.Contains(searchStr, StringComparison.OrdinalIgnoreCase));
}
tileDefs = tileDefs.OrderBy(d => d.Name);
_shownTiles.Clear();
_shownTiles.AddRange(tileDefs);
foreach (var entry in _shownTiles)
{
Texture? texture = null;
var path = entry.Sprite?.ToString();
if (path != null)
{
texture = _resources.GetResource<TextureResource>(path);
}
_window.TileList.AddItem(entry.Name, texture);
}
}
}